Teraurge
teraurge_wiki
https://teraurge.shoutwiki.com/wiki/Main_Page
MediaWiki 1.35.13
first-letter
Media
Special
Talk
User
User talk
Teraurge
Teraurge talk
File
File talk
MediaWiki
MediaWiki talk
Template
Template talk
Help
Help talk
Category
Category talk
Module
Module talk
Gadget
Gadget talk
Gadget definition
Gadget definition talk
Main Page
0
1
2239
2238
2025-01-29T23:12:41Z
Mige
30504384
2239
wikitext
text/x-wiki
<div style="display:none;">
[[File:Wiki.png|thumb|Teraurge]]
</div>
{{MainTemplate
| welcome = Welcome to the '''{{SITENAME}} Wiki!'''<br>
<span style="font-size: 0.5em">[http://teraurge.blogspot.com/ Blog] - [https://www.patreon.com/meandraco Patreon]</span>
| blurb = [https://www.mediafire.com/file/en02gkmcclalptr Download the game here!] Current version: v2.13<br>
<span style="font-size: 0.8em">''Please note: The game requires Adobe Air to run. An installer package for it is bundled with the latest version of the game.''</span>
| about_title = About the game
| about_content = '''Teraurge''' is an in-development adult adventure/VN/RPG game created by Meandraco.
In Teraurge, you play as an ordinary person pulled through a portal into an odd world populated with bizarre alien creatures. Will you find your way back home, or will [[Noih]] claim you as one of its own? Play and find out, and '''more''', in Teraurge!
The game will always remain free for everyone, but you can support the creator on [https://www.patreon.com/meandraco Patreon].
Want to know how to help the development of the game, or how to mod it? You can read up on how to [[Creating a new character|create a new character]]! Also, check out the [[:Category:Modding and development|modding and development]] category, as well.
If you want to contribute to this wiki, be sure to read the [[Wiki contribution guide|contribution guide]].
<p style="visibility: hidden;">[[File:Wiki.png|1px]]</p>
| featured_title = Contents
| featured_content =
<gallery>
Nkaan thumb.jpg|link=Characters|[[Characters]]
Niird thumb.jpg|link=Creatures|[[Creatures]]
Shining pearl thumb.jpg|link=Category:Locations|[[:Category:Locations|Locations]]
Krat_x400.png|link=Category:Items|[[:Category:Items|Items]]
Adat thumb.png|link=Category:World elements|[[:Category:World elements|World elements]]
File:Stats thumb.jpg|link=Category:Gameplay|[[:Category:Gameplay|Gameplay]]
</gallery>
| didyouknow_title = Did you know...
| didyouknow_content =
* ...that having five fingers on your hand is horrifyingly weird?
* ...that there is no sun in the world of TU?
* ...that there are four ways drinking [[Obassinian Black]] can go?
* ...that there is no escape?
| news_title = News
| news_content =
* Mar 29th 2019: Teraurge v2.10 released.
* Oct 16th 2018: Teraurge v2 released.
* Apr 9th 2018: This wiki was created.
}}
nbjb2cvu0ic4tdcb463tdu3cye9xqyf
Abandoned well
0
495
1351
2019-03-30T18:47:33Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan abandoned well]]
1351
wikitext
text/x-wiki
#REDIRECT [[Sejan abandoned well]]
rm1nz2fsdivd40cs9xf34y7nksf505p
Adat
0
85
174
171
2018-04-10T12:00:04Z
HelloAnonMyOldFriend
30495429
174
wikitext
text/x-wiki
#REDIRECT [[Currency]]
[[Category:Items]]
01brpixe2i3aiv122oyz23lpfsrinr0
Adats
0
437
1184
2018-11-01T16:46:34Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Currency]]
1184
wikitext
text/x-wiki
#REDIRECT [[Currency]]
h4pwi175kbr79wewkosj2kxg37dm56s
Amoul
0
428
1492
1151
2019-04-07T13:26:50Z
HelloAnonMyOldFriend
30495429
1492
wikitext
text/x-wiki
'''Amouls''' are small starfish-shaped animals with hard shells and smooth undersides. The bottoms are sticky when planted on most surfaces and the glue activates even when the amoul is dead. [[Miggpli]] gives the player a bag of these painted red and yellow to identify male and female [[cuoxur]]s. It is unknown what colour amouls are naturally or what other use they have.
[[Category:Creatures]][[Category:Mentioned creatures]]
hq8j407o9c0i7bf8n7pl9msszriwjz1
Ancient Sejan helmet
0
521
1808
1577
2019-07-20T07:25:36Z
MilesVirnivis
30561230
1808
wikitext
text/x-wiki
{| class="info_container"
|-
|
{{InfoInventory|
| name = Ancient Sejan helmet
| caption = A helmet made from green metal. It's old but in good condition. It's seemingly not designed for a human head, so it doesn't fit you.
| adats = 2
| krats = 0
| slot = Unequippable
}}
{{InfoInventory|
| name = Refitted Sejan helmet
| image = Item_refitted_sejan_helmet.png
| caption = A helmet made from green metal. It's been refitted to accommodate your head.
| adats = 2
| krats = 0
| slot = Head
| impact_res = 1
| slash_res = 1
| pierce_res = 1
}}
|}
An old but sturdy green helmet that can be found alongside a pile of bones in the [[abandoned well]]. In its found state, it cannot be worn by the player. It's made from [[Touhng]], a green metal that doesn't rust, is softer than steel, and is easy to melt, a favourite of novice smiths.
It can be refitted by [[Tornoth]] for 40 [[Krats]] to fit the player's head, and the helmet will provide some physical protection to the player character in combat. He recommends to take it to [[Uum]] first to check it out, as she studies historical artifacts such as this and wouldn't like to see it played with or melted down. However, she's away from [[Taodal]] at the moment.
[[File:Ancient helmet.jpg|thumb|left|250px|The helmet as found in the well.]]
[[Category:Items]][[Category:Clothing]]
0qcxmlwpyv3suo2hu06hul4p4mnewbq
Ancient helmet
0
522
1387
2019-03-31T10:50:51Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Ancient Sejan helmet]]
1387
wikitext
text/x-wiki
#REDIRECT [[Ancient Sejan helmet]]
dijrlxf2bshdeoyndld101lx3f8dprw
Ardub
0
638
2150
2129
2021-09-25T19:58:08Z
HelloAnonMyOldFriend
30495429
2150
wikitext
text/x-wiki
[[File:Taulsol_pier.jpg|250px|thumb|right|[[Taulsol]], the resident Ardub of [[Taodal]].]]
[[Ardub]]s are a humanoid species, recognisable by their blue skin colour and inflatable air sacks on their necks. The only member of the species encountered in the game is [[Taulsol]], and another, unnamed Ardub tax collector is mentioned. Not much is currently known about them. There exist Ardub enclaves, however details on their prevalence, locations, or society is unknown. Taulsol states that they prefer to live near coasts, however.
Ardubs' air sacks allow them to hold air in for prolonged periods of time. This is useful for diving and swimming. Taulsol is supposedly capable of "walking three laps around the village of [[Taodal]]" or swimming to and from a distant buoy at the village's pier, and he claims he can "hold his breath longer than the average Ardub". However, the species isn't particularly aquatic or good at swimming. Large air sacks are considered attractive in the Ardub society.
==Gallery==
{{BannerStreamArt}}
<gallery>
Ardub_concept_multiple.jpg|2020-10-09<br>Concept art for various Ardub body types.
Ardub_concept_dancing.jpg|2021-09-15
Ardub_concept_leaning.jpg|2021-09-15
</gallery>
[[Category:Sapient species]]
snxonrr3tx8zs6pw0mdssw6cb8wq4i8
Attributes
0
251
1809
1573
2019-07-20T09:36:31Z
MilesVirnivis
30561230
1809
wikitext
text/x-wiki
[[File:Attributes_start.jpg|300px|thumb|right|Distributing points at the start of the game.]]
Teraurge is a role-playing game, and all of the characters in it have '''attribute points''', alongside hitpoints. They are referred to as '''skills''' as well, since there are no traditional RPG skills in the game. The attribute system is very similar to Fallout's SPECIAL, except with luck being replaced by will and there being no perception stat.
At the start of the game, the player can add 16 points total to their attributes, all of them starting at the baseline of 4 points. Attributes are incremented by 2 every time they're raised, therefore limiting the possible variations of each attribute to 4, 6, 8, and 10.
There are two main uses for attributes: [[combat]] and dialogue stat checks. In combat, each move costs a certain number of attribute points that are replenished after each turn. In dialogue, there are many occasions where the player's attributes may turn a situation for the better. Additionally, some characters' quest lines or romantic encounters are hidden by attribute gates.
{| class="tutable" style="cellpadding:5px;"
|-
! Attribute
! Description
|-
| style="width:10%" | '''Charisma'''
| Charisma is only used when interacting with other characters peacefully, and it usually gives the player the 'smooth talker' option in dialogue. Alternatively it can be used to gauge the effectiveness of a lie or a speech.
|-
| '''Will'''
| The will stat measures the player's mental capability to not give up or to carry on with things. It allows for the player to persevere in circumstances that could be considered disgusting, painful or intimidating.
|-
| '''Intelligence'''
| The intelligence stat is the representative of both wittiness and book-smarts in the game. Good cognitive abilities are obviously a major boon for an explorer of a new world, as it allows the player to figure out a weird mechanism or a lie, and find the logical solution in an urgent situation.
|-
| '''Agility'''
| Agility condenses both manual and bodily dexterity into a single stat in the game. The player's reflexes and the ability to handle fragile things are also dependent on agility. This attribute is used both in dialogue and combat. It is common for melee attacks that require at least some finesse to consume agility.
|-
| '''Strength'''
| The strength stat is about raw physical power. Actions like lifting, pulling and punching all benefit from the strength of the player. If there is an attack that requires some physical effort, it will drain strength during combat.
|-
| '''Endurance'''
| Endurance measures the player's physical resilience and pain resistance in general. Currently it isn't used at all in combat. The endurance of the player may help them in physically taxing tasks like climbing, carrying things and bedroom performance.
|-
| '''Perception''' <span style="color:red;">'''(deprecated)'''</span>
| ''Perception used to denote the player's ability to sense abnormalities in their environment. This stat only exists in v1 and is not available in current versions of the game. It was removed due to its relative uselessness in the game.''
|}
===Fitness===
Fitness is a special internal stat used currently only in dialogue speech checks. It represents overall physical fitness of the player character's body. It's calculated from the sum of '''strength, agility,''' and '''endurance''' and mapped to the 1-4 scale. ''The following only applies to v3's system, v2 has different values for attribute sums.''
{| class="tutable" style="cellpadding:5px; width:20%"
|-
! Sum of attributes
! Resulting fitness
|-
| 3 or 4
| 1
|-
| 5 to 7
| 2
|-
| 8 or 9
| 3
|-
| 10 or higher
| 4
|}
If ''any'' of the three attributes is '''4''', then the fitness level is ''at least'' 3, even with lower sums.
For example: If the player chooses '''Strength 3, Agility 2,''' and '''Endurance 3''', their sum is '''8''', which corresponds to ''Fitness '''3'''''.<br>
If the player chooses '''Strength 4, Agility 1,''' and '''Endurance 1''', their sum is only '''6''', but because of the high ''Strength'', ''Fitness'' is set to '''3'''.
== Future ==
The system is to be revamped for later versions. As of v2, perception has been already removed, and there are only four possible levels in each attribute, albeit mapped to the old 4 to 10 scale. In v3, skills are to be on a scale of 1 to 4. Otherwise neglected skills, like will and endurance will play a role in the expanded combat system of the following updates.
[[Category:Gameplay]]
gmx6x8z62jjd6xukffvpsi0cfytwdhj
Bag of Randticks
0
603
1961
1927
2019-08-21T15:49:01Z
MilesVirnivis
30561230
1961
wikitext
text/x-wiki
#REDIRECT [[Subni]]
[[Category:Items]][[Category:Unequippable items]]
20g6xa9dtedezyiia7hjg3s468kr2he
Bag of amouls
0
608
1959
1937
2019-08-21T15:48:29Z
MilesVirnivis
30561230
1959
wikitext
text/x-wiki
#REDIRECT [[Miggpli]]
[[Category:Items]][[Category:Unequippable items]]
ds7d7hqmuukwt434rvw5ognhudqca25
Ballom
0
540
2130
2078
2021-09-22T19:12:49Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2130
wikitext
text/x-wiki
[[File:Wooden_bowl.jpg|200px|thumb|right|An innocent-looking bowl with a dark secret.]]
[[File:Bowl_splinters.jpg|200px|thumb|right|Splinters of the same bowl, seeping old blood.]]
[[Ballom]] is a type of wood with special properties. It's used to build containers for liquids because it absorbs them and becomes stronger when fully saturated.
Only one object made from ballom can be encountered in the game, and that is the [[mysterious bowl]] found during the adventure in the [[Sejan cave]] with [[Shyni]]. Based on [[the Witch]]'s examination of the bowl (or its [[mysterious bowl splinters|fragments]], if it was broken), the item was made from a barrel that used to hold blood and/or viscera.
[[Category:World elements]][[Category:Materials]]
3wylx9rpeyagwt5xneunsia4exdxfsj
Beach driftwood
0
361
1582
1581
2019-07-06T17:49:42Z
MilesVirnivis
30561230
1582
wikitext
text/x-wiki
[[File:Sejan_driftwood.jpg|300px|thumb|right|Very convenient.]]
[[File:Map_sejan_driftwood.jpg|250px|thumb|right|Locations on the map.]]
On several beach locations of the eastern coast of the peninsula part of [[Sejan]], players can find a pile driftwood that has washed onto the shore. The player has a choice of creating (or just picking up) a simple weapon from the driftwood, depending on their stats. Once a weapon has been obtained from the encounter, it becomes unavailable.
At '''Intelligence 4''' (the lowest possible level), the player can only pick up a nice piece of wood as a weapon:
* [[Driftwood club]]
* [[Driftwood tree trunk]] (only with '''Strength 10''')
With '''Intelligence 6''' or higher, the player can only craft a weapon:
* [[Small driftwood club]]
* [[Big driftwood club]]
* [[Giant driftwood club]] (only if the player has a [[felling axe]])
* [[Driftwood spear]]
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
6lsncrlswrl6tlw1wuxvnfl45h6nkgn
Big driftwood club
0
381
1586
1583
2019-07-06T19:57:06Z
HelloAnonMyOldFriend
30495429
It's vs. its, reeeeeeeeeeeee
1586
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Big driftwood club
| image = weapon_big_driftwood_club.png
| caption = A large two handed club you carved out of driftwood. Simple but very sturdy.
| adats = 0
| krats = 1
| slot = Two-handed
| attacks = 2x big club smash
}}
{{InfoCards|
| name = Big club smash
| caption = N/A
| type = Weapon attack
| cost = STR 4
| damage = Impact 6
}}
|}
The big driftwood club can be crafted from the bunch of [[beach driftwood|driftwood]] in [[Sejan]]. Its ratio of attack cost and damage isn't exactly great, but it can be paired with a pure agility weapon quite well.
[[Category:Items]][[Category:Weapons]]
7wa0cx6iwl38ga43chh8pfvmxwf6qxg
Biomuh
0
557
2134
2072
2021-09-22T19:13:54Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2134
wikitext
text/x-wiki
'''Biomuh''' is a grey material used mostly in prostheses like the [[robot arm]]. It connects living tissue to technology by seeking out nerves and joining with them while also gluing itself to bones to create a rigid connection. Biomuh appears to be activated by coming into contact with water and turning on whatever device it's conjoined with. It then seeks out viable organic tissue and connects to it with produced tendrils. Some less than precise procedures like stabbing of the patient's flesh often need to be done first to expose the nerves and bone for the joining to be successful.
It's unknown how reusable biomuh is. The aforementioned robot arm can be used by [[Naigad]] underwater without biomuh being activated, and a friend of [[Bykaas]]'s had supposedly kept detaching and attaching various prosthetics to himself. It's also unknown how dangerous (if at all) this procedure is. The previously mentioned person apparently "didn't care."
==Gallery==
<gallery>
Naigad_robot_arm.jpg|Naigad's robot arm.
Taulsol_arm.jpg|The same arm, attached to [[Taulsol]].
</gallery>
[[Category:World elements]][[Category:Materials]]
aumkeorednmyts98yqo44klwbzmzwk8
Bitter water
0
183
466
2018-04-13T22:54:08Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Drinks]]
466
wikitext
text/x-wiki
#REDIRECT [[Drinks]]
fvjh8a51zi7y0l6voujdhu0usz3kcvn
Blihge
0
621
2131
1993
2021-09-22T19:13:32Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2131
wikitext
text/x-wiki
{{BannerUnreleased}}
'''Blihge''' are pale and fragile chalk-like structures that grow underwater, specifically cold waters on the outer edges of a landmass.
They develop long, foggy, glass-like shapes inside them that are used for decorations, jewelery, and utility thanks to the material's resistance to water. These are simply called ''Ge'' or ''Ge glass'', and their value is determined by their size, colour, clarity, and shape. Straight shapes with intense colours are more appreciated, purple and blueish Ge in particular is considered valuable. Pale, translucent, or foggy Ge is the most common and is often just used for utility purposes, like being ground down to use in water-resistant paint.
[[Category:World elements]][[Category:Materials]]
jzttchuzpka8rtn4fmewlp35wul66nk
Blinking cylinder
0
604
1934
1933
2019-08-20T14:48:55Z
MilesVirnivis
30561230
1934
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory |
| name = Blinking cylinder
| caption = A metallic cylinder that has a light that blinks. You found it in the Witch's burnt house.
| adats = 1
| krats = 0
| slot = Unequippable
}}
|}
Depending on the player's decisions during [[Nkaanmykiunsuns]]'s hitjob, the [[Witch's house]] may burn down, with or without its [[the Witch|owner]] inside it. If the player searches through the remains of the hut after the flames have died down, they might find an unknown broken machine with a mysterious '''blinking cylinder''' inside of it.
The name, use, purpose and the true value of the blinking cylinder is a mystery.
==Gallery==
<gallery>
broken_machine.jpg|The unknown broken machine found in the Witch's burned hut, with the blinking cylinder visible inside of it.
</gallery>
[[Category:Items]][[Category:Unequippable items]]
1pdmibn4jvvr5oacdzo5koey14qdc4y
Blue jeans
0
167
357
2018-04-11T18:44:06Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Starting clothing]]
357
wikitext
text/x-wiki
#REDIRECT [[Starting clothing]]
phm0x6zdj1is37qelfubcybftucxa94
Bottle of bitter water
0
607
1960
1935
2019-08-21T15:48:40Z
MilesVirnivis
30561230
1960
wikitext
text/x-wiki
#REDIRECT [[Drinks]]
[[Category:Items]][[Category:Unequippable items]]
izg89ybqtpxc04vx4ras9dsp2362czv
Box of nails
0
239
1590
638
2019-07-07T06:34:12Z
MilesVirnivis
30561230
1590
wikitext
text/x-wiki
{{InfoInventory|
| name = Box of nails
| caption = Box of rough but sturdy iron nails.
| adats = 1
| krats = 0
| slot = Unequippable
}}
A box of nails can be useful for all sorts of things, especially in the hands of more skillful people. Currently they have only one use in the game; to pick a lock in the [[Taodal sauna]] in combination with an average level of agility. They can currently only be obtained from [[Tornoth]] in his [[Tornoth's smithy|smithy]].
[[Category:Items]][[Category:Unequippable items]]
epf5gg6a0nsu1u8sko3un788czu2xa4
Braq
0
91
2165
1884
2021-10-14T19:25:25Z
HelloAnonMyOldFriend
30495429
2165
wikitext
text/x-wiki
{{Creature|
| image = Braq_main.jpg
| caption = Comparison between male and female specimens. Note the pink milk stalagmites in the background.
| bodytype = Six-legged brontosaurus
| danger = Non-lethal
| location = Northern [[Sejan]] forests
| sexscenes = Females on male players<br>Males on both player sexes
}}
'''Braqs''' are large, six-legged animals resembling eyeless brontosauruses. Their bodies are grey, smooth and uniform and their heads only have a mouth and a pair of nostrils; they're eyeless and they don't have discernible hearing organs either. They're used for milk, meat and hides in many places across the world. Female braqs produce milk in abundance, both in the wild and when domesticated. The wild ones use it to mark their territory and it ossifies into stalagmites that also act as food reserves and means to attract males.
[[Sejan]] has a semi-wild population of them that have escaped from domestication and settled in parts of the peninsula's forests.
==Player interactions==
[[File:Sejan_milg_encounters.JPG|250px|thumb|left|Locations where braqs can be encountered in Sejan.]]
Braqs can only be encountered in several spots in the forest in the north of Sejan with a 1/9 (11.11%) chance to encounter each variant (male and female). Total chance (both male and female) is double.
Should the player decide to assault a braq, the creature is able to offer them a substantial challenge. Its massive pool of health and attacks supported by its high strength can be quite formidable for an under-equipped player. With knowledge on how to handle braqs from either [[Miggpli]] or [[Sulie]], the player can also simply approach the braq. At first, the braq bellows loudly and stomps on the ground, but upon even closer approach, the creature calms down and can be petted.
Without this knowledge, male player characters can only forcefully copulate with either a male and a female braq after defeating one in a fight. Female player characters cannot do anything explicit with braqs here. In order for the male player character to perform penetrative sex on either braq, forcefully or not, they need to pass a '''Strength 6''' check first to lift the braq's tail out of the way.
Having knowledge about braqs allows the player to approach them without fighting them so as to not stress them out. This allows for the following:
* Male player character to consensually copulate with a female braq (not a male braq)
* Male player characters, if they have at least '''Intelligence 6''', can trick both a male or female braq to perform oral sex on them.
* Male player characters can roll over a female braq and perform outercourse with it.
* Both male and female player characters can be penetrated by a male braq.
A female player character with '''Agility 6''' or more can direct the male braq's penis in whichever hole she chooses, otherwise the braq randomly chooses a hole to enter, and the player has to deal with it.
==Gallery==
<gallery>
Braq_idle.jpg|Closer view of a braq's head.
</gallery>
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Random creatures]]
bdy8g60h24y45cc0s2m628m5ov21n5y
Bread knife
0
163
1879
1878
2019-07-24T19:19:38Z
MilesVirnivis
30561230
1879
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Bread knife
| image = weapon_bread_knife.png
| caption = A flat knife made for cutting bread. Its odd handle doesn't fit your hand properly.
| adats = 1
| krats = 0
| slot = Sidearm
| attacks = 2x knife slash
}}
{{InfoCards|
| name = Knife slash
| caption = A slashing attack with a small, bladed weapon.
| type = Weapon attack
| cost = AGI 2
| damage = Slash 2
}}
|}
Upon mispronouncing [[Nkaanmykiunsuns]]'s name in [[The Shining Pearl]] for the first time, she will throw a small knife at the player that they can detain for their own use. The player can take the Bread knife without worry, for Nkaanmykiunsuns does not care enough about it to take it back even if offered. It's pretty weak, being otherwise used for cutting bread and pastry, but it's better than nothing. Note that the player will give up the opportunity to pick up the bread knife if they don't snatch it immediately when offered in the game.
[[Category:Items]][[Category:Weapons]]
hb2rlcj759urifaibzo2a1g40ki2yq6
Breirb
0
36
2169
2029
2021-12-13T02:55:36Z
HelloAnonMyOldFriend
30495429
2169
wikitext
text/x-wiki
{{InfoCharacter|
| image = Breirb_main.jpg
| caption = Out of its shell to talk with the player.
| gender = None
| species = Unknown
| bodytype = Mass of worms
| location = [[Sejan beach cave]]
| sexscenes = Yes, both player sexes,<br>later male players only
}}
[[Breirb]] is a sapient colony of worm creatures living in the [[Sejan beach cave]]. The visible part of it, a barnacle-like rocky exoskeleton, is only a small portion of its actual size, which is unknown.
==Background==
The colony is fairly isolated from the outside world. Some worms do leave it to travel to other places, which is the main way of sharing information and news with other colonies. Individual worms don't have names either (under regular circumstances), and they communicate using smell and position.
==Player interactions==
Upon discovering Breirb, the player can ask them questions surrounding their culture and activities. If the player asks if Breirb needs help, they're given an option to fight a [[Caenemung|creature]] that's been bothering and stealing from them. This creature can be taken on multiple times if the player loses against it. If the player manages to defeat the beast, they're offered to join in on Breirb's "celebrations", which turns out to be a euphemism for mating. The scene is available for both male and female player characters and is different between the two.
On the next visit, a male player character can engage in a closer sexual relationship with the colony, going as far as entering the barnacle. This can only happen if the player brings a [[bitter water|bottle of bitter water]], obtainable from [[Bykaas]] to prevent any unfortunate consequences. As if something like this wasn't unusual enough for Breirb, one of the worms—the main, central one—romantically falls for the player and gives itself a name, ''Nuirum''.
==Trivia==
* In v1, Breirb was located in the first room of the cave and needed '''Perception 6''' to be found, a skill which has been discarded.
* Breirb uses the face mask only to have something for outsiders to look at and have some sort of familiarity. For instance, the eyes of the mask are actually just used as a place for their young.
==Gallery==
<gallery>
Breirb_inshell.jpg|Hidden in its shell.
Breirb_open.jpg|Letting the player step inside.
Breirb_eyes.jpg|Closer look at Breirb's faux eyes.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]]
oj8smxvktwcmispy0du3gfhp38q9nb5
Broken cage
0
500
1356
2019-03-30T19:49:23Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan broken cage]]
1356
wikitext
text/x-wiki
#REDIRECT [[Sejan broken cage]]
0debp4iubielhi2c3c8fx50aipcb5l7
Bykaas
0
39
1838
1814
2019-07-20T18:55:40Z
MilesVirnivis
30561230
1838
wikitext
text/x-wiki
{{InfoCharacter|
| image = Bykaas_main.jpg
| caption = Bykaas behind the counter.
| gender = Female
| species = Unknown
| bodytype = Insectoid humanoid
| location = [[The Shining Pearl]]
| sexscenes = Yes, male players only
}}
'''Bykaas''' is the owner, waiter and dancer of [[the Shining Pearl]], the only tavern in [[Taodal]]. She also secretly offers other services to certain customers.
==Appeareance==
Physically, Bykaas appears to be a vaguely humanoid, four-armed biped with insectoid features. Her body is mostly green with mildly pink highlights. She has five eyes and another five unknown cavities on her face. The name of her species is currently unknown.
==Player interactions==
Bykaas greets the player when they first enter the tavern and, after a short introduction, returns behind the counter where she sells various drinks. The player can buy these drinks or attempt to flirt with her. If they succeed, male players are revealed the secret Obassinian Blue "drink". Alternatively, the name can be bought from [[Punflen]] in exchange for some arm twisting and 40 [[krats]].
Should the player buy a glass of Obassinian Blue (not [[Obassinian Black|Black]]) for a single [[adat]] (a price unusually high for a drink), he's given an empty shot with instructions written on a piece of paper while Bykaas leaves the counter. After following the instructions, the player finds himself in the so-called blue room where Bykaas gives him a massage and sexual services that can be extended for another adat. This scene is repeatable.
If the player chooses to spend a second adat, Bykaas always uses an unknown substance in a bottle labeled 'Last Stand' to reinvigorate the player, applying it dermally. It seems to have mildly hallucinogenic side effects, causing Bykaas's colouring to appear dazzling to the player. What the substance is or if it is legal is unknown.
She also sells [[bitter water]], the local contraceptive. Shots of it are free, bottles are sold for 2 krats for female player characters and for 10 krats for male characters, with the first bottle being free if the player can't afford it.
Another involvement with Bykaas and the player happens when they want to give a [[robot arm]] to [[Taulsol]]. She is able to give them instructions on how to attach it and get it working. Apparently, she has a friend who would keep attaching and de-attaching various prosthetics onto themselves, thus explaining her knowledge.
==Trivia==
* After buying a shot of bitter water and mentioning Taulsol as the cause, Bykaas tells the female player that she has slept with Taulsol as well after some flirt (and him not paying anything) and that he stopped flirting with her afterwards. She doesn't delve into explaining his behaviour.
==Gallery==
<gallery>
Bykaas_welcome.jpg|Welcoming the player on their first visit to the tavern.
Bykaas_portrait.jpg|A portrait.
Bykaas_note.jpg|Obassinian Blue isn't actually drinkable.
Bykaas_blue.jpg|Welcoming her customer in the blue room.
Bykaas_massage.jpg|Giving the player a massage.
Bykaas_wedding_dress.jpg|''"No, I don't think anyone likes drinking it. The word 'bitter' is there for a reason. I can't taste anything after a sip, completely numbs my mouths."''
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]] [[Category:Taodal characters]]
9kd01du4utii8fx9cx8gw5mh9e3dd2r
Caenemung
0
60
2168
2161
2021-10-14T19:38:00Z
HelloAnonMyOldFriend
30495429
2168
wikitext
text/x-wiki
{{InfoCreature|
| image = Caenemung_main.jpg
| caption = Prepared to attack.
| bodytype = Large aquatic serpentine
| danger = Non-lethal (first encounter),<br>lethal (later encounters)
| location = [[Sejan beach cave]], Sejan beach
| sexscenes = Yes, male players only
}}
'''Caenemungs''' are a species of sizeable marine creatures of which there's currently only a single specimen known, which can be found residing in the [[Sejan beach cave]]. Physically, it is a huge, dark serpentine without limbs. Its head, adorned with coral-like horns or antlers, seems to have no visual or auditory organs.
The first meeting with it can be triggered when talking to [[Breirb]] and offering to help them with something. The Caenemung has been annoying the colony for some time, mostly by stealing the fish that Breirb hunt in the waters of the cave. When confronted by it, the player can try to reason with the beast, to no avail. A fight with it is mandatory to get it to leave Breirb alone.
In combat, it is recommended to bring strong equipment and to be careful with how you spend your stats on your attacks. Due to its resistances, weaker cards might not have any effect on the creature. This combined with its hitpoints and strong attacks (notably a Massive tackle) makes for a challenging fight. If the player loses, however, they will manage to flee safely away from the creature. They can then later return to the cave at any time and redo the fight, with both combatants' health restored. If the player wins, the Caenemung retreats and escapes into the sea, never to return to the cave.
==Beach comeback==
[[File:Sejan_beach_encounters.jpg|250px|thumb|right|Locations where the Caenemung can be encountered after defeating it in the cave.]]
After defeating the Caenemung, it can be randomly encountered on beaches around [[Sejan]] with a 1/16 (6.25 %) chance. It lunges from the sea and attacks the player. The player has several options, with some weak stat builds leading to the player character possibly dying:
* Run away ('''Agility 6''')
** If successful, the encounter ends.
** If failed, attempt to dodge the creature ('''Agility 8''', nonsensically)
*** If successful, the encounter ends.
*** If failed, the player dies.
** If failed, attempt to punch the creature ('''Strength 8''')
*** If successful, engage it in combat
*** If failed, the player dies.
* Attack it
** If player wins, see below.
** If player loses, attempt to roll away from the creature ('''Agility 8''')
*** If successful, the encounter ends.
*** If failed, the player dies.
If the player runs away, they can be attacked at any point on the beach again. In most cases, if they win, the same also happens - they can attempt to grab its tail and prevent it from escaping, but that turns out to be unsuccessful.
However, if the player has a [[roll of rope]] on them and they pass the checks of '''Intelligence 6''', '''Agility 6''', and '''Strength 10''', they can quickly tie a lasso and catch the creature before pulling it to the shore. The player can then examine the Caenemung and discover that it's female. Male players can then have sex with her. The creature has three orifices, and, if the player chooses to penetrate the bottom one, there's a 33% chance at impregnating her.
In the following encounters with it, the Caenemung doesn't attack the player anymore and instead seems to be affectionate towards him. Due to how she reacts to player's speech, it's probable that she understands him, though she's not able to talk. How this ties to the concept of [[the Understanding]] is unknown.
If she has been impregnated, she starts an encounter by stopping the player before suddenly violently thrashing and convulsing in front of them. This will be followed by her laying an egg. The player can either accept the egg, destroy it or just run away after the birth.
If the player doesn't destroy the egg or flee the scene, they can ask her if the egg is theirs, which will get them a nod of confirmation from the new mother. After that she will return to the sea with the egg in her mouth, perhaps to plan a family reunion sometime in the future.
The player can also destroy the egg by kicking it, which will make the mother quite mad. However, she will not attack the player in retaliation even if they decide to stick around, and will instead wail mournfully and go back to the ocean, never to be seen again.
If the player simply runs away right after the birth, the fate of the mother and the egg remains unknown.
==Gallery==
<gallery>
Caenemung_beach.jpg|On the beach.
Caenemung_angry.jpg|She's angry.
Caenemung_egg.jpg|The miracle of degeneracy.
Caenemung_bye.jpg|Leaving the player with their creation with her.
</gallery>
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Unique creatures]]
dl68ksyw29jmschdxubclb1q0pj84vs
Character stats
0
191
2109
2088
2021-03-05T15:35:28Z
HelloAnonMyOldFriend
30495429
Reverted edits by [[Special:Contributions/Ashitaka|Ashitaka]] ([[User talk:Ashitaka|talk]]) to last revision by [[User:MilesVirnivis|MilesVirnivis]]
1600
wikitext
text/x-wiki
Every character (and things or places that, on the technical level, act like characters) needs some sort of stats. These are collected in ''stats.txt'', a file found in the character's folder alongside [[Dialogue scripting|diag.txt]], sprites and images.
Data are written by variable name first, followed by a colon (:) and whitespace, followed by the actual value. Each is typed on a separate line with no end line symbol needed.
The file is divided into several sections. The first one contains only a few lines of data and isn't encased in any way. The currently used stats are as follows:
{| class="tutable"
! Variable
! Value
|-
| style="width:15%;" | '''default_env'''
| Default environment that's used when initiating a dialogue with the character. It can be changed later on in the dialogue, but this is the one the actor starts out with.
|-
| '''bubble_color'''
| Character's speech bubble colour. Use hexadecimal RGB values akin to CSS but without the pound (#) symbol.
|-
| '''text_color'''
| The same as bubble_color but applied to the actor's speech. Make sure the two colours have good contrast and are readable against each other (eg. don't use yellow text on white background)!
|}
The second section is wrapped in ''<STATS'' (...) ''STATS>'' tags and contains the character's attributes, hitpoints and resistances used in combat.
{| class="tutable"
! Variable
! Value
|-
| style="width:15%" | '''charisma, will, intelligence, agility, strength, endurance'''
| The same type attributes the player chooses at the start of the game, but their values are unlimited.
|-
| '''hitpoints'''
| How much health the character has in combat.
|-
| '''heat_res, cold_res, impact_res, slash_res, pierce_res, magic_res, bio_res'''
| Resistances to damage types from various attacks
|}
The third section is wrapped in ''<CARDS'' (...) ''CARDS>'' tags. It contains a list of moves the character can use during combat. Put each one on a single line with no divider or variable name included.
Another, rare section is used for characters that have a shop set up. Similarly to cards, you can type item names on each line in-between the ''<SHOP'' (...) ''SHOP>'' tags. In dialogue, you then use the start_shop function to open up a buy/sell menu. As of v2.13, this feature is only used with [[Tornoth]].
Example stats.txt that contains most of the previously mentioned data:
<span style="color:PeachPuff;">default_env:</span> <span style="color:lightblue;">sejan_forest</span>
<span style="color:PeachPuff;">text_color:</span> <span style="color:lightblue;">CFCDC9</span>
<span style="color:PeachPuff;">bubble_color:</span> <span style="color:lightblue;">4F477F</span>
</span>
<span style="color:orange;"><STATS</span>
<span style="color:PeachPuff;">charisma:</span> <span style="color:lightblue;">6</span>
<span style="color:PeachPuff;">will:</span> <span style="color:lightblue;">4</span>
<span style="color:PeachPuff;">intelligence:</span> <span style="color:lightblue;">7</span>
<span style="color:PeachPuff;">perception:</span> <span style="color:lightblue;">5</span>
<span style="color:PeachPuff;">agility:</span> <span style="color:lightblue;">5</span>
<span style="color:PeachPuff;">strength:</span> <span style="color:lightblue;">5</span>
<span style="color:PeachPuff;">endurance:</span> <span style="color:lightblue;">8</span>
<span style="color:PeachPuff;">hitpoints:</span> <span style="color:lightblue;">40</span>
<span style="color:PeachPuff;">heat_res:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">cold_res:</span> <span style="color:lightblue;">3</span>
<span style="color:PeachPuff;">impact_res:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">slash_res:</span> <span style="color:lightblue;">1</span>
<span style="color:PeachPuff;">pierce_res:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">magic_res:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">bio_res:</span> <span style="color:lightblue;">0</span>
<span style="color:orange;">STATS></span>
<span style="color:orange;"><CARDS</span>
<span style="color:lightblue;">panicked_slap</span>
<span style="color:lightblue;">panicked_slap</span>
<span style="color:lightblue;">panicked_slap</span>
<span style="color:lightblue;">right_hook</span>
<span style="color:lightblue;">right_hook</span>
<span style="color:lightblue;">body_tackle</span>
<span style="color:lightblue;">kick</span>
<span style="color:lightblue;">kick</span>
<span style="color:lightblue;">kick</span>
<span style="color:lightblue;">knife_slash</span>
<span style="color:lightblue;">knife_slash</span>
<span style="color:lightblue;">knife_stab</span>
<span style="color:lightblue;">knife_stab</span>
<span style="color:orange;">CARDS></span>
[[Category:Modding and development]]
5g5mmaxghoekgi5f97xsygid1fsc9zi
Characters
0
648
2213
2024-07-29T01:56:13Z
Mige
30504384
Created page with "=== Wilderness === <gallery> Breirb main.jpg|link=Breirb|[[Breirb]] Esonogos main.jpg|link=Esonogos|[[Esonogos]] Naigad new.jpg|link=Naigad|[[Naigad]] Sulie main.jpg|link=Suli..."
2213
wikitext
text/x-wiki
=== Wilderness ===
<gallery>
Breirb main.jpg|link=Breirb|[[Breirb]]
Esonogos main.jpg|link=Esonogos|[[Esonogos]]
Naigad new.jpg|link=Naigad|[[Naigad]]
Sulie main.jpg|link=Sulie|[[Sulie]]
Witch main.jpg|link=The Witch|[[The Witch]]
</gallery>
=== Taodal ===
<gallery>
Bykaas main.jpg|link=Bykaas|[[Bykaas]]
Miggpli main.jpg|link=Miggpli|[[Miggpli]]
Nkaanmykiunsuns main.jpg|link=Nkaanmykiunsuns|[[Nkaanmykiunsuns]]
Noidu main.jpg|link=Noidu|[[Noidu]]
Punflen main.jpg|link=Punflen|[[Punflen]]
Shyni main.jpg|link=Shyni|[[Shyni]]
Subni main.jpg|link=Subni|[[Subni]]
Taulsol main.jpg|link=Taulsol|[[Taulsol]]
Tornoth main.jpg|link=Tornoth|[[Tornoth]]
Vuisul main.jpg|link=Vuisul|[[Vuisul]]
</gallery>
=== Mentioned characters ===
* [[Ean]]
* [[Ettenea]]
* [[Uum]]
27g6zp64yuxst0hzjk42er64zq92ntx
Combat
0
249
1947
1816
2019-08-20T16:44:36Z
MilesVirnivis
30561230
1947
wikitext
text/x-wiki
[[File:Combat_ui.jpg|300px|thumb|right|The combat interface.]]
The game features a turn-based one-on-one combat system. It utilises the participants' [[attributes]] (like strength and agility) and moves that consume them called '''cards'''. During combat the characters take turns to spend their attribute points in an effort to subdue their opponent. When a character doesn't have any spare attribute points for the cards they have been dealt, they'll have to end their turn to replenish their attribute points. Theoretically, there is no limit on how many moves a character can do per turn, but each character is dealt only so many cards per turn. It's also possible for the character to end the turn while still having cards and attributes to use them, but doing so offers no advantages to them.
A card's damage value is directly subtracted from the foe's hitpoints after being possibly lowered by their resistances. Character's resistances can completely mitigate an attack, so make sure that your card of choice doesn't turn out to be useless against them.
== Damage types ==
Each attack has either one or multiple kinds of damage type. Conversely, each character can have a certain amount of resistance towards any of these damage types. The math used in the game is very simple: the card's damage value is reduced by the opponent's respective resistance value and the result is used to directly lower the foe's number of hitpoints. Currently, there are seven different types of damage in the game: heat, cold, impact, slash, pierce, magic and biological. There are currently no actual differences between them.
The player's resistances can be raised by wearing armour. There is currently only one way for the player to do that, via the refitted [[ancient Sejan helmet]].
== The deck ==
[[File:Combat_deck.jpg|300px|thumb|right|The player's deck selection.]]
At the very beginning of the game, the player only has [[unarmed melee attacks|unarmed melee attack cards]] available to them, ranging from a wimpy slap to wrestling and tackling the enemy. Later on they can obtain weapons to help them deal with more dangerous foes they'll encounter. Currently there are no way for the player to get defensive or ranged attack cards, but both of those are planned to be implemented in later versions.
When reviewing the player's deck, which can be accessed from the overworld map, the player can choose what cards they would prefer to appear during combat. In the deck selection image you can see both the default attacks and the axe chop given by [[felling axe]] being selected on the right.
During combat, the player can click on little springs next to each card, locking them in place. This prevents them from being used, but also keeps them from being reshuffled, so that they can be used at a more opportune time. The locks can be set on and off at any time in any number and combination of cards without any penalties to the player.
[[Category:Gameplay]]
prs3m8kms6gl9kualjtkjj0cbngh4sl
Creating a new character
0
206
2117
2105
2021-03-05T15:55:24Z
HelloAnonMyOldFriend
30495429
2117
wikitext
text/x-wiki
Teraurge was made with moddability in mind and so you don't need much to create new characters, dialogues and scenes. Note that there are still some limitations, like adding new visitable places to the world map which is not yet accessible to modders.
An important note is that characters don't have to be physical creatures you talk to or interact with. Environments like Taodal are also technically characters and dialogue is used to navigate them. Any scene that contains dialogue-styled bubbles and a list of choices on the bottom is a character as far as the game is concerned.
==Folder structure==
[[File:char_files.PNG|300px|thumb|right|Example character file structure]]
In Teraurge's root folder, you can find the 'database' folder and in it, the 'characters' folder. Here, each character (and thing that acts as a character by having dialogue screens) has its own folder. These folders contain these files (check their respective wiki pages on how to create and edit these):
<table class="tutable">
<tr>
<th>
File
</th>
<th>
Description
</th>
</tr>
<tr>
<td>
[[diag.txt]]
</td>
<td>
Dialogue file. There can be more files for characters with extensive writing that are swapped during gameplay, but the main one needs to be named diag.txt.
</td>
</tr>
<tr>
<td>
[[Character stats|stats.txt]]
</td>
<td>
Character stats. Contains dialogue colours, hitpoints, attacks and attributes.
</td>
</tr>
<tr>
<td>
character.png
</td>
<td>
Default sprite during dialogue. Different ones with custom names can be loaded through dialogue but this is the default one. If using a fully invisible character or a technical one (like a town or building navigation), you don't need a sprite at all. Use PNG files with transparency. Sprites seem to be aligned to the right bottom of the game screen, therefore don't forget to create proper space on the respective sides of the character.
</td>
</tr>
<tr>
<td>
pictures\
</td>
<td>
Action scene pictures. Used for more detailed (but somewhat abstract) moments. Can have any name but must be a 1280x720 JPEG.
</td>
</tr>
</table>
==Testing and debugging==
[[File:char_debug.png|300px|thumb|right|Debug menu]]
The game features a simple debug mode that can be accessed at any time by pressing ''Ctrl + D'' '''''after''''' editing the ''debug_functions_plz.txt'' file in the game's ''database'' folder, according to the instructions therein. This takes you to a screen where you can set several gameplay attributes (flags, inventory items and player stats) and start dialogue with any character in the game. Debug mode also displays dialogue options marked with ''//showif.debug''. There are several other shortcuts the debug mode offers:
<table class="tutable">
<tr>
<td style="width: 50px">
Ctrl + Q
</td>
<td>
Exit the encounter and return to the map. By default this is [[Witch's house]] if you've opened the debug menu from the main menu.
</td>
</tr>
<tr>
<td>
Ctrl + W
</td>
<td>
If in a combat sequence with the character, win instantly.
</td>
</tr>
<tr>
<td>
Ctrl + L
</td>
<td>
If in a combat sequence with the character, lose instantly.
</td>
</tr>
<tr>
<td>
Ctrl + C
</td>
<td>
Shows the current dialogue file and index in upper-left corner of the screen. Can be turned on and off.
</td>
</tr>
</table>
[[Category:Modding and development]]
7ddmy3md3p5qw5govg4vwy6giak4sb9
Creating new items
0
246
2110
2087
2021-03-05T15:35:33Z
HelloAnonMyOldFriend
30495429
Reverted edits by [[Special:Contributions/Ashitaka|Ashitaka]] ([[User talk:Ashitaka|talk]]) to last revision by [[User:MilesVirnivis|MilesVirnivis]]
1923
wikitext
text/x-wiki
Inventory items are quite simple to create, at least on the technical level. There are only a couple of things needed to make new ones. You always need a definition in items.txt and, if you're making an equippable weapon or armour, a sprite.
==Items.txt==
Items are defined in-between ''<(name)'' <span style="color: silver">(...)</span> ''(name)>'' tags. The name is used both in dialogue functions and internally in its unaltered form and in the in-game UI where it's slightly edited (underline _ characters are replaced by spaces and the first letter of the name is capitalised). Attributes are then specified in the same way as in [[Environments|environment stats]] and [[character stats]]; that is, attribute name followed by a colon, a space and the value.
Currently, multiple files cannot be loaded on top of each other and an edit to the master items.txt under Teraurge\database\items has to be done. To be fixed in later versions.
=== General stats ===
No matter what kind of item you're creating, you need to include these stats:
{| class="tutable"
|-
! Attribute
! Value
|-
| width="15%" | slot
| Type of the item. Possible values: ''head, torso, legs, socks, shoes, boots, hands, mainhand, sidearm, offhand'' or ''inventory''.<br>
Most of these are obvious but some aren't as clear as others. The difference between ''shoes'' and ''boots'' is that boots trigger a change in the sprite of an equipped ''legs'' item to use the "tucked" variant.<br>
''Inventory'' type is for unequippable items, like keys, quest items, torches, etc. They only exist in the player's inventory and can only be used through a dialogue. They currently can't have any sort of a sprite, which is to be changed in future versions.<br>
|-
| adats, krats
| Value of the item in the two [[currency|currencies]] in the game. Currently, the value stays the same no matter if the player is buying or selling the item or where.
|-
| text
| The item's description.
|}
=== Equippable item stats ===
These attributes are used if you're making a piece of armour or a weapon. You don't need to specify all of them, only those that you need.
{| class="tutable"
|-
! Attribute
! Value
|-
| width="15%" | heat_res, cold_res, impact_res, slash_res, pierce_res, magic_res, bio_res
| Various resistances the item gives the player when equipped.
|-
| card
| The [[combat|card]] that is given to the player when equipped. These are used during combat, usually as attacks.
|-
| card_n
| The number of cards of the previously specified type given to the player.
|}
== Graphics ==
[[File:Items_clothing_comparison.jpg|300px|thumb|right|The difference between male and female sprites of [[starting clothing]].]]
Unless you're making unequippable items, you need to create sprites for the items. These are 700x700 transparent PNG files that overlay most of the inventory screen. There will be a lot of empty space in the sprites. Weapons only have a single sprite (stored in ''database\items\graphics\equipped_items''), but clothes and armour allows for both male and female sprites to be used (stored in ''database\items\graphics\default_f'' and ''default_m'').
Use the included default_m.png and default_f.png files to take measures and to create fitting clothing.
=== Naming scheme ===
Sprites are expected to have the same filename as specified in the item's nametag. Weapons are left like that while clothing requires a suffix or two. Male clothing filename is followed by _m while female clothing is followed by _f. Since legwear can be triggered to change its sprite to a tucked variant by equipping boots, you need to also include sprites with the _tucked suffix.
== Examples ==
The first example is a spoon that can only be carried in the player's inventory:
<span style="color:orange;"><spoon</span>
<span style="color:PeachPuff;">slot:</span> <span style="color:lightblue;">inventory</span>
<span style="color:PeachPuff;">adats:</span> <span style="color:lightblue;">1</span>
<span style="color:PeachPuff;">krats:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">text:</span> <span style="color:lightblue;">A tablespoon made of a silvery material.</span>
<span style="color:orange;">spoon></span>
This next item are armoured pants. They give the player decent protection and allow them to use a stronger kick during combat:
<span style="color:orange;"><armoured_pants</span>
<span style="color:PeachPuff;">slot:</span> <span style="color:lightblue;">legs</span>
<span style="color:PeachPuff;">adats:</span> <span style="color:lightblue;">15</span>
<span style="color:PeachPuff;">krats:</span> <span style="color:lightblue;">0</span>
<span style="color:PeachPuff;">text:</span> <span style="color:lightblue;">Re-inforced trousers with sewed in sharpened metal plates. Tough, strong, and painful to be kicked with.</span>
<span style="color:PeachPuff;">impact_res:</span> <span style="color:lightblue;">2</span>
<span style="color:PeachPuff;">slash_res:</span> <span style="color:lightblue;">4</span>
<span style="color:PeachPuff;">pierce_res:</span> <span style="color:lightblue;">2</span>
<span style="color:PeachPuff;">card:</span> <span style="color:lightblue;">metal_kick</span>
<span style="color:PeachPuff;">card_n:</span> <span style="color:lightblue;">2</span>
<span style="color:orange;">armoured_pants></span>
You can use up to four different sprites for this one:
* ''armoured_pants_m'' - the default sprite when equipped as a male player.
* ''armoured_pants_f'' - the default sprite when equipped as a female player.
* ''armoured_pants_m_tucked'' - the sprite when equipped as a male player with a ''boots'' item also equipped.
* ''armoured_pants_f_tucked'' - the sprite when equipped as a male player with a ''boots'' item also equipped.
[[Category:Modding and development]]
nymt0nwvrt910ik5pmfusro65kq26ek
Creatures
0
654
2225
2024-08-08T04:28:36Z
Mige
30504384
Created page with "=== Sejan === <gallery> Braq idle.jpg|link=Braq|[[Braq]] Caenemung beach.jpg|link=Caenemung|[[Caenemung]] Cuoxur main.jpg|link=Cuoxur|[[Cuoxur]] Kwumui main.jpg|link=Kwumui|..."
2225
wikitext
text/x-wiki
=== Sejan ===
<gallery>
Braq idle.jpg|link=Braq|[[Braq]]
Caenemung beach.jpg|link=Caenemung|[[Caenemung]]
Cuoxur main.jpg|link=Cuoxur|[[Cuoxur]]
Kwumui main.jpg|link=Kwumui|[[Kwumui]]
Groom.jpg|link=Niird|[[Niird]]
Poh-ack main.jpg|link=Poh-ack|[[Poh-ack]]
</gallery>
=== Mentioned creatures ===
* [[Amoul]]
* [[Giadendrin]]
* [[Lukumpplar]]
skn0ak7k7n582rregl5rhonwgkz7qsj
Crowbar
0
154
1457
714
2019-04-01T16:23:36Z
HelloAnonMyOldFriend
30495429
V2.10 update.
1457
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Crowbar
| image = weapon_crowbar.png
| caption = A long steel bar with a single curved end and flattened points.
| adats = 3
| krats = 0
| slot = Main hand
| attacks = 2x crowbar smash
}}
{{InfoCards|
| name = Crowbar smash
| type = Weapon attack
| cost = AGI 2<br>STR 2
| damage = Impact 6
}}
|}
A crowbar is a useful multitool, both for forcing crates and skulls open. It can be bought from [[Tornoth]] in his [[Tornoth's smithy|smithy]].
Outside of combat, it can be used as a tool on a few occasions:
* The sarcophagus in [[Sejan pit]] can be pried open with it. '''Strength 6''' is required. Can also be opened with bare hands and '''Strength 10'''.
* The locked door in [[Taodal sauna|sauna storage]] can be open with it and '''Strength 6'''. Alternatives are bare hands and '''Strength 10''', a [[box of nails]] and '''Agility 6''', or stolen key from [[Tornoth]] (no stat checks required).
[[Category:Items]][[Category:Weapons]]
km0q3wl0vbtmy060evd4fltsaa17t48
Cuoxur
0
113
2157
2153
2021-10-14T18:01:06Z
HelloAnonMyOldFriend
30495429
2157
wikitext
text/x-wiki
{{Creature|
| image = Cuoxur_main.jpg
| caption = Without a close inspection, males and females look identical.
| bodytype = Spiked serpentine with conjoined scythe-like arms
| danger = Non-lethal
| location = [[Sejan]] forests
| sexscenes = Females on male players<br>Males and the pit on both player sexes
}}
Cuoxurs are probably the oddest creatures found in [[Sejan]]. In addition to their highly unusual shape, their means of defense and reproduction are strange, to say the least.
To fend off enemies, they use disorientating, highly damaging sonic attacks that vibrate the air and leave ringing in ears of those in vicinity for dozens of minutes.
Their way of procreation is even more unique: All cuoxurs have many tiny little cavities on their 'necks'. During mating, they rub their backs together and release ooze from these pores that then form into the shape of genitals. It is currently unknown if one retains its sex or can switch genders, but the former seems more likely; however, more research is necessary.
==Player interactions==
[[File:Sejan_forest_encounters.JPG|250px|thumb|left|Locations where cuoxurs can be encountered in Sejan.]]
Cuoxurs are found only in thick Sejan forest, visible on the game map as the darker area between [[Witch's house]] and [[Sejan pond|the pond]]. They can only be encountered during the night. The chance to encounter a cuoxur varies whether or not the player has collected all [[rusty spearhead]]s, as shown in the table below. The table shows chances to encounter a given cuoxur variant (male or female). The chance to encounter ''any'' cuoxur is double that seen here.
{| class="tutable" style="width:20%"
|+ Cuoxur encounter chances
|-
! colspan="2" style="vertical-align:bottom;" | Spearheads<br />
|- style="text-align:center;"
| ''Collected''
| ''Uncollected''
|- style="text-align:center;"
| 1/33 or 3.03 %
| 1/38 or 2.63 %
|}
Should the player decide to assault a cuoxur, the creature shouldn't prove to be a significant challenge. Even an unarmed player character with low stats should be able to defeat them handily.
The player is barred from accessing explicit scenes for either cuoxur until they ask [[Miggpli]] or [[Sulie]] about them and their reproductive functions, as there is no way to determine their sex without the knowledge.
==Miggpli's research==
Miggpli asks the player to tag several cuoxurs with colored [[amoul]] shells so that he can distinguish males and females for observation of their mating habits. The player is tasked to approach them, 'excite' them and tag two and two of each sex accordingly. This requires a combat sequence for each unless the player takes advantage of finding (or more accurately, falling) into a cuoxur pit. They are nocturnal creatures, so keep that in mind when trying to find them for tagging.
==Cuoxur pit==
While traveling through the [[Sejan]] forests during the day, there is a small chance (see table below) to fall into a pit filled with sleeping cuoxurs. These pits are built by cuoxurs themselves with leaves, sticks, and loose dirt glued together with unknown fluid. This includes the ceiling, so an unsuspecting wanderer can find themselves falling through it onto a pile of drowsy creatures.
Players who don't possess knowledge of their reproductive habits can only climb back out of the pit. Those who know better can decide to start 'exciting' the creatures and possibly engage in an orgy with them. If the tagging quest for Miggpli is active, the pit can be used to tag all required cuoxurs at once. The chance to randomly stumble upon the pit is also much higher during the quest.
{| class="tutable" style="width:25%"
|+ Cuoxur pit encounter chances
|-
| rowspan="2" colspan="2" style="background-color: #281c1c"|
! colspan="2" style="text-align:center; vertical-align:bottom;" | Cuoxur quest
|-
| style="text-align:center;" | ''Inactive''
| style="text-align:center;" | ''Active''
|- style="text-align:right;"
! rowspan="2" style="vertical-align:middle; width:15%" | Spearheads
| style="width:10%" | ''Collected''
| style="text-align:center;" | 1/80 or 1.25 %
| style="text-align:center;" | 13/80 or 16.25 %
|- style="text-align:right;"
| ''Uncollected''
| style="text-align:center;" | 1/90 or 1.11 %
| style="text-align:center;" | 13/90 or 14.44 %
|}
==Gallery==
<gallery>
cuoxur_neck.jpg|Closer view of a cuoxur's neck pores.
cuoxur_slime.jpg|A female cuoxur's slime.
cuoxur_pit.jpg|Pit full of sleeping cuoxurs.
</gallery>
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Random creatures]]
87mve0su8nu11pxdhxr9xi45qdb6aje
Currency
0
83
2073
1952
2020-11-01T13:59:57Z
HelloAnonMyOldFriend
30495429
2073
wikitext
text/x-wiki
People of [[Noih]] use two types of currency, '''krats''' and '''adats'''. The difference between uses of the two currencies isn't rigid. For instance, some perishable things are seen as so valuable that they're priced in adats, and vice versa.
==Krats==
[[File:Krat_x400.png|thumb|right|100px|A bag full of krats.]]
Krats are the lesser currency, mostly used to buy perishable goods, like food, drinks or services. They have an appearance of brown pearls. They're created from concentrated ambient energy and randomly appear anywhere in the world. They can't be farmed, so harvesting them is not an easy thing to do. They're used for other things as well, including being eaten or used as an ingredient for medicine. Krats can also be refined into hallucinogenic drugs, namely [[Kratenex]].
[[File:Adat.png|thumb|left|80px|A single gleaming adat.]]
==Adats==
Adats are the higher currency, mostly used to obtain permanent or long-lasting things like tools, clothes or houses. These are actually manufactured; white powder that's mined is smelted and formed into smooth, white and shiny rhombi. They usually bear the sigil or symbol of its minter.
The white powder that adats are made from is called '''atanite'''. It's a metal-like substance that can be dented and bent with force. Atanite is almost unnaturally cold to the touch and can cause frostbite if kept in contact with bare skin for too long. Atanite cannot form hard edges even when cracked into pieces and will only break into smooth bits, like water droplets separating from each other. Chalky natural atanite is mined from mountains and other locations with monolithic rock formations, but it can also be found inside smaller rocks or boulders.
[[Category:Items]][[Category:World elements]]
na7cn7azk0w84lsibvgs0q4la2wwbld
Cursed bowl
0
308
954
2018-10-18T17:15:25Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Mysterious bowl]]
954
wikitext
text/x-wiki
#REDIRECT [[Mysterious bowl]]
kxvnhdn0z9ozxehp8gkx84ajexqqmzp
Diag.txt
0
202
549
2018-06-14T21:47:43Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Dialogue scripting]]
549
wikitext
text/x-wiki
#REDIRECT [[Dialogue scripting]]
eztwx9gbg4jpij980y2hnwvvssq4ap0
Dialogue scripting
0
189
2121
2120
2021-05-13T11:38:55Z
HelloAnonMyOldFriend
30495429
/* List of conditions */
2121
wikitext
text/x-wiki
[[File:Dialogue_screenshot.png|290px|thumb|right|A dialogue file open in Notepad++ with the highlighter and custom colours enabled]]
Teraurge uses a custom markup language for its dialogue files that allows for branching and dynamic dialogue structure and behaviour. The code can be viewed and edited in basically any text editor, but it is recommended to use a syntax highlighter which is available for [https://drive.google.com/file/d/1t7T0cwZ5F0L9Zersh1EztLgaLPRb4wbO Notepad++]. There is also a [https://marketplace.visualstudio.com/items?itemName=ValidGuy.tuscript-vscode-client Visual Studio Code extension] that includes realtime script error checking and notifications in addition to syntax highlighting.
==Starting==
To get started, create a folder for your character in '''database/characters/'''. The folder name should be same as the character name. Do not use uppercase letters in the folder name. If the name contains spaces, replace them with with underscores.
All characters require a '''diag.txt''' file because it's the first dialogue file the game loads when the character is first encountered. The scripting functions allow changing .txt files for a character but the diag.txt is always required. Other dialogue txt file names should start with '''"diag_"''' so they can differentiated from other types of txt files. All characters also require a stats.txt file for the [[character stats]].
==Basic syntax==
[[File:Dialogue_pointers_indexes.jpg|400px|thumb|right|Indexes and pointers in-game and in the code.]]
The dialogue files are divided into blocks that each contains at least one '''index''', which is the displayed dialogue text, and at least one '''pointer''', which are the player's choices on the bottom of the screen. These blocks are separated by double vertical lines '''||'''.
'''Index''' names are enclosed in '''{ }''' brackets at the start of a line, followed by the character dialogue. Typically, the character dialogue is broken into three pieces, divided by apostrophes: '''top text box''', '''"character dialogue"''', '''bottom text box'''. The text boxes are used for non-spoken dialogue. Certain HTML tags can be used to format the text (bold, italics, line break, and font size). All dialogue files have to start with the '''{start}''' index.
'''Pointer''' names are enclosed in '''[ ]''' brackets and are indented by a tab, followed by the player response. Pointers are used to direct to the index with the same name.
In one block, there can be multiple indexes. This is to prevent having to duplicate player options for screens that could share them (for example, a questions hub). While indexes must have their names specified, their contents can be left empty.
This is a simple example code:
||
<span style="color:LightSkyBlue;">{start}</span> Top text box. <span style="color:LightSkyBlue;">"Spoken dialogue"</span> Bottom text box.
<span style="color:lightblue;">[opt_1]</span> Option 1
<span style="color:lightblue;">[opt_2]</span> Option 2
||
<span style="color:LightSkyBlue;">{opt_1}</span> <span style="color:LightSkyBlue;">"Option 1"</span>
<span style="color:lightblue;">[opt_2]</span> Option 2
<span style="color:lightblue;">[start]</span> Go to start index.
||
<span style="color:LightSkyBlue;">{opt_2}</span> <span style="color:LightSkyBlue;">"Option 2"</span>
<span style="color:lightblue;">[opt_1]</span> Option 1
<span style="color:lightblue;">[start]</span> Go to start index.
||
===Comments===
Single line comments are preceded by '''>>''' while multi-line comments are enclosed in the '''NOTES''' text. Think of them like // and /* */ in C-based languages. It is recommended to divide large chunks of code with empty lines and a comment labeling what part of dialogue they are for improved readability (both yours and a possible contributor's). <span style="color:red;">'''''Don't ''''' place comments at the end of a pointer or an index, they won't be recognised and will be displayed in the game! Only place them after block dividers '''||''', before indexes!</span>
<span style="color:grey;">NOTES
This is an example character, there are many like it,
but this one's mine. Blah blah. I can do multiple
lines, isn't that cool?
NOTES</span>
|| <span style="color:grey;">>>Single-line comment; greeting</span>
<span style="color:LightSkyBlue;">{index}</span> The stranger waves at you. <span style="color:LightSkyBlue;">"Hello."</span>
<span style="color:LightBlue;">[pointer1]</span> Hello.
<span style="color:LightBlue;">[ | end_encounter]</span> Bye.
||
==Variables naming guidelines==
To avoid confusing flag names and to help other writers extend your text you should use these guidelines to name your different flags, counters and other variables you add with the dialogue functions.
* To keep flag size down, do not use articles in flag names (the, an, a).
* Do not use special characters in flag names. Only use letters and numbers.
* Do not use spaces in variable names, use underscore (_) instead.
* Only use lowercase characters in flag names.
Give the flag a name that describes the thing it records.
:<span style="color:red">'''No:'''</span> flag_12
:<span style="color:lightblue">'''Yes:'''</span> taodal_market_money_stolen_by_player
Keep flags specific to avoid conflicts with future flags.
:<span style="color:red">'''No:'''</span> guard_killed
:<span style="color:lightblue">'''Yes:'''</span> taodal_gate_guard_killed_by_player
If the flag is tied to a specific character you should always put the character's name first. For example, if player killed someone and you want a flag for it, refer to it after the name.
:<span style="color:red">'''No:'''</span> player_killed_tornoth
:<span style="color:lightblue">'''Yes:'''</span> tornoth_killed_by_player
This will make searching for flags with debug tools easier as all character-relevant flags will be in alphabetical order and other writers can quickly figure out what the flag is for.
This naming convention should be used with other variables that are relevant to a specific character. If variables are not specific to a character you should use quest/event/place name instead. If the variable is specific to the player just use “pc” (player character) as the prefix.
==Showif / Hideif function==
===Syntax===
Showif and hideif are special functions that will show a dialogue option only if a specified requirement is met. Showif is placed at the end of the dialogue option text and not in the “[ ]” brackets. Keep in mind you have to leave a space between the end of the text and the showif function.
Hideif works exactly like showif except, like the name implies, it hides a dialogue option if a specified requirement is met. There can be multiple conditions on one line and they currently work in an AND fashion (ie. for a speech option with two showif conditions to appear, both conditions need to be met)
<span style="color:LightSkyBlue;">{index}</span> Top text box. ''"Spoken character dialogue."'' Bottom text box.
<span style="color:lightblue;">[pointer]</span> Dialogue option 1
<span style="color:lightblue;">[pointer]</span> Dialogue option 2 '''''<span style="color:red;">//showif.has_flag.show_option_2</span>'''''
<span style="color:lightblue;">||</span>
===List of conditions===
Use '''//showif.''' or '''//hideif.''' and add any of the following:
''(items in parentheses must be replaced and parentheses removed.)''
{| class="tutable"
|-
!Condition
!Description
|-
| '''clicked'''
| Only useful with //hideif., to remove an option the player has clicked on.
|-
| '''index_is'''.''(index name)''
| Checks if the currently displayed index (dialogue screen) name matches the specified index. Useful in all sorts of situations.
|-
| '''player_sex'''.''(male/female)''
| Checks if the player is a specific gender.
|-
| '''has_item'''.''(item)''<br>'''has_item'''.''(item)''.''(optional number)''
| Checks if the player has the required item.
|-
| '''no_item'''.''(item)''
| Checks if the player doesn't have the required item.
|-
| '''has_krats'''.''(number)''
| Checks if the player has the specified amount of [[krats]].
|-
| '''has_adats'''.''(number)''
| Checks if the player has the specified amount of [[adats]].
|-
| '''no_adats'''.''(number)''
| Checks if the player has no adats.
|-
| '''has_flag'''.''(flag)''
| Checks if the player has the required flag.
|-
| '''no_flag'''.''(flag)''
| Checks if the player doesn't have the required flag.
|-
| '''has_stat'''.''(name of the attribute).(number)''
| Checks if the player stats meet the requirement.
'''Shorter alternative stat check:'''
''(name of the attribute).(number)''
Example: ''//showif.intelligence.4''
|-
| '''rape_filter_off'''
| Checks if the rape filter is off (rape content allowed).
|-
| '''gore_filter_off'''
| Checks if the gore filter is off (graphically violent content allowed).
|-
| '''feral_filter_off'''
| Checks if the feral filter is off (feral content allowed).
|-
| '''time_filter'''.''(more than).(less than)''
| Checks if the in-game time is between the specified values. The time system is 100 units per day and then it loops back to 0. So 0 and 100 are both midnight. 25 is dawn, 50 is midday and 75 is dusk.
|-
| '''counter'''.''(counter name).(minimum)''
| Checks specified counter if it has at least the specified value.
|-
| '''has_discovered'''.''(location name)''
| Checks if the player has visited a location with specified environment.
|-
| '''has_a_save'''
| Checks if ''any'' saved game exists. Currently only used for optional skipping of [[The Witch]]'s introductory sequence.
|-
| '''note'''.''(note text)''
| Doesn't actually check for anything; this option is used for leaving notes in the code. Primary use is hiding unfinished/unimplemented branches from the player without resorting to deleting the whole option.
|-
| '''debug'''
| Checks if debug mode is enabled.
|}
==Dialogue functions==
===Syntax===
Dialogue functions are usually used to direct the flow of dialogue based on player stats or other mechanisms. They can do many things but they cannot hide dialogue options in the same way //hideif and //showif can.
Functions can be placed inside inside both pointer brackets '''[ ]''' or index brackets '''{ }'''. A vertical line '''|''' must be used to separate the pointer/index from the function. If function directs to a pointer, you can leave the pointer name empty. If multiple functions are used in a single pointer/index, separate them by a comma and space.
<span style="color:LightSkyBlue;">{index | <span style="color:orange;">function</span>}</span>
<span style="color:LightBlue;">[pointer | <span style="color:orange;">function</span>]</span>
<span style="color:LightBlue;">[pointer | <span style="color:orange;">function1</span>, <span style="color:orange;">function2</span>, <span style="color:orange;">function3</span>]</span>
<span style="color:LightBlue;">[ | <span style="color:orange;">function pointer1 pointer2</span>]</span>
<span style="color:LightBlue;">[ | <span style="color:orange;">function1</span>, <span style="color:orange;">function2 pointer1 pointer2</span>]</span>
===List of functions===
==== Graphic functions ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| style="width:30%" | '''pic''' ''(image name)''
| Loads a fullscreen image and displays it.
Images (.jpg) must be in the character folder. During an image, all character text is shown in a single box. This function is commonly used to show the “sketchy” sex scene pictures. The picture has to be a .jpg to work. In template_character folder, you can find the empty paper-like background used for existing pictures.
|-
| '''remove_pic'''
| Removes the image and returns to normal dialogue.
|-
| '''hide_character'''<br>Also valid: ''hide_sprite''
| Hides the character sprite. Technically it only changes the sprite to none - to unhide the character, use ''change_sprite''.
|-
| '''character_leave'''
| Hides the character sprite with an animation.
|-
| '''character_return''' ''(sprite name)''
| Makes a character hidden with ''character_leave'' come back with the same type of animation. Sprite name must be specified.
|-
| '''change_character''' ''(new character)''
| Changes character in the scene. The character sprite doesn't change and doesn't revert to the default sprite, you have to do that manually by following this with a change_sprite. This function only loads the character sprite and the associated stats.txt. The dialogue file is not changed. Used heavily in Tornoth and Shyni's dinner.
|-
| '''change_environment''' ''(environment)''
| Changes the [[Environments|environment]] (scene background) and stats associated with it.
|-
| '''change_sprite''' ''(sprite)''
| Allows you to change the current character's sprite. Sprite must be in the character’s folder.
|-
| '''change_default_sprite''' ''(character) (new_sprite)''
| This will override default "character.png" sprite with a specified sprite and will use it as the default when loading the character. Sprite must be in the character’s folder.
|-
| '''change_default_env_background''' ''(environment name) (background image filename)''
| Changes the default background graphic for the environment.
|-
| '''add_default_env_layer''' ''(background image filename)''
| Adds an image on top of the background graphic.
|}
==== Variables operations ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| style="width:30%" | '''save_index''' ''(saved index)''
| Changes the saved index for the current character. Saved index is the index the character encounter will start from.
|-
| '''save_index_by_character''' ''(character) (saved index)''
| Changes the saved index for the defined character. Saved index is the index the character encounter will start from.
|-
| '''change_default_diag_file''' ''(character) (filename)''
| Changes the default dialogue file used in the character encounter for the provided character.
|-
| '''add_flag''' ''(flag name)''<br><span style="font-size:0.8em">''Also valid: '''set_flag'''''</span>
| Saves a flag that can be checked.
|-
| '''remove_flag''' ''(flag name)''
| Removes a flag.
|-
| '''counter''' ''(counter name) (+/-) (number)''
| Creates a new counter if the counter doesn't exist. - and + control if you are subtracting or adding to the counter value.
|-
| '''set_counter''' ''(counter name) (set number)''
| Sets the counter to a specific number.
|-
| '''remove_counter''' ''(counter name)''
| Removes the specified counter.
|-
| '''add_timer''' ''(timer name) (days) trigger: (function & function)''
| Triggers the defined functions after the specified number of days.
|}
==== Index branching ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| '''curated_list''' ''(type)''
| Picks a pointer from the dialogue options depending on the type. //showif and //hideif conditions can be used to enable or disable the pointers.<br>
Types:<br>
'''prioritized''': picks the first available option<br>
'''random''': picks at random<br>
'''weighted''': picks at random, with the top options weighted higher
|-
| '''change_diag_file''' ''(filename) (pointer)''
| Changes to the specified dialogue file. You'll need to specify the pointer for this function.
|-
| '''change_to_default_diag''' ''(pointer)''
| Changes to the default dialogue file.
|-
| '''check_flag''' ''(flag name) (without flag pointer) (with flag pointer)''
| Checks if the player has the specified flag.
|-
| '''check_item''' ''(item name) (without item pointer) (with item pointer)''
| Checks if the player has the specified item.
|-
| '''check_counter''' ''(counter name) (limit) (lesser pointer) (equals or greater pointer)''
| Checks the specified counter. If counter value is equal or exceeds the limit, function will use over pointer. Otherwise under pointer is used.
|-
| '''check_discovery''' ''(place name) (not discovered pointer) (is discovered pointer)''
| Checks if player has found a specific map location.
|-
| '''check_stat''' ''(attribute) (value) (fail pointer)-(pass pointer)''
| Checks if the player has the required attribute value and sends the conversation to the first pointer if the requirement is not met and the second one if it is.
|-
| '''check_stat''' ''(attribute) (value)-(value)-(value)... (fail pointer)-(value1 pass pointer)-(value2 pass pointer)-(value3 pass pointer)''
| This allows multiple outcomes based on the player's different levels of an attribute. Values and pointers are separated by hyphens. An example is drinking [[Obassinian Black]] in [[The Shining Pearl]] where, depending on the player's will level, the result ranges from instant vomiting, delayed hurling to downing the drink without consequences:
<span style="color:lightblue;">[ | check_stat will 6-8-10 ob0-ob1-ob2-ob3]</span> ''(Drink it)''
|-
| '''sex_gate''' ''(male pointer) (female pointer)''<br><span style="font-size:0.8em">''Also valid: '''sex_branch''' and '''gender_gate'''''</span>
| Will use the first specified pointer if the player character is a male and the second one if the character is a female.
|-
| '''rape_filter''' ''(ON pointer) (OFF pointer)''
| Will use the first pointer if the rape filter is on and the second one if the rape filter is off.
|-
| '''feral_filter''' ''(ON pointer) (OFF pointer)''
| Will use the first pointer if the feral filter is on and the second one if the feral filter is off.
|-
| '''gore_filter''' ''(ON pointer) (OFF pointer)''
| Will use the first pointer if the gore filter is on and the second one if the gore filter is off.
|-
| '''chance''' ''(win percentage) (lose pointer) (win pointer)''
| Win percentage is the number the roll (1-100) needs to beat to direct to the winning pointer. Otherwise it gets directed to the losing pointer.
|-
| '''random_pointer''' ''(pointer)-(pointer)-(pointer)-(pointer)-(pointer)-(etc)''
| Function will randomly pick one of the pointers provided. Pointers are separated by hyphens (-).
|-
| '''day_night_gate''' ''(day pointer) (night pointer)''
| Function will pick a pointer whether it's day or night.
|-
| '''morn_day_eve_night_gate''' ''(morning pointer) (day pointer) (evening pointer) (night pointer)''
| Function will pick a pointer based on the time of day.
|}
==== Inventory functions ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| style="width:30%" | '''give_money''' ''(krats/adats) (amount)''
| Gives the player a specified amount of money of either [[currency]]. A counter name can be specified instead of an amount, and the counter's current value is used. Example: [[Naigad]]'s quest uses this to give the player either two or three [[Adat]]s.
|-
| '''take_money''' ''(krats/adats) (amount)''
| Takes a specified amount of money of either currency from the player.
|-
| '''give_item''' ''(item name)'' ''(optional number)''
| Gives the player the specified item.
|-
| '''remove_item''' ''(item name)'' ''(optional number)''
| Removes the specified item from the player's inventory.
|-
| '''give_card''' ''(card name)''
| Gives the player a card.
|-
| '''remove_card''' ''(card name)''
| Takes a card away from the player.
|}
==== Miscellaneous functions ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| '''auto_continue''' ''(index)''
| Advance to the specified index after clicking without presenting any dialogue options, instead showing a singular button. Dialogue options in a block are hidden only when indexes using auto_continue are displayed – both can therefore be combined for more compact code.
|-
| style="width:30%" | '''end_encounter'''
| Ends the encounter and returns to the map.
|-
| '''start_encounter''' ''(environment) (character) (pointer)''
| Starts a new encounter with a specified environment and character. Pointer is left empty if you want to use the character’s saved index.<br>
'''''<span style="color:yellow;">(start_encounter is now the essential function when defining encounter lists in [[environments]])</span>'''''
|-
| '''set_map_location''' ''(location)''
| Moves the player on the map to the specified location.
<span style="color:red;">Consult Meandraco before using this. Map location name is needed.</span>
|-
| '''start_combat''' ''(lose pointer) (win pointer)''
| Starts combat and, based on whether the player wins or loses, is immediately followed by the respective pointer.
|-
| '''combat_damage''' ''("character"/"player") (hitpoints)''
| Damages the character or player by the set number of hitpoints. This is optionally used before starting combat. Don't forget that the health after a fight stays until the end of the encounter and return to the world map.
|-
| '''combat_heal''' ''("character"/"player") (hitpoints)''
| Heals the character or player by the set number of hitpoints. This is optionally used before starting combat. The player's health can't go above 40.
|-
| '''player_death'''
| Activates the 'Game over' screen.
|-
| '''advance_time''' ''(time units)''
| Advances the in-game time by the amount of time units specified.
|-
| '''advance_time_to''' ''(part of day in time units or text)''
|Advances the in-game time to the part of the day specified. This has a fade out and fade in effect. Often used for sleeping effect.
Valid time texts: morning, noon, evening, night
|}
==== Audio functions ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| '''start_music''' ''(filename) (volume) (fade out) (fade in) no_loop''
| Plays the specified music track (located in ''audio\music'') at specified volume (range 0 - 100) and optional fadeout of the previously played music track and fadein of the specified track (both in seconds with optional decimal point). Use the no_loop flag to play the track only once without repeating.
Recommended values are 70 and less for volume and 5 for fadeout.
|-
| '''stop_music''' ''(fadeout)''
| Stops the current music with an optional fadeout in seconds.
|-
| '''play_sound''' ''(filename) (volume)''
| Plays the specified sound (located in ''audio\sounds'') at specified volume (range 0 - 100). There's only one channel for these sounds, so if one is already playing when the function is called, it is cut.
|-
| '''play_contsound''' ''(filename) (volume) (channel 1/2) (fade out) (fade in)''
| Starts a looping sound (located in ''audio\sounds'' just like with play_sound) at specified volume on specified channel (two can play at the same time) with specified fade in and, if another sound was playing on the same channel, fade out of the previous loop. If no sound was playing on the channel, the fade out value effectively delays the sound playback.
|-
| '''stop_contsound''' ''(channel 1/2) (fade out)''
| Stops the sound playing on specified channel.
|-
| '''change_env_sounds''' ''(filename.volume-filename.volume)''
| Allows for changing environment sounds and their volume using the same syntax as environment definitions.
|}
==== Shop functions ====
[[File:Dialogue_shop.jpg|400px|thumb|right|Tornoth reacting to certain types of items.]]
Shops work a little differently from most of the dialogue. Besides the ''start_shop'' function that can be called from a normal dialogue file, others are used strictly in ''diag_shop.txt''. If you want the shopkeeper to react to you attempting to buy or sell certain items, you can use specially named indexes, where ''(item name)'' is the internal name of the specified good you want to buy or sell:
sell_(item name)<br>
buy_(item name)
Shop dialogues don't necessarily need to have pointers (player choices) after their indexes if the index immediately enables the shopping interface again.
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| style="width:30%" | '''start_shop''' ''(return pointer)''
| Opens a shop menu with items defined in character's [[Character stats|stats.txt]] and returns to the specified pointer after the player exits the shopping menu. Call this from diag.txt and custom dialogue files, ''not'' from diag_shop.txt.
|-
| '''revert_last_shop_item'''
| Reverts the last transaction based on the index name. For example, when the player attempts to sell [[Starting clothing|underwear]] to [[Tornoth]], it gets returned to them with a comment above the shopping interface:
<span style="color:LightSkyBlue;">{sell_underwear | revert_last_shop_item}</span> ''"Get that off my table."''
This is an example where you don't need a list of pointers following the index, since this only displays a character's line above the shopping interface.
|-
| '''disable_shop'''
| Temporarily closes the shopping interface for dialogue (in diag_shop.txt only) with player choices. If you want to only use a passing comment without disabling the transaction menu, you don't need a function. Not to be confused with returning to regular dialogue which is triggered by the player exiting the interface.
|-
| '''enable_shop'''
| Returns back to the shopping interface that was hidden with disable_shop.
|}
==== World map operations ====
{| class="tutable" style="cellpadding:5px;"
|-
!Function name and syntax
!Description
|-
| style="width:30%" | '''discover_location''' ''(location)''
| Discovers a location on the map.
<span style="color:red;">Consult Meandraco before using this. Map location name is needed.</span>
|-
| '''remove_location''' ''(location)''
| Removes a location on the map.
<span style="color:red;">Consult Meandraco before using this. Map location name is needed.</span>
|-
| '''add_encounter''' ''(environment) (character)''<br>'''''<span style="color:red;">Deprecated in v2.10 with the new way of defining [[Environments|environment]] encounters that can make use of variable checks, conditions and other features.</span>'''''
| Adds the specified encounter to the specified environment.
|-
| '''remove_encounter''' ''(environment) (character)''<br>'''''<span style="color:red;">Also deprecated in v2.10.</span>'''''
| Removes the specified encounter from the specified environment.
|}
[[Category:Modding and development]]
8fiep5qzhr3nahww46x44vgystounoe
Dialogue style guide
0
265
2009
2008
2020-01-29T03:55:08Z
Mige
30504384
2009
wikitext
text/x-wiki
This page is for explaining abstract dialogue style conventions. This shows how the PC (Player character) and NPCs (Non Player Characters) react to certain topics, while [[dialogue scripting]] deals with scripting functions.
== Writing style ==
While Teraurge is a porn game, '''the game world is not obsessed with sex or function with porn logic.''' The world is a place and characters are people. Writers should write characters and not sex/fetish dispensers.
The disrupting influence is the player. While the world and characters should maintain the authenticity of the world, the player character is the wild card. The PC can bring up the issue of sex into the equation.
===General advice===
Control the character not the story. Option to (Blowjob) Is sterile and mechanical but saying “So... How long was that tongue of yours?” Is an action the player takes to participate in the narrative. Present the dialogue options as levers controlling the player character and not the story.
'''Let characters impose themselves on the player.''' If the PC loses a fight, let the enemy kick the PC in the curb, leave them face down in a puddle and spit on them. Players always want to push back on imposition so let them voice their frustration and anger.
'''Let player impose themselves on the world.''' All the things you write for Teraurge are precious things in an uncaring world where players will always strive to destroy and alter it. Let them, they will love you for it.
'''Do not assume player's internal thoughts.'''
"You see a sexy, skimpily dressed lizardman standing at the door."
is different from
"You see a lizardman standing at the door. He’s wearing a loincloth and has a spear."
If you write the PC aroused, you must get "permission" from the player. This permission usually happens when the player pursues actions that imply sexual interest. This also extends to everything else the player might have an opinion on.
'''No sudden death.''' Signpost danger when the player might pick a dialogue option that results in it. Every scenario that might end in player death must have several escape hatches. The player might take severe bumps when escaping the situation but player survival is preferable to their death. While you need to provide options for escape, you must also let the PC fail them too.
Failure will be hundred times more painful if the PC is not dead. So if you’re looking to write tragedy, try to keep the poor sap alive.
== How to write the player character (PC) ==
The PC is defined by the attributes and the player. PCs can further define themselves by interacting with the world. Do not write anything specific about the PC's physical self (color, height, hair, eye color, etc). The exception to this are the attributes when checked in dialogue (large muscles, etc).
===Railroading===
This is an example of railroading:
<span style="color:lightblue;">{}</span> <span style="color:lightskyblue;">"Can I kick you in the balls?"</span>
<span style="color:lightblue;">[]</span> Sure.
<span style="color:lightblue;">[]</span> Only a little.
<span style="color:lightblue;">[]</span> Yes, but I won't like it.
The reasonable thing to do:
<span style="color:lightblue;">{}</span> <span style="color:lightskyblue;">"Can I kick you in the balls?"</span>
<span style="color:lightblue;">[]</span> ...What?
<span style="color:lightblue;">[]</span> No.
<span style="color:lightblue;">[]</span> I kick you in the balls in return, if you do that.
<span style="color:lightblue;">[]</span> Why would you do that?
<span style="color:lightblue;">[]</span> Sure.
All interactive stories rely on railroading the player to a degree but it is usually only called "railroading" when the player desire and the writer intent collide (player can't react in a way they'd like to react).
Railroading isn't inherently a bad thing if the author wants to tell a lot of exposition that the player has chosen to listen to. Railroading is acceptable if the player has already agreed to a certain branch (Tell me more, I will help you, etc). Railroading only becomes a problem when the player is forced into a situation they can't react in a way they'd like.
You can force something on the player by making it a attribute check. The attribute check must be reasonable and in character. A fight can also act as a check. (Note there must always be the alternative outcome to the skill check so you cannot rely on it to continue the story in the direction you would desire.)
Writers should always consider how players might want to respond and include those in the dialogue, but note that some player options might have a “destructive” reach in logic of the game world and might have consequences that will need an extreme amount of additional writing.
==="Evil" Player character===
The usual RPG fare is to create general branches of player characterization and distill all choices to support them. Branches are usually evil and good and sometimes neutral. For Teraurge, these ideas are expunged and replaced with reactions and motivations.
Player should not be "evil" without a plausible motivation. This helps in preserving narrative cohesion and reduces infinite dialogue branches into a more manageable number (PC won't randomly rape or murder a person in public). Schizophrenic PCs will rip apart any narrative you try to create. Only give the PC options to do harm with a good motive.
====How to evil:====
*'''Vindictiveness:''' If the player catches a thief who stole from them, let the player be cruel. If someone mocks the player, let the player (try) have the last word.
*'''Lust:''' Let players flirt and harass people.
*'''Greed:''' If the player meets a lone traveler carrying valuables, let the player rob them. Large amount of wealth should always have player options to try and take them.
*'''Pragmatism:''' If the player is worried a witness will tell the authorities of their crimes, let the player kill them.
'''De-escalate:''' Commitment to one "evil" does not make the player a mad berserker. Let the player try to control the escalation and give excuses or express regret. Let the player stop or stem the escalation of "evil" their choices might bring about.
== Topic etiquette ==
==== Magic ====
Magic should be written as an untamable, dangerous, mysterious force of nature, rather than as a common thing or a handy tool.
The PC should always try to conceal magic use, but would reveal and use it if the situation is dangerous or the PC can solve a problem with it. Normal NPCs should react to magic the same way people in real life would react to it, with disbelief. Witnessing magic should be treated as a shocking and major thing for them.
====Portals====
Normal NPCs should react to portals the same way they would react to magic in general, with amazement. PC shouldn't casually reveal to people the portal business and should mostly keep it to themselves. If the NPC has knowledge about portals or magic, revealing the portal business can be more casual.
If PC is asked, they should be able say directly how they got here (with NPCs laughing it off or being confused) but not elaborate on it. PC should also be able to give likely lies to gloss over the subject.
====Feral sex====
The PC should not reveal anything about sex with ferals if not directly confronted about it, even in the company of other people that also have sex with ferals.
== Combat etiquette ==
If the PC is attacked, they should have options to deescalate, fight, and surrender in most circumstances.
If the PC wins in combat against a NPC, the PC should in general have the option to rob, release, rape, and kill the NPC. The environment and situation the combat happens in dictates which of these options are available. In the wilderness alone with the NPC, all options should be available.
== Player Attributes (C.W.I.A.S.E) ==
Attributes are the arbiters of conflict inside Teraurge. They determine if the PC can make the jump or if the PC manages to intercept the kick headed for their groin.
You can check attributes with functions or you can hide dialogue choices if the PC doesn't meet the attribute requirements. It's basically the difference of trying an action and knowing an action.
'''"Passive"''' attributes, like perception, works well with hidden dialogue choices (//showif) when the attribute determines what options the PC has. '''"Active"''' attribute like strength works well with function checks (Push the boulder off the ledge). When describing an action, '''don’t start the description with a "Try"'''. It should always be framed as an definitive course of action.
'''Charisma'''
* Lying
* Persuading
* Rhetoric
** Charisma allows the PC to make arguments appealing to emotion.
** For example: A rallying cry, a plea for mercy or a speech.
* Social skills
** Saying sorry.
* General attractiveness
'''Will'''
* Courage/bravery
** Will should be checked for tasks that are particularly daring or scary.
** For example: Jumping from great height, snarky comments in a dangerous situation.
* Resistance to pain
* Resistance to mind control
** If someone is trying to mind control the PC, it's checked against the PC's will attribute.
* Innate magic strength
** If the PC is involved in a magical effort outside combat, the Will stat is used to represent their general magic strength. Other factors like the PC's knowledge of the magic involved or intelligence should also be taken into account.
'''Intelligence'''
* Learning
* Using learned skills
* Planning
* Machinery use
* Problem/puzzle solving
* Knowledge
** Intelligence also checks knowledge of things that the PC might have learned before they were transported to another world, like electronics skill or book trivia.
'''Agility'''
* Speed
* Reflexes
* Dexterity
* Weapon use
* Punching
* Sneaking
'''Strength'''
* Lifting
* Pushing
* Wrestling
* Punching
'''Endurance'''
* Physical stamina
* Resistance to physical trauma
* Running
* Carrying
* Sexual stamina
'''Attribute Increase'''
Player's attributes should be considered static and exist to define the player character for the duration of the game. The character progression is mostly done outside the attribute points.
[[Category:Modding and development]]
ark8n814lfxgoxie07s8i1dd84lz7sb
Driftwood club
0
379
1826
1608
2019-07-20T17:29:34Z
MilesVirnivis
30561230
1826
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Driftwood club
| image = weapon_driftwood_club.png
| caption = It's a stick you picked up from a beach. You can hit stuff with it or use it as kindling - if it wasn't so damp and rotten, that is.
| adats = 0
| krats = 1
| slot = Main hand
| attacks = 2x club smash
}}
{{InfoCards|
| name = Club smash
| caption = N/A
| type = Weapon attack
| cost = AGI 2<br>STR 2
| damage = Impact 3
}}
|}
The driftwood club can be picked from the bunch of [[beach driftwood|driftwood]] in [[Sejan]], unlike most others that are crafted. The player can only grab the club with '''Intelligence 4''', and the option doesn't show up at higher intelligence levels.
[[Category:Items]][[Category:Weapons]]
6g8zg0hztuhapu99cqie5bdft9379j4
Driftwood spear
0
383
1827
1078
2019-07-20T17:30:35Z
MilesVirnivis
30561230
1827
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Driftwood spear
| image = weapon_driftwood_spear.png
| caption = A long piece of driftwood you fashioned into a makeshift spear. A little crooked, but the dry wood holds a point well.
| adats = 0
| krats = 1
| slot = Main hand
| attacks = 2x spear stab
}}
{{InfoCards|
| name = Spear stab
| caption = N/A
| type = Weapon attack
| cost = AGI 2
| damage = Pierce 4
}}
|}
The driftwood spear can be crafted from the bunch of [[beach driftwood|driftwood]] in [[Sejan]]. It offers a fairly good compromise of cost and damage, but since it takes the main weapon slot, it's still a fairly weak weapon.
[[Category:Items]][[Category:Weapons]]
s4sjfu1ozgmbwe0be8p7nb5w14pdsci
Driftwood tree trunk
0
582
1609
1555
2019-07-07T17:56:46Z
MilesVirnivis
30561230
1609
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Driftwood tree trunk
| image = weapon_driftwood_tree_trunk.png
| caption = This is a tree trunk. Not many people use tree trunks as weapons, but clearly some do.
| adats = 0
| krats = 1
| slot = Two-handed
| attacks = 1x giant club smash
}}
{{InfoCards|
| name = Giant club smash
| caption = N/A
| type = Weapon attack
| cost = STR 8
| damage = Impact 14
}}
|}
If the player has no more than '''Intelligence 4''' and possesses the immense '''Strength 10''', they can take a whole tree trunk as a weapon when inspecting the [[beach driftwood]].
[[Category:Items]][[Category:Weapons]]
oif4nxvutbwkjqpm6859wjd8gmk63ef
Drinks
0
182
1970
1951
2019-10-09T06:23:28Z
2601:500:4180:3260:FC2A:4C31:D1EB:BB44
/* Obassinian Black */
1970
wikitext
text/x-wiki
Besides water, there are only a handful of drinks currently known to exist in the game's world, most of them being alcoholic or in other ways recreational, served at [[the Shining Pearl]].
==Rolli==
[[File:drink_rolli.jpg|150px|thumb|A glass of foamy Rolli.]]
Rolli is a sweet and bitter alcoholic drink prepared from various jungle fruits. It has a colour of honey and a rich foam, and its smell is reminiscent of fresh bananas. It's not as popular as meirolli due to its rougher and sweeter taste and lower alcohol content. It costs 4 [[krats]] at the Shining Pearl.
[[File:drink_meirolli.jpg|130px|thumb|left|Some watery meirolli.]]
==Meirolli==
Meirolli is a tangy, dry alcoholic drink made by refining rolli. It has a sharp taste and it's richer in alcohol, giving its drinkers a stronger buzz. It too has a honey-like tint, but it's not accompanied by a thick layer of foam like rolli. It costs 4 krats at the Shining Pearl. However, the current batch of it in the Sejan tavern is very watery compared to the real deal.
==Obassinian Black==
[[File:drink_obassinian.jpg|150px|thumb|You might enjoy this if you eat vomit for fun.]]
Perhaps a cruel joke for careless customers of [[Bykaas]]'s who mix up their order of [[Obassinian Blue]], Obassinian Black consists of mysterious black jelly with small chunks of feathered white spots which, as a whole, smells like rotting fruit and vinegar. It costs 10 krats to be offered this delicacy at the Shining Pearl.
When choosing to drink it, there are four slightly different scenarios that can occur based on the player's '''Will''' level:
*'''Will 4''': The player vomits before even taking a proper sip.
*'''Will 6''': The player vomits after taking a sip.
*'''Will 8''': The player vomits after successfully keeping the drink inside for a few seconds.
*'''Will 10''': The player downs the drink and keeps it in.
Note that Bykaas won't be happy having to mop up the player's stomach's contents from the floor. Only if the player manages to swallow and keep the drink inside do they earn an approving nod from Bykaas—and nothing else, because what would a prize for drinking this black rotten mess even be?
==Bitter water==
{| class="info_container"
|-
|{{InfoInventory |
| name = Bottle of bitter water
| caption = A plain bottle of bitter water.
| adats = 0
| krats = 2
| slot = Unequippable
}}
|}
Not much is known about bitter water but from the references to it by various characters, it seems to work as an effective post-coitus contraceptive. In other words, it's an unwanted pregnancy prevention / cure. How compatible it is with various species or what its possible side effects are is unknown. Bykaas sells it both as shots (on the house) and bottles (for 2 krats for female player characters and 10 krats for male characters).
''"No, I don't think anyone likes drinking it. The word 'bitter' is there for a reason. I can't taste anything after a sip, completely numbs my mouths."'' -Bykaas
Even though bitter water is relatively cheap and proven to be an effective contraceptive, there are still people who rely on other methods of avoiding pregnancy. For example, [[Subni]] seems to think that there is a rule of thumb where it is supposedly impossible for people with different finger counts on their hands to procreate with each other. Additionally, there are people like [[Sulie]] who hadn't even heard of bitter water before being introduced to it by the player. How her isolated tribe handles the problem of unwanted pregnancies is currently unknown.
The male player character can give bottles of bitter water to [[Breirb]]/Nuirum and Sulie, which is a requirement for their sex scenes.
The female player character can give a bottle of bitter water to Sulie, but will not receive a reward for it, beyond a simple thanks. The Female player character can't drink the bottles themselves, so if they want to be sure that they won't get pregnant during their misadventures, they'll have to rely on the bitter shots Bykaas offers for free. There is no reason to do so, however, since pregnancy has not been included in the game for the female player character currently.
[[File:drink_ver_blood.jpg|150px|thumb|left|This image would be green if colours weren't meant to convey abstract feelings in these pics.]]
==Ver Blood==
A very sweet, fruity (and 'oddly cold') drink of green colour with bubbles suspended inside. It's named after a dangerous creature named the ver. [[Nkaanmykiunsuns]] orders it for the player if they drank her poison, as an apology.
[[Category:World elements]]
3szgmd428w3ml0n60gehsqufdl9aqtl
Ean
0
433
1670
1669
2019-07-10T21:24:29Z
HelloAnonMyOldFriend
30495429
1670
wikitext
text/x-wiki
'''Ean''' is an unknown person of importance for [[Nkaanmykiunsuns]]. If the player kills Nkaan during her hitjob, her last words are to Ean. Nothing else is known about her. Neither the unnamed lover she's waiting for at the [[The Shining Pearl|tavern]] or her possibly made up sister (that she uses as cover) have an explicit context to Ean and are likely all different persons.
[[Category:Characters]][[Category:Mentioned characters]]
2tpy2v4hizmt2bkoszk86k4h7iza9c1
Environments
0
207
2111
2083
2021-03-05T15:39:15Z
HelloAnonMyOldFriend
30495429
Reverted edits by [[Special:Contributions/Ashitaka|Ashitaka]] ([[User talk:Ashitaka|talk]]) to last revision by [[User:HelloAnonMyOldFriend|HelloAnonMyOldFriend]]
1802
wikitext
text/x-wiki
'''Environments''' are a special set of properties that affect the gameplay in several ways. The most common way they are used is to show background behind characters during dialogue. For instance, in [[Taodal]], every area (map overview, the market, the tavern, etc.) is a separate environment.
However, there is another, no less important function of environments. Every blob you step on on the world map as you traverse it has a defined environment that controls what happens when you step on it. For instance, the [[Sejan lake]] blob will always offer you to start the connected encounter dialogue. On the other hand, most of [[Sejan]] blobs are used for random animal encounters where most of the time nothing happens, but sometimes the player finds themselves face to face with a creature.
Currently, implementing environments is somewhat limited to improving dialogues. You can create new ones, use them in dialogues and edit the game's map files to add new blobs or edit existing ones, but map editing is slightly clunky and unsupportive of modding (mods colliding with each other).
==File structure==
Environments are stored in, you guessed it, the ''environments'' folder under ''database'' in the game's installation folder. Each environment has its own folder and it contains only a handful of files.
{| class="tutable"
! File
! Description
|-
| stats.txt
| Text file with properties of the environment including its encounters, messages and whether it's interior or exterior.
|-
| env.png
| One of two pictures of the environment, placed as a bottom layer that's affected by time of day lighting changes. If transparent, sky appropriate to the time of day and random clouds are rendered behind it. Use 2560x1440 PNG files.
|-
| env_mask.png
| The other picture used for showing the environment. If it exists, it is rendered over env.png and is not affected by time of day lighting. Useful for interiors and exterior lighting sources to keep their colour no matter the in-game time. Use 2560x1440 PNG files.
|-
| env_night.png, env_night_mask.png
| The same as the two above, but automatically switched to at night. They're used in the exact same way as the daytime images, but they're completely optional. If nighttime images are not present in the environment folder, the daytime images are used instead.
|}
==Stats file==
[[File:Env_layers.jpg|500px|thumb|right|How environment images are layered. The sky layer is hardcoded in the game and cannot be changed, it's here only for demonstration purposes.]]
[[File:Env_timelapse.gif|500px|thumb|right|Day and night lighting and colour progression. Click '''[http://images.shoutwiki.com/teraurge/3/3a/Env_timelapse.gif here]''' to view the full animated GIF.]]
The stats file contains the following attributes that, unless stated otherwise, don't have to be specified:
{| class="tutable" style="width: calc(100% - 530px);"
! Property: value
! Description
|-
| interior: ''(yes/no)''
| Specifies how characters are tinted. If set to '''no''', the daytime lighting is applied, if set to '''yes''', the '''ambient_color''' and '''ambient''' values are used for the colour and intensity respectively. ''Always specified.''
|-
| ambient_color: ''(hex RGB)''
| Colour of interior ambient tinting on character sprites.
|-
| style="width:29%" | ambient: ''(float 0.0 to 1.0)''
| Intensity of interior ambient tinting on character sprites from 0.0 to 1.0 using the multiply blend mode.
|-
| discoverable: ''(yes/no)''
| If yes, the environment is marked on your map upon discovery and the player is asked whether or not they want to enter the area via a message box. ''(Example: Taodal, Sejan lake, Sejan cave)''<br>
If no, the environment is not labeled and any encounters happen automatically. Used for most map blobs to create random monster encounters. ''(Example: Sejan forest, Sejan beach)''
|-
| discovery_message: ''(string)''
| Text displayed upon discovery if ''discoverable'' is set to ''yes''. No quotes or parentheses are needed around the string, type the text directly after the colon.
|-
| default_message: ''(string)''
| Text displayed upon repeated visit if ''discoverable'' is set to yes.
|-
| {encounters <nowiki>|</nowiki> ''(dialogue functions)''}
| Since v2.10, defining a list of encounters has been changed to use the same format [[Dialogue_scripting|character dialogues]] do. This allows creators to use various functions independent of an actual encounter.<br>
For simple encounters (like [[Sejan gate]] or [[Sulie]]), only a ''start_encounter (environment) (character)'' function is needed in the index that's '''always''' named '''encounters'''.<br>
For picking from multiple encounters, ''curated_list (type)'' is needed. Curated list makes use of player choices and can be modified with ''//showif'' and ''//hideif'' conditions. To not trigger an encounter in a list, use ''[0]'' (akin to the simple ''0'' in the old format).<br>
Don't forget to use block dividers <nowiki>||</nowiki> to prevent possible errors!
|-
| <SOUNDS ''(file.int 0 to 100)'' SOUNDS>
| List of ambient sounds played over each other (like separate wind and chippering birds loop) followed by a period and a number specifying the sound's volume, ranging from 0 to 100.
|-
| <ENCOUNTERS ''(character / 0)'' ENCOUNTERS>
| <span style="color:Red;">'''DEPRECATED IN V2.10! Use the dialogue format above instead.'''</span><br>''This item is here only for reference purposes for v2.4 and older.''<br><br>List of encounters (character files or 0 for nothing) that can happen on the map blob. Place each one on a new line, the game chooses randomly from the list. For 100% discoverable locations, use only a single encounter. Some, like the [[hidden boat]], use a mix of their respective encounter and 0s to create a random chance to discover the location.
|}
==Examples==
This is the [[Sejan pond]] stats file, serving as a simple example:
<span style="color:PeachPuff;">interior:</span> <span style="color:lightblue;">no</span>
<span style="color:PeachPuff;">discoverable:</span> <span style="color:lightblue;">yes</span>
<span style="color:PeachPuff;">dicovery_message:</span> <span style="color:lightblue;">You have found a pond with a waterfall.</span>
<span style="color:PeachPuff;">default_message:</span> <span style="color:lightblue;">Do you want to stop by the pond?</span>
<span style="color:grey;">||>>ENCOUNTERS</span>
<span style="color:lightskyblue;">{encounters | <span style="color:orange;">start_encounter sejan_pond sulie</span>}</span> Sulie encounter
<span style="color:grey;">||</span>
This is the Sejan forest (with [[Braq]] stalagmites) stats file that shows how random encounters are specified in the game. [0] signifies no action.
<span style="color:PeachPuff;">interior:</span> <span style="color:lightblue;">no</span>
<span style="color:orange;"><SOUNDS</span>
<span style="color:lightblue;">sejan/forest_birds.45
sejan/forest_wind.30</span>
<span style="color:orange;">SOUNDS></span>
<span style="color:grey;">||>>ENCOUNTERS</span>
<span style="color:lightskyblue;">{encounters | <span style="color:orange;">curated_list random</span>}</span>
<span style="color:lightblue;">[ | <span style="color:orange;">start_encounter sejan_forest_stalagmites braq_m</span>]
[ | <span style="color:orange;">start_encounter sejan_forest_stalagmites braq_f</span>]
[0] 0
[0] 0
[0] 0
[0] 0
[0] 0
[0] 0
[0] 0</span>
<span style="color:grey;">||</span>
This example of the Sejan forest tiles uses the old encounters list feature. '''''Don't use this in your submissions, it has been removed in v2.10!'''''
<span style="color:PeachPuff;">interior:</span> <span style="color:lightblue;">no</span>
<span style="color:orange;"><ENCOUNTERS</span>
<span style="color:lightblue;">0
0
0
0
0
sejan_rusty_spearheads
sejan_rusty_spearheads
sejan_rusty_spearheads
sejan_rusty_spearheads
sejan_rusty_spearheads
0
0
0
0
0
0
0
0
cuoxur_f
cuoxur_m
0
0
0
0
0
poh-ack_f
poh-ack_m
0
0
0
0</span>
<span style="color:orange;">ENCOUNTERS></span>
[[Category:Modding and development]]
2i0uc18c0a2wnrws9ioz51ejcfb7kow
Esonogos
0
431
1828
1610
2019-07-20T17:37:10Z
MilesVirnivis
30561230
1828
wikitext
text/x-wiki
{{Character|
| image = Esonogos_main.jpg
| caption = Its unassuming form hides invisible power
| gender = Unknown
| species = Unknown
| bodytype = One-eyed upright worm
| location = Portal hall ([[Witch's house]])
| sexscenes = No
}}
'''Esonogos''' is a mysterious character, encountered only by jumping into the portal created by [[the Witch]] she creates when angered by the player when questioned about [[Nkaanmykiunsuns]]'s accusation of a murder committed by her, after informing her of an attempt on her life.
The creature doesn't initially react to the player or their attempts at a conversation. When the Witch appears shortly after, angry at the player, she quickly falters and pleads to Esonogos, saying that the player is just a 'by-product' and begs to not have to kill them. The creature then tells her to "Just get rid of it." Following this, the player is tossed back through the portal and out of the Witch's burning [[Witch's house|house]].
The name itself isn't mentioned in the game itself, rather it's how the creature is referenced in the game files.
==Gallery==
<gallery>
esonogos_pleading.jpg|The Witch cowering in front of Esonogos.
</gallery>
[[Category:Characters]]
6iv8pantj0erhjs4mnj97fafcbgj6cl
Ettenea
0
416
1611
1134
2019-07-07T19:12:49Z
MilesVirnivis
30561230
1611
wikitext
text/x-wiki
'''Ettenea''' was the mother of [[Shyni]] and the spouse of [[Tornoth]]. She and her husband were living happily in a [[species enclave]] of their species; however, this changed when Shyni was born. She was born unusually small and almost died, but lived on as a healthy, non-malformed but tiny baby. Tornoth didn't think much of it, but Ettenea was severely disgusted and passively hostile towards the newborn, possibly a rare case of postpartum depression mixed with the enclave culture of avoiding birth defects. After trying to starve Shyni, and attacking Tornoth for not killing and burying her (claiming she's a disgrace and shame to the family) and saying she will kill her daughter herself, he killed her in a fight and ran away with Shyni.
Nothing else is known about Ettenea besides this. According to Tornoth, she wasn't like this prior to Shyni's birth and he was surprised by how cold she was against another living thing, let alone her own flesh and blood.
[[Category:Characters]][[Category:Mentioned characters]]
315mkteevrbehstbzior2kxyd7d3ll7
Examined bowl fragments
0
392
1095
2018-10-19T21:12:07Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Mysterious bowl]]
1095
wikitext
text/x-wiki
#REDIRECT [[Mysterious bowl]]
kxvnhdn0z9ozxehp8gkx84ajexqqmzp
Exampla
0
174
1138
1137
2018-10-21T20:24:47Z
HelloAnonMyOldFriend
30495429
Protected "[[Exampla]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
1138
wikitext
text/x-wiki
{{Character|
| image = you're_procrastinating.jpg
| caption = Help me
| gender = Female
| species = Unknown
| bodytype = Blue lizard thing
| location = "not defined"
| sexscenes = No, only pain.
}}
Exampla is an insane and violent blue lizard thing. She's a stupid meta joke character that doesn't actually exist inside the game. She can only be encountered using the developer menu.
1hxwr5c3i8302wgz0ooppnf4qlc01ox
Felling axe
0
166
1612
1384
2019-07-07T19:15:03Z
MilesVirnivis
30561230
1612
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Felling axe
| image = weapon_felling_axe.png
| caption = An axe meant for cutting wood.
| adats = 2
| krats = 0
| slot = Main hand
| attacks = 2x axe chop
}}
{{InfoCards|
| name = Axe chop
| caption = If it cuts wood, it will cut flesh.
| type = Weapon attack
| cost = AGI 4<br>STR 4
| damage = Impact 3<br>Pierce 3<br>Slash 2
}}
|}
A good quality chopping axe that can be bought from [[Tornoth]] in his [[Tornoth's smithy|smithy]].
Outside of combat, it can be used as a tool on a few occasions:
* Clearing thorny branches blocking the [[abandoned well]].
* Creating a [[giant driftwood club|giant club]] from [[beach driftwood]].
[[Category:Items]][[Category:Weapons]]
av127saz7p1k0f63il0n20kwdus2vrz
Giadendrin
0
427
1686
1615
2019-07-11T12:48:43Z
HelloAnonMyOldFriend
30495429
1686
wikitext
text/x-wiki
The '''giadendrin''', more commonly known as '''black sirens''', is a species of predatory creatures that use their pheromones to hunt and breed. They're described as large and shiny. They spit small darts saturated with their pheromones at their prey to lure them and then copulate with them. However, instead of more common occurence of hybridisation happening to the offspring, the joining only results in more of their species. Male prey is subsequently eaten, female prey is taken to the giadendrin's lair and eaten after giving birth.
The pheromone is extracted (via unknown means) and used as a lure. [[Miggpli]] uses it to attract [[cuoxur|cuoxurs]] to observe them from a distance. It may be possible to use the pheromone for other less noble purposes as well, since it's highly potent and can attract animals from far away to a hunter lying in wait, for example. The pheromone smells overwhelmingly sweet and nauseating.
[[Category:Creatures]][[Category:Mentioned creatures]]
7lgukdscb3pa7en53w1on28ktdjtopg
Giant driftwood club
0
382
1942
1617
2019-08-20T15:58:44Z
MilesVirnivis
30561230
1942
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Giant driftwood club
| image = weapon_giant_driftwood_club.png
| caption = A giant club you carved with an axe from a log of driftwood.
| adats = 0
| krats = 1
| slot = Two-handed
| attacks = 1x giant club smash
}}
{{InfoCards|
| name = Giant club smash
| caption = N/A
| type = Weapon attack
| cost = STR 8
| damage = Impact 14
}}
|}
The big driftwood club can be crafted from the bunch of [[beach driftwood|driftwood]] in [[Sejan]] with the help of a [[felling axe]]. It's an absolutely monstrous weapon that causes weaker players to fall flat on their faces if they try to swing it.
Its attack requires '''Strength 8''' to be used once in combat, so it's useless for weaker players, but its high impact damage is probably worth it, especially when combined with unarmed agility-only attacks.
[[Category:Items]][[Category:Weapons]]
hfensbwsufcg037ykfhywrqtnqoqg4h
Haleum
0
527
1575
1485
2019-07-06T13:22:11Z
MilesVirnivis
30561230
1575
wikitext
text/x-wiki
[[File:Map_rivers_haleum.jpg|300px|thumb|right|Location on the map. Sejan is visible on the left.]]
{{BannerUnreleased}}
'''Haleum''' is a village east of [[the Horns]]. It's not very remarkable except for a past incident with a witch (unrelated to [[the Witch]]) and [[Nkaanmykiunsuns]] that killed a large portion of the population of the settlement.
[[Category:Locations]]
hna9r3zw4l89gmqxkmt0z4rerooskpi
Hidden boat
0
413
1618
1131
2019-07-08T05:30:36Z
MilesVirnivis
30561230
1618
wikitext
text/x-wiki
[[File:Sejan_hidden_boat.jpg|300px|thumb|right|Safely tucked between rocks.]]
[[File:Map_sejan_hidden_boat.jpg|250px|thumb|right|Location on the map.]]
When passing a specific spot on the western beach of [[Sejan]], you may find a boat, hidden with a tarp. The alternative way to discover it is through [[Shyni]]'s [[Red Forest]] adventure. It's been hidden here by her so that she could travel to places off the mainland of Sejan peninsula. She had actually stolen it from her [[Tornoth|father]], telling him that she had forgotten to tie it up and that it had been taken by the waves.
The island Red Forest is situated in is the only location the boat can be used to travel to; however, other smaller islands near the peninsula are planned to be approachable in the future.
==Gallery==
<gallery>
Sejan_hidden_boat_sail.jpg|Sailing alone.
Sejan_hidden_boat_map.jpg|An unused map with future sailing locations. Currently only one is available.
Shyni_boat.jpg|Travelling to the island with Shyni.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
r16q3gbn6dnc7aw155icn5gvyk7z1p8
Horns
0
273
849
2018-09-20T14:07:29Z
HelloAnonMyOldFriend
30495429
Redirected page to [[The Horns]]
849
wikitext
text/x-wiki
#REDIRECT [[The Horns]]
0fkumfz4i9xszl36gkb5lj848wva261
Horns disease
0
386
2139
1621
2021-09-22T19:19:48Z
HelloAnonMyOldFriend
30495429
Added [[Category:Medical conditions]]
2139
wikitext
text/x-wiki
[[File:Subni_main.jpg|300px|thumb|right|Subni at her table in [[The Shining Pearl]].]]
The horns disease is a non-contagious illness that causes the afflicted's bones to grow horn-like protrusions randomly. The disease seems to be painless but can still be a burden for obvious reasons. The only known person with it is [[Subni]].
The condition is named after [[The Horns]], a city built into large and tall horn-like mountains. While it is said that the disease originates from there, it is unknown if it actually relates to it at all.
==Gallery==
<gallery>
subni_shower.jpg|Subni's case.
subni_floor.jpg|Ditto.
</gallery>
[[Category:World elements]][[Category:Medical conditions]]
awmfug8wi1uuc1b3g8vypjbn57r4uz4
Iron gate
0
389
1092
2018-10-19T21:07:55Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan gate]]
1092
wikitext
text/x-wiki
#REDIRECT [[Sejan gate]]
izg67dvxmn0zs3ii1r554arn75cxt0l
Jeans
0
168
358
2018-04-11T18:44:30Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Starting clothing]]
358
wikitext
text/x-wiki
#REDIRECT [[Starting clothing]]
phm0x6zdj1is37qelfubcybftucxa94
Key to taodal storage
0
611
1966
1912
2019-08-21T15:50:53Z
MilesVirnivis
30561230
1966
wikitext
text/x-wiki
#REDIRECT [[Tornoth's smithy]]
[[Category:Items]][[Category:Unequippable items]]
q7n9ubelxlg98wg58a26i93bdocayi7
Kinagas
0
554
1486
1472
2019-04-07T13:10:17Z
HelloAnonMyOldFriend
30495429
1486
wikitext
text/x-wiki
[[File:map_kinagas.jpg|300px|thumb|right|Location in Noih.]]
{{BannerUnreleased}}
'''Kinagas''' is a village in the west of [[the Rivers]]. Nothing is known about the settlement itself. The river mouth to the south of it, however, has a massive infestation of wild [[narbs]]. They apparently aren't edible, but if that means they just taste bad or are actually poisonous is unknown.
[[Category:Locations]]
d9rev7vzj725k6sga5z93v659jmz1ar
Krat
0
436
1183
2018-11-01T16:46:19Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Currency]]
1183
wikitext
text/x-wiki
#REDIRECT [[Currency]]
h4pwi175kbr79wewkosj2kxg37dm56s
Kratenex
0
425
1655
1624
2019-07-10T20:46:09Z
HelloAnonMyOldFriend
30495429
1655
wikitext
text/x-wiki
[[File:Kratenex_main.jpg|300px|thumb|right|A needle with the drug.]]
'''Kratenex''' (also known as '''Nex''') is a hallucinogenic drug made from crushed [[krats]], taken intravenously with a needle. It induces vivid, colorful visions for the user. The player can share a fix with [[Nkaanmykiunsuns]] during her cuddling scene.
==Gallery==
<gallery>
kratenex_1.jpg|''She laughs and falls on you. She hugs you and breathes into your neck. She partially melts into your skin as she inhales more sea into her brain.''
kratenex_2.jpg|''The window becomes the reality of the rotation and you see yourself. You see the hand coiled inside you, it cannot touch things outside, you're the blind mute but you feel it stir.''
kratenex_3.jpg|''Nkaan giggles to empty her head of the soft light. The percussive waves of heat drum the inside edges of your mind as she peers through herself to see you. She splits in half to engulf you''
kratenex_4.jpg|''Grey ash falls onto your thoughts, extinguishing the waves. World is dark and you're only you.''
</gallery>
[[Category:World elements]]
s1b5jw8q6uyx3bhs0wtr0w08jddwur7
Krats
0
84
173
170
2018-04-10T11:59:53Z
HelloAnonMyOldFriend
30495429
173
wikitext
text/x-wiki
#REDIRECT [[Currency]]
[[Category:Items]]
01brpixe2i3aiv122oyz23lpfsrinr0
Kwumui
0
317
2167
1882
2021-10-14T19:34:05Z
HelloAnonMyOldFriend
30495429
2167
wikitext
text/x-wiki
{{Creature|
| image = Kwumui_main.jpg
| caption = From left to right: a female, a male and a queen.
| bodytype = Avian-like biped
| danger = Females harmless,<br>males and queens deadly
| location = [[Red Forest]]
| sexscenes = Females and queens on male players<br>Males on both player sexes
}}
The [[kwumui]] are a species of blue-green, avian-like creatures roaming the [[Red Forest]]. Therefore, while they are located in Sejan, they don't inhabit the mainland. There are three known variants of them - males, females and queens.
This nomadic species traverses the seas using their ball-like tail that can be inflated with air to keep them buoyant. They can also control their steering during the marine travel by the use of their paddle-like ears.
Females are the smallest ones and are harmless overall. They can be either found in rare cases on their own or after winning a fight against a male kwumui. Males are larger and aggressive, instantly noticeable by their scar-covered bodies. Gameplay-wise, queens are as rare as regular females and are the most dangerous ones, towering above both of the other variants. Lore-wise however, they're very rare. While the regular female kwumui lay eggs, the queens give live birth.
==Player interactions==
[[File:Sejan_redforest_encounters.JPG|250px|thumb|right|Locations where kwumui can be encountered in Sejan.]]
Kwumui can be encountered in the forested areas of the Red Forest island. The total chance to encounter a kwumui there is 5/34 (14.71 %), further broken down into 3/34 (8.82 %) chance for a male specimen and 1/34 (2.94 %) for both the female and queen variants.
Female kwumui will submit immediately to the player when approached. This is in contrast with the male kwumui, which give the player a decent fight, and queen kwumui which are quite formidable opponents. Note that while the player can peacefully back away from a male kwumui, the queens attack on sight. If the player loses the fight against a male or queen kwumui, and if they also fail a following '''Agility 6''' check, they are killed by the creature, getting slashed and torn apart.
Talking to [[Miggpli]] or [[Sulie]] about the kwumui does ''not'' unlock any new explicit scenes for the player.
==Gallery==
<gallery>
Kwumui_restrained.jpg|Restrained by the player.
Kwumui_clawing.jpg|About to mutilate the player.
</gallery>
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Random creatures]]
njwhfuy1u81qsicdgf7d5mkiloj6fv9
Large nail
0
609
1963
1924
2019-08-21T15:49:17Z
MilesVirnivis
30561230
1963
wikitext
text/x-wiki
#REDIRECT [[Nkaanmykiunsuns]]
[[Category:Items]][[Category:Unequippable items]]
0uoa1wk6lgrrngw5otqdl158w0i95fl
Light
0
555
2138
1626
2021-09-22T19:19:36Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2138
wikitext
text/x-wiki
'''Light''' works differently in [[Noih]] than it does in our world.
For one, it can be collected with specialised equipment and compressed into a liquid ([[Bykaas]] has one such machine). Artificial sources of light in Noih settlements are connected in turn to reservoirs of liquid light through pipework.
The light is also a source of heat. It warms up the land and, when in its liquid state, quickly evaporates if not contained. Even contained light slowly evaporates while heating the vessel it's in. The rate of this depends on the material's ability to insulate heat. Plants need light to grow, but this mechanism apparently ''isn't'' photosynthesis.
[[Category:World elements]][[Category:Materials]]
h38bqiba88q77vlr2xz2pbssys52nc8
Liquen dagger
0
165
1627
711
2019-07-08T06:59:04Z
MilesVirnivis
30561230
1627
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Liquen dagger
| image = weapon_liquen_dagger.png
| caption = A finely built dagger in impeccable condition. The handle has the word "Liquen" inscribed on it.
| adats = 2
| krats = 0
| slot = Sidearm
| attacks = 2x penetrating stab
}}
{{InfoCard|
| name = Penetrating stab
| caption = An attack with a specialized anti-armor dagger.
| type = Weapon attack
| cost = AGI 4
| damage = Pierce 6
}}
|}
If you keep nagging [[Nkaanmykiunsuns]], she will throw this dagger at you. With high agility, you might even be able to catch it and steal it instead of it slicing your hand. Doing so will lead her to demand you to return it, or at least sell it back to her when talking to her the first time. This dagger currently has the highest player-obtainable pierce damage attack card in the game.
[[Category:Items]][[Category:Weapons]]
i1darmcm9r9q0d47f60n2ipwhops16w
Living mystery
0
435
2141
1179
2021-09-22T19:24:34Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]] and [[Category:Religion]]
2141
wikitext
text/x-wiki
[[File:Living_mystery_migg.jpg|300px|thumb|right|[[Miggpli]]'s pendant]]
'''The living mystery''' is a philosophical religion. Its core idea and the purpose of its followers is the transition from material things ('the world') through focus on relationships with others ('the people') to the final, third destination - the living mystery.
==The three steps==
The first step - '''the world''' - signifies material things, mostly what people build and what will once fade away with time. In the grand scheme, material things become immaterial again.
This seems to bear some resemblance to the concept of apeiron, in that there's a loop of creation and destruction of all things and that nothing lasts forever. However, 'the world' here appears to refer to man-made things like money and monuments and the concept itself isn't religious.
The second step - '''the people''' - signifies leaning away from the material things of the world towards society, relationships with other people and with one's own mind. There are disagreements about what it actually means though.
The last step - '''the living mystery''' - is the least understood one. According to [[Miggpli]], it ''could'' be compared to a god, but it's actually the living fabric of all things' minds and dreams.
==Interpretations==
These three parts are often simplified into a symbol comprising of two rungs and an unspecified shape. While this does imply that the journey is made out of these three distinct steps, it's actually supposed to be more gradual and less clear.
How people interpret the steps varies. For instance, Miggpli sees it mostly as a rule for self-betterment and for turning away from focusing on material things.
[[Category:World elements]][[Category:Culture]][[Category:Religion]]
cecopfvx921jee529adwrr3lsput1aa
Lukumpplar
0
426
1149
1148
2018-10-21T22:15:30Z
HelloAnonMyOldFriend
30495429
1149
wikitext
text/x-wiki
The '''Lukumpplar''' is a species of large and dangerous predatory animals. They're three-legged, using the back limb to launch themselves at their prey and attack it with their strong jaws and sharp teeth. For defense, their backs are covered in spiky, bony barbs. Specific details of what Lukumpplars look like or where they live are unknown.
One specimen attacked [[Taulsol]] "in a small village south-east of [[Sejan]]," even though they're supposed to live in "the opposite corner of [[Noih]]". Taulsol managed to slay the beast but at the cost of losing his arm.
[[Category:Creatures]][[Category:Mentioned creatures]]
p9gpatct7imuhy3w83j7whl9mfha162
Main Page
0
1
2239
2238
2025-01-29T23:12:41Z
Mige
30504384
2239
wikitext
text/x-wiki
<div style="display:none;">
[[File:Wiki.png|thumb|Teraurge]]
</div>
{{MainTemplate
| welcome = Welcome to the '''{{SITENAME}} Wiki!'''<br>
<span style="font-size: 0.5em">[http://teraurge.blogspot.com/ Blog] - [https://www.patreon.com/meandraco Patreon]</span>
| blurb = [https://www.mediafire.com/file/en02gkmcclalptr Download the game here!] Current version: v2.13<br>
<span style="font-size: 0.8em">''Please note: The game requires Adobe Air to run. An installer package for it is bundled with the latest version of the game.''</span>
| about_title = About the game
| about_content = '''Teraurge''' is an in-development adult adventure/VN/RPG game created by Meandraco.
In Teraurge, you play as an ordinary person pulled through a portal into an odd world populated with bizarre alien creatures. Will you find your way back home, or will [[Noih]] claim you as one of its own? Play and find out, and '''more''', in Teraurge!
The game will always remain free for everyone, but you can support the creator on [https://www.patreon.com/meandraco Patreon].
Want to know how to help the development of the game, or how to mod it? You can read up on how to [[Creating a new character|create a new character]]! Also, check out the [[:Category:Modding and development|modding and development]] category, as well.
If you want to contribute to this wiki, be sure to read the [[Wiki contribution guide|contribution guide]].
<p style="visibility: hidden;">[[File:Wiki.png|1px]]</p>
| featured_title = Contents
| featured_content =
<gallery>
Nkaan thumb.jpg|link=Characters|[[Characters]]
Niird thumb.jpg|link=Creatures|[[Creatures]]
Shining pearl thumb.jpg|link=Category:Locations|[[:Category:Locations|Locations]]
Krat_x400.png|link=Category:Items|[[:Category:Items|Items]]
Adat thumb.png|link=Category:World elements|[[:Category:World elements|World elements]]
File:Stats thumb.jpg|link=Category:Gameplay|[[:Category:Gameplay|Gameplay]]
</gallery>
| didyouknow_title = Did you know...
| didyouknow_content =
* ...that having five fingers on your hand is horrifyingly weird?
* ...that there is no sun in the world of TU?
* ...that there are four ways drinking [[Obassinian Black]] can go?
* ...that there is no escape?
| news_title = News
| news_content =
* Mar 29th 2019: Teraurge v2.10 released.
* Oct 16th 2018: Teraurge v2 released.
* Apr 9th 2018: This wiki was created.
}}
nbjb2cvu0ic4tdcb463tdu3cye9xqyf
Meandraco
0
263
1106
751
2018-10-20T14:53:08Z
HelloAnonMyOldFriend
30495429
That ELO joke was fucking forced and awkward.
1106
wikitext
text/x-wiki
{{InfoCharacter|
| image = Meandraco_main.png
| caption = Highest resolution picture available.
| gender = Male (probably)
| species = Human (probably)
| bodytype = Humanoid (probably)
| location = Finland (probably)
| sexscenes = No (probably)
}}
Meandraco is the main developer of Teraurge. Not much is known about him besides the fact that he draws weird monster ladies. His humanity status is challenged by the fact that his nutrition consists almost exclusively of microwaveable pizza and Battery brand of energy drinks.
6lf9inwize98gmk0lw48uh5oqmj3ml0
Meirolli
0
185
468
2018-04-13T22:54:47Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Drinks]]
468
wikitext
text/x-wiki
#REDIRECT [[Drinks]]
fvjh8a51zi7y0l6voujdhu0usz3kcvn
Miggpli
0
53
2240
1938
2025-02-14T19:24:10Z
173.89.7.123
Miggpli is almost a 1:1 translation of an Earth-living velvet worm, just as as a larger Sophont species.
2240
wikitext
text/x-wiki
{{InfoCharacter|
| image = Miggpli_main.jpg
| caption = Greeting the player. Notice the necklace of his religion.
| gender = Male
| species = Unknown
| bodytype = Six-legged, six-armed caterpillar
| location = [[Uum's house]]
| sexscenes = Yes, male players only
}}
'''Miggpli''' is a wildlife researcher temporarily residing in [[Uum's house]] in [[Taodal]]. Physically, he resembles a man-sized velvet worm with six pairs of limbs, with the front half of his body standing up to allow for human-like interactions with his environment. He has two eyes and a pair of feelers on his chin. His visible body has a uniform, dark brown-green color to it.
==Background==
He decided to become a zoologist after his parents sent him to [[Shiroo]] for education. During his stay in the academic circles there, he got caught up in an on-going craze for morphology research and has personally catalogued 286 different species so far to support that. The up to date catalogue of known species in [[Noih]], the count of which is in tens of thousands, doesn't include small creatures due to the insane scope of that sort of project.
He follows a philosophical religion of [[living mystery]] that seeks self-betterment as a path to enlightenment, noticeable by the pendant he wears, and it might play a role in his generally courteous attitude that accompanies his shyness.
He's not engaged with [[Uum]] whose house he resides in. They're both zoologists, and she was a senior in the group Miggpli studied in, as well. After some fight with someone higher up, she decided to leave and eventually settled in Taodal. When Miggpli arrived there to expand his knowledge of the Sejan wildlife, she offered him a place to stay for however long it would take.
==Player interactions==
He can be first encountered when [[Shyni]] sends the player to Uum to ask about the [[cursed bowl]], but instead of her, they find Miggpli. He gives the player valuable advice and information about Sejan's fauna if they ask about it. Note that the player needs to encounter the animals first before they can ask Miggpli about them. The player can also ask him about the tablet map and cursed bowl, which is the main reason why they've even come to him, but he has no explanation.
===Cuoxur research===
{| class="info_container"
|-
|{{InfoInventory |
| name = Bag of amouls
| caption = A bag with red and yellow starfish-like shells.
| adats = 0
| krats = 0
| slot = Unequippable
}}
|}
The player can ask Miggpli if he needs help with anything. He will offer the player a chance to participate in his wildlife research regarding [[Cuoxur|cuoxurs]]. If the player agrees to help, they should go to the forests near Taodal at night and tag two cuoxur males and two females with colored starfish-like shells of animals called [[Amoul|amouls]]. He asks the player to do this because cuoxurs are hard to discern from each other and too aggressive for Miggpli to approach them himself. Starting this quest will temporarily make the cuoxur pit event much more frequent. All of the required animals can be tagged in a single encounter this way.
Once that is done, the two go to observe the local cuoxur population outside of Taodal. During the journey there, Miggpli turns out to be easily fatigued, stopping to catch his breath - that is, unless the player gives him a piggyback ride, succesful with '''Strength 6'''. At the appropriate location, the two start digging a small trench to hide in and to observe the animals from. The player does most of the work, making Miggpli feel ever so slightly embarrassed, and he promises to treat the player for a drink later. After some slight difficulties setting up the lure, a [[giadendrin]] pheromone, they hide in the hole and pass the time by playing [[Oiai]], a board game, since they need to stay quiet. Some time afterwards, cuoxurs show up and proceed with mating rituals that Miggpli carefully writes down.
By the time he and the player finish up and return to the village, it's already evening. Saying their good nights, the two part ways.
===Meirolli klatch for two===
When the player visits Miggpli again, he invites them for the drink he promised, leading them into a side room filled with pillows. Uum most probably used the room for relaxation and treating visitors before Miggpli's arrival, who chose to sleep in there for the duration of his stay in Taodal, as he doesn't want to disturb her personal room.
Miggpli brings a large ceramic vessel filled with [[meirolli]] and offers some to the player. Unlike the stuff in [[The Shining Pearl|the tavern]], this one's of very good quality. If the player doesn't want to drink alcohol, Miggpli offers them some home-made pulp juice instead.
The player then has a choice of five different questions to ask him, but in practice only three can be discussed in a single playthrough. When asking the fourth question, if the player character is female, Miggpli ends the evening. Apparently he's tired, and the player's attempts at flirting with him during and after the questionnaire will be fruitless. However, if the player character is male, Miggpli instead stands up and brings a platter of various fruits and berries to feed to the player. His behaviour quickly changes, going from handing the player the various treats to kissing and undressing him.
The player can ask Miggpli what's he doing, not getting much of an answer. On repeated rejections, he stops and apologises, quite embarrassed, before the player leaves. The player can also choose to let him continue, engaging in sex with him and spending the night in the pillow room. The following day, the player can have a little talk with him before leaving. Miggpli mentions that he's leaving for Shiroo soon after finishing his cuoxur research and that he would be happy if the player would meet him there too. On the player's next visit, if Miggpli's advances were rejected, he apologises again about his aggressive behaviour. He then explains that he's brought his habits from Shiroo, and that he felt like he needed to be more assertive, overdoing it in the player's case.
==Trivia==
* From v1 to v2, Miggpli's height changed, and he's now noticeably shorter.
* He can detect nerve signals of someone else through his skin. This catches him by surprise if he spends a night with the player.
==Gallery==
<gallery>
miggpli_height.jpg|Comparison between v1 and v2 sprites. Unlike Shyni, the only change here seems to be the height.
miggpli_resting.jpg|Walking's quite exhausting.
miggpli_shovel.jpg|And so is shoveling a pit.
miggpli_pillows.jpg|Sitting in the pillow room.
miggpli_berries.jpg|Berry snacks for the evening.
miggpli_ashamed.jpg|''"S- sorry. I don't know what- got into me. You're very attractive."''
miggpli_kissy.jpg|That's the cutest frickin' thing I've ever seen in my entire life.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]] [[Category:Taodal characters]]
1pbo4smhlnwft6lij2avmzbk0o4r09f
Mysterious bowl
0
306
2136
1825
2021-09-22T19:16:06Z
HelloAnonMyOldFriend
30495429
Removed [[Category:World elements]]
2136
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory |
| name = Mysterious bowl
| caption = The mysterious wooden bowl found in a cave in the Sejan peninsula.
| adats = 0
| krats = 0
| slot = Unequippable
}}
{{InfoInventory |
| name = Mysterious bowl splinters
| caption = Splinters of the mysterious wooden bowl found in a cave in the Sejan peninsula. They ooze blood.
| adats = 0
| krats = 0
| slot = Unequippable
}}
{{InfoInventory |
| name = Examined bowl fragments
| caption = Splinters of the mysterious wooden bowl found in a cave in the Sejan peninsula. They ooze blood. They're of a type of wood that saturates itself with the fluids it comes in contact with. One the splinters has a mark of an unknown barrel manufacturer on them, suggesting that the bowl was made from a barrel.
| adats = 0
| krats = 0
| slot = Unequippable
}}
|}
The '''mysterious bowl''', also known as the '''wooden bowl''' or '''cursed bowl''' is an artefact found deep in the [[Sejan cave]] during [[Shyni]]'s adventure. The innocuous-looking thing is located in an otherwise empty room on a pedestal. The person who touches it gets possessed and starts hearing drums and having visions of walking through a sea of blood, with voices forcing them to kill and/or rape a person in close vicinity. The effect is only temporary and doesn't last long, but it can cause serious mental and physical harm. Those who try to fight against its influence will encounter an unknown, demon-like creature, who will demand them to obey the urges. In the end, '''Will 6''' is required to successfully resist the murderous temptations.
After the first possession, the bowl (or its splinters, if it was broken) seems to become inert and touching it will be uneventful. If turned into splinters, warm blood will ooze out of the remains.
There are two people in [[Sejan]] that can be asked about it and its effects - [[Miggpli]], who has no idea about it as his field of study is zoology, and [[the Witch]], who examines it and determines that it's made from a special kind of wood called [[Ballom]] that absorbs liquids it comes into contact with, getting stronger in the process. The bowl was apparently made from a barrel that used to hold blood or organs, possibly from a butchery (there's even a faint half of a stamp on it). It doesn't matter if the player gives the witch the entire bowl or just its splinters, as she breaks the intact bowl and returns '''examined bowl fragments''' to the player.
==Gallery==
<gallery>
Wooden_bowl.jpg|Close-up of the bowl
Sejan_cave_bowl.jpg|The pedestal room
Bowl_splinters.jpg|Turned into bloody splinters.
</gallery>
[[Category:Items]][[Category:Unequippable items]]
04x742kxsejbeqafpqfuu6dug24agkm
Mysterious bowl splinters
0
309
956
2018-10-18T17:18:47Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Mysterious bowl]]
956
wikitext
text/x-wiki
#REDIRECT [[Mysterious bowl]]
kxvnhdn0z9ozxehp8gkx84ajexqqmzp
Naigad
0
197
2053
1892
2020-10-31T14:53:16Z
HelloAnonMyOldFriend
30495429
2053
wikitext
text/x-wiki
{{InfoCharacter|
| image = Naigad_new.jpg
| caption = Naigad 'gone native', talking to the player.
| gender = Female
| species = Hesadonian
| bodytype = Serpent
| location = [[Sejan lake]]
| sexscenes = Yes, male players only
}}
[[Naigad]] is a character found at the [[Sejan lake]]. She's there looking for unknown treasure at the bottom of the lake for a powerful and even more unknown contractor in a mysterious and shady manner.
===First meeting===
When the player first arrives at the Sejan lake, the place seems quite deserted. If they choose to go for a swim, a shadowy creature approaches them during the swimming trip, and they can choose to swim away, wait for what it does, or attack it. No matter the choice, it turns out to be Naigad bored out of her mind, wanting to startle the player. After a quick introduction, she swims away, leaving the player alone on the beach.
===The treasure===
The player can meet Naigad again when visiting the lake during the day. At night, she's nowhere to be found. After some fruitless chit-chat, she notices that the player has five fingers on their hands. As it turns out, she's looking to open a chest at the bottom of the lake, and the mechanism on it requires a five-fingered hand, something quite rare with the world's known inhabitants. She then explains that she's brought a synthetic [[robot arm|arm]] with her, but it doesn't seem to be working. She offers the player payment (which is settled on before the job) for helping her retrieve the treasure at the bottom of the lake.
The player can either attempt to fix the arm or to use their own to open the chest. Repairing the robot arm requires '''Intelligence 6''' and correct decisions from the player. If the arm fries completely due to a mistake when fixing it, she is slightly annoyed by it but concludes that it wasn't a huge loss since it didn't work anyway. The other option requires the player to dive down to the lake bed and use their hand to open the chest. When manually opening the chest, it does actually open very easily. Naigad then hastily grabs the artefact that seems to be a stone circle of some kind and leaves the player with the chest. What she doesn't notice is that when the player places their palm in the lock mechanism, it gets stuck in it. If the player has '''Strength 8''', they can pull their hand free from the mechanism. Alternatively, if they have insufficient strength, the player loses consciousness but is saved by Naigad. After the job is done, the two separate with the promise of the negotiated reward for the player on their next encounter at the lake.
There are a number of possible payments the two can agree on, although in any case only one of these options can be chosen:
* Fixed payment of 2 or 3 [[adats]] and 200 [[krats]] (no skill check needed for the increase)
* The robotic arm
* A future favour from Naigad
* A kiss on the cheek (only with male player characters)
* Sex (only with male player characters with '''Charisma 8''')
* Nothing (the player helps for free)
After the transaction, Naigad leaves the area and can't be encountered anymore.
==The payment==
If the player convinces Naigad to settle with a carnal form of payment, they might have a tender moment together, instead of just a business transaction. If the player has the stats ('''Charisma 10''' or '''Charisma 8''' and '''Intelligence 8'''), and puts in the effort to warm her up first, they can engage in some foreplay with her, including some intense tongue kissing. However, Naigad's sizeable tongue may cause the player character to almost suffocate, causing him to lose consciousness in the middle of the kiss. The slightly embarrassing experience affects the two and makes Naigad to develop feelings towards the player. She leaves before making any further attachments, but it may affect a future encounter with her if they meet again.
==Gallery==
<gallery>
naigad_main.png|v1 version of the main sprite.
naigad_lake.jpg|In the water.
naigad_robot_arm.jpg|The nonfunctional robot arm.
sejan_chest.jpg|The chest at the bottom of the lake.
naigad_wakeup.jpg|Waking up after nearly drowning.
naigad_support.jpg|Having a moment together.
naigad_head.jpg|Close-up.
naigad_kiss.jpg|It was supposed to be just a kiss on the cheek.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]]
1ds2d4q9sd4hlxij3w887433yn87wbm
Nailed sock
0
253
707
2018-06-19T19:30:43Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sock tree]]
707
wikitext
text/x-wiki
#REDIRECT [[Sock tree]]
n6orkmruyocz7me1uz96fpoq1i0me36
Narb
0
236
1834
1634
2019-07-20T18:24:37Z
MilesVirnivis
30561230
1834
wikitext
text/x-wiki
[[File:Narb_narb.jpg|200px|thumb|right|A narb.]]
Narbs are a common vegetable grown underground, visually similar to radishes. They have a hard shell with soft, sticky insides and a taste that changes from bitter to very sweet. Both the taste and texture are described to be like cotton candy. They're usually cut up and prepared in a soup, but some prefer to eat them raw.
<gallery>
Shyni_garden.jpg|[[Shyni|Shyni's]] garden, full of narbs.
Shyni_narb.jpg|Shyni biting into a narb.
</gallery>
[[Category:World elements]]
py2aiudfihqy3rwdgqb0y4ei1lk2blt
Narbs
0
552
1469
2019-04-06T14:11:13Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Narb]]
1469
wikitext
text/x-wiki
#REDIRECT [[Narb]]
l3tif5fdegdcnl7eskf54zgmxf6d81l
Niird
0
195
2162
2160
2021-10-14T18:56:40Z
HelloAnonMyOldFriend
30495429
/* Player interactions */
2162
wikitext
text/x-wiki
{{Creature|
| image = Niird_main.jpg
| caption = Female (left) and male (right) Niirds. Males are slightly taller and very slightly tinted purple.
| bodytype = Bipedal worm
| danger = Non-lethal
| location = [[Sejan]] beaches
| sexscenes = Females on male players<br>Males on both player sexes
}}
[[Niird]]s are bipedal animals endemic to [[Sejan]]. They have a segmented, worm-like body with smooth digitigrade legs and no arms. They are usually found on beaches, pecking at sand and eating small animals. They are named after the sounds they make. They are very skittish and nimble creatures, preferring to run away from threats rather than to protect their territory. However, they will defend themselves if they are cornered by an aggressor.
===Player interactions===
[[File:Sejan_beach_encounters.jpg|250px|thumb|left|Locations where niirds can be encountered in Sejan.]]
Niirds can be encountered on Sejan's beaches in the upper half ("north") of the peninsula. The chance to encounter a given niird variant (male or female) is 1/30 (3.33 %) before defeating the [[Caenemung]] in the [[Sejan beach cave|beach cave]] or after it leaves, and 1/32 (3.13%) when the Caenemung is present in the beach area. The total chance to encounter a niird is double that, because the chances to encounter a male or a female niird are equal.
If the player wishes to access the explicit scenes involving niirds without any foreknowledge of the animal, they'll have to force matters after defeating them in combat. Due to the timid nature of the niirds, the player needs to sneak up on them or catch them after a chase in order to engage them in combat, otherwise they will run away. Niirds are not very tough opponents even to an unarmed player.
Sneaking up to a niird and wrangling it successfully requires the player character to have '''Agility 6''' and '''Strength 8''' respectively. Running after one of them with less than '''Endurance 8''' will fail, and they'll be able to evade the player.
Alternatively, the player can fool the niirds to engage in more consensual scenes with the right knowledge gained from [[Miggpli]]. By imitating their sounds, the player will appear as a fellow niird for the simple animals, and they will be able to approach them without problems.
The male player character have the choice to penetrate either niird anally after successfully fooling them into thinking he's just another niird. The creature will not like it, however, and will try to struggle and flee when they catch up to the player's intentions. The player character will need '''Strength 8''' to hold them down. If the player character lacks the strength to hold them still they will try to run away. The player can catch up to them with '''Endurance 8''', and make them succumb to the player's will after a fight, if they so choose.
==Gallery==
<gallery>
Groom.jpg|Up close and personal with a curious niird.
</gallery>
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Random creatures]]
dojmminv0qlcynsh3zt538gn72gc8uz
Nkaanmykiunsuns
0
74
2204
2022
2024-06-04T19:44:51Z
Mige
30504384
2204
wikitext
text/x-wiki
{{InfoCharacter|
| image = Nkaanmykiunsuns_main.jpg
| caption = At her tavern table.
| gender = Female
| species = Unknown
| bodytype = Humanoid
| location = [[The Shining Pearl]]
| sexscenes = Yes, both male<br>and female players
}}
'''Nkaanmykiunsuns''' is a mysterious stranger holding a table at [[the Shining Pearl]]. Not much is known about her; before meeting her, the player can only gather from [[Punflen]] that she is waiting for 'her sister' and that she's very particular about others pronouncing her name, which she showcases by chucking a knife or two at the hapless offender.
==Background==
{{BannerCharacterSpoiler}}
Nkaanmykiunsuns is an assassin who mostly focuses on killing warlocks and other potentially magically dangerous folk. She has come to [[Taodal]] for another [[The Witch|murder contract]], but she ''is'' waiting for someone else too, an unknown person apparently close to her romantically, and definitely not a family member like she claims to people who are curious about her.
She is skilled in a variety of areas that help her with her dirty job - the weak points on the bodies of her victims, sneaking, silent and quick ways to kill people, and the knowledge of poison, to mention a few. She is addicted to [[Kratenex]], a hallucinogenic drug she uses after each hitjob. It doesn't seem to affect her 'normal' behaviour negatively, but due to her only taking a shot after a job and not carrying or using it otherwise, her condition is, in a Pavlovian fashion, worsened by her body getting used to a shot of the drug only after killing someone.
She recalls one of her previous assassination jobs in a village of [[Haleum]], where a warlock she was supposed to murder instead died right in the middle of a dinner, probably from eating too much. Still needing to get his head as proof of his death, she claimed to know the local priest and arranged for the body to be towed away for 'burial'. While she was carting the corpse through the village, the body suddenly exploded into tendrils, gluing people and corpses together into a large ball of flesh before it set off to possibly absorb the rest of the town as well. Nkaanmykiunsuns rallied the surviving villagers, and they managed to slow the monstrosity down and destroy it with fire. She cites this event to be the reason why she focuses on assassinating witches and warlocks as she sees them as ticking bombs.
==Player interactions==
The first interaction with the player happens during their talk with Punflen. Upon first asking about Nkaanmykiunsuns and subsequently mispronouncing her name, she throws a [[bread knife|knife]] at the wall right next to Punflen's head (taking this knife has no effect on her scenes). With '''Will 6''' or above, the player can then tease her more by deliberately mispronouncing her name again and get another, more expensive [[liquen dagger|dagger]] thrown at them. Depending on their '''Agility''' level, they can catch it (and also keep it), slap it away, or get their hand stabbed cleanly through.
After hearing Punflen's perspective of her, Nkaanmykiunsuns can be approached directly at her table. She will ask the player to return the second knife, if they have it. They can give it to her for free, for 2 or 4 [[adats]], or for a kiss. They can also keep it. Upon asking her if she'd stab them if they were to mispronounce her name in front of her, she answers by pouring a vial of poison into a cup and offering it to the player. She doesn't expect the player to actually drink it, but with '''Will 8''' or above, they can do so, causing her some distress and force her to quickly administer an antidote. If the player drank the poison, she buys them a [[ver blood|drink]] as an apology.
The player can then ask her questions. They have two opportunities (both with an '''Intelligence 8''' check) to pique Nkaanmykiunsuns's interest and make her believe that they really are from out of town. When that happens, upon asking who she's actually waiting for, she doesn't lie about waiting for her 'sister' but rather, eventually, tells the player she does intend to murder someone; not a villager, though. The player can accompany her to the mission right away, put it on hold, or decline it outright.
===The hitjob===
As the evening falls, Nkaanmykiunsuns and the player leave the village and set out towards their target, who turns out to be none other than the Witch. If the player stays silent about their familiarity with the to-be victim, they're given a small gadget and instructed to keep watch for anything unusual – in case of something happening, they're to press the button to alarm Nkaanmykiunsuns. The job is completed as planned, and the player can look in Nkaanmykiunsuns's bag to confirm the Witch's death by witnessing her lifeless severed head.
If the player confesses that they know the Witch but don't try to prevent Nkaanmykiunsuns from killing her, they're either hogtied with ropes to a tree and, after the murder, are released with the same ending as above, or a combat sequence ensues; if the player loses, they're hogtied, and if they win, they make watch like above.
If the player decides to not let Nkaanmykiunsuns do her hitjob, they engage in combat. If the player loses, they're hogtied like before, but with the option to try and break the ties. This requires '''Strength 10''' and '''Will 6''' to be successful. The player then runs up to the hut and interrupts Nkaanmykiunsuns, and she escapes after being tossed out by the Witch. The Witch then begins quickly gathering her things in the same way she would when the player announces Nkaanmykiunsuns's attempt to kill her in the outcome where she's unaware of the attempt at her life (see below). If the player doesn't manage to break the ropes, Nkaanmykiunsuns releases them after the deed, but quickly disappears into the forest, never to be seen again.
If the player wins in combat against Nkaanmykiunsuns, there are several things they can do with her, including rape. They can let Nkaanmykiunsuns go under the condition that she doesn't attempt to kill the Witch again. The player can also decide to kill her with her own knife. After the first two stabs at her throat, if the player has second thoughts, they can help her, and she survives. If the player doesn't stop the assault, even if they do try to help her afterwards, she dies, wanting to say her last goodbyes to [[Ean]]. The player can then loot her dead body and/or bury her.
If the job is successful, the house gets enveloped in fire and burns to the ground. Unless the player was trying to defend the Witch, Nkaanmykiunsuns accompanies them back to Taodal where they part ways.
===The aftermath===
{| class="info_container"
|-
|{{InfoInventory |
| name = Wooden mallet
| caption = A wooden mallet.
| adats = 1
| krats = 0
| slot = Unequippable
}}
{{InfoInventory |
| name = Large nail
| caption = A large heavy duty iron nail.
| adats = 0
| krats = 10
| slot = Unequippable
}}
|}
When meeting Nkaanmykiunsuns in the tavern after the 'walk to the woods', the player finds her with a very different attitude compared to her first encounter. She confesses to the player that her psycho knife-throwing girl manners were just a façade to keep people (mainly Punflen) away from her. She explains why she focuses on killing witches and recalls her story regarding Haelum (see above). After recounting her tale, when the player tries to leave, she stops them. If the player isn't interested, they can just leave (after which Nkaanmykiunsuns leaves Taodal without telling them), or, if they have '''Charisma 6''', they can sit back down and pry answers from her. She will ask the player if they want to cuddle with her, therapeutically. They can decline (same result as just leaving) or follow her to her room.
Here, they comfort each other, possibly in explicit ways. Afterwards, Nkaanmykiunsuns brings up another thing. She has a shot of Kratenex that she's willing to share with the player. The player can agree, getting a vivid, colorful trip, or they can decline, either watching over Nkaanmykiunsuns while sober or flat out leaving. After the drug trip and a good night of sleep, Nkaanmykiunsuns leaves Taodal, but not before telling the player where to find her - in the village of Haelum, the one from her story.
If the hitjob goes badly for the two, and she is still alive, Nkaanmykiunsuns may pay a visit to the sleeping PC at the market's communal quarters. Upon waking up, the player may find her signature tools of the trade, the wooden mallet and a long nail next to them. The assassin herself can't be found anywhere nearby, and the Witch seems to be safe from her for the foreseeable future.
==Trivia==
* She was born with the [[split symmetry syndrome]] due to which she has a deep, symmetrical, vertical ridge across her entire body in addition to several duplicate organs.
* Her cranial horns (or antennae) seem to be a major erogenous zone for her, which she's not aware of until the player possibly discovers that.
* She prefers [[rolli]] over meirolli.
==Gallery==
<gallery>
Nkaanmykiunsuns_stare.jpg|Looking at the player from the darkness.
Nkaanmykiunsuns_stab.jpg|If the player's agility is low, annoying her is a bad idea.
Nkaanmykiunsuns_full.jpg|In her full attire.
Nkaanmykiunsuns_interrupted.jpg|Caught red-handed while doing her dark business.
Nkaanmykiunsuns_nude.jpg|Out of her clothes. The split symmetry syndrome can be seen across her entire body. Note her split tail.
Nkaanmykiunsuns_bed.jpg|In bed.
nkaanmykiunsuns_kiss.jpg|Kissing the player.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
mp6324u5qy2k7i2igikr5b2kohbe932
Noidu
0
78
1945
1944
2019-08-20T16:18:44Z
MilesVirnivis
30561230
1945
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoCharacter|
| image = Noidu_main.jpg
| caption = At his table.
| gender = Male
| species = Dmovon
| bodytype = Muscular gastropod-like biped
| location = [[The Shining Pearl]]
| sexscenes = Yes, both male<br>and female players
}}
{{InfoInventory|
| name = Noidu's keys
| caption = Keys taken from Noidu.
| adats = 0
| krats = 0
| slot = Unequippable
}}
|}
Noidu is one of patrons at [[the Shining Pearl]]. Even though he has been lounging about the tavern for some time by the time of the player's appearance in [[Taodal]], not much is known about him by the other patrons. According to [[Punflen]], he's got a lot of [[krats]], only spending them on drinks, meals and occasionally willing girls for more private activities. In actuality, he is a successful bounty hunter. He claims he doesn't remember why he initially came to Taodal, but he speculates that it's most likely that he was after a bounty, but his brain-wired cybernetics were hacked somehow at some point. He is stuck in a dormant zombie-like state until the player resets the cybernetics.
==Player interactions==
[[File:Noidu_cyber.jpg|200px|thumb|left|Beyond the covering plate.]] When the player first approaches him, he seems to be completely ignoring them. This turns out to not be something deeper than just a cold shoulder to a stranger, as even when he's invited for sex, he acts more or less like a zombie. Something of interest to the player are the cybernetics on his arm, noticeable with '''Intelligence 6'''. The top case panel on his cybernetics can be unlocked using a key found on him - acquired either with '''Agility 8''' right in the main dining hall or from his belongings after inviting him for sex. The keys can actually be looted either before or after the act, and the player doesn't have to actually sleep with him to get them.
After opening the panel, the player can find several components, one of which is sending out a distress message. To help Noidu, the player needs to first remove the ''red flashing component'', use the ''port key'' on it, push the ''reset button'' and then ''resocket the component'' again. After doing the afromentioned sequence correctly, Noidu wakes up. He's very confused of his surroundings as he has no idea what happened to lead him to Taodal in the first place. His cybernetic logs are wiped, and he is mildly suspicious of the player for being involved in his condition. He's ultimately thankful for the help, though.
With his brain fixed, you can then ask him questions about himself and his work. Alternatively you can ask him for sex as well. Noidu is very blunt about it, and he is down for it whenever with whoever, but he is not known for being very gentle while doing it. If the player has had sex with him prior to resetting him, he remembers the act and even asks the player for a re-enactment.
==Details==
The cybernetics he has, which are implanted in his arm and connected to his brain, are mostly used for weapons. His weapon of choice is a 'Preyor pike' that creates a sheath of energy around it. He mostly uses it for intimidation, as the sound of it activating is usually enough for his targets to surrender. His augmentations also can work as a possible interface with computer systems.
Even though Noidu appears quiet and somewhat harsh in his behaviour, he doesn't seem to be of lower intellect, as seen when the player asks him about his species, which he prefers to refer to as "shape":<br>
''"Are we not all the same outside our morphology? We speak, think, laugh and cry all the same. If our biology is the only thing that separates us, wouldn't it be gentler to call it a 'shape'? Even if our shapes do affect our minds, we should still show the same compassion and understanding we show to everybody else. If it means keeping up an illusory parity, I am fine with it."''
==Gallery==
<gallery>
Noidu_sketch.jpg|As seen in Punflen's dialogue.
noidu_room.jpg|In his tavern room.
noidu_bed.jpg|Post-fun pillow talk.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
9ijf241wob0x66yct9662ghq169w2lo
Noidu's keys
0
612
1965
1916
2019-08-21T15:50:29Z
MilesVirnivis
30561230
1965
wikitext
text/x-wiki
#REDIRECT [[Noidu]]
[[Category:Items]][[Category:Unequippable items]]
6cujv77zykr0xfl6z1dm1x0w3p3cdi9
Noih
0
303
1715
1661
2019-07-14T01:30:44Z
HelloAnonMyOldFriend
30495429
1715
wikitext
text/x-wiki
[[File:Noih_main.jpg|400px|thumb|right|Current map of Noih.]]
Noih (Also known as '''Lumborkem''', from the two sub-continents Lumbor and Kem) is the large continent Teraurge takes place in. Its shape is reminiscent of a bird cadaver, complete with wings (one of them containing a large hole, similar to a bullet wound) and a skull-shaped mountain range. In addition, there are various incredibly large skeletons of strange creatures scattered around it. Currently, only a small fraction of it, the [[Sejan]] peninsula and an island near the peninsula, are accessible to the player. There are many different climates and biomes in Noih, ranging from freezing mountains to dry deserts and from plains of toxic mud to an unknown and dangerous-looking growth.
==Known locations==
* [[Sejan]]
** [[Taodal]]
* [[Nyr]]
** [[Taskenean]]
* [[The Muds]]
** [[Rynsu]] (commonly referred to as Mudcity)
** [[Paradise Pillars]]
** [[Spiralli]] (might not be a part of the Muds)
* [[The Rivers]]
** [[Haleum]]
** [[The Horns]]
** [[Kinagas]]
* (unnamed southern wasteland)
** [[Shiroo]]
==Gallery==
<gallery>
Noih_info.jpg|Current map with rough political borders and notes
Noih_v1.jpg|The version used in v1.
Noih_first.jpg|The first known version of Noih.
</gallery>
[[Category:Locations]]
bgg3l6ogu7vyksi7hswxm0zqvcbtgq9
Null stone
0
331
985
2018-10-18T20:45:15Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Red Forest null stone]]
985
wikitext
text/x-wiki
#REDIRECT [[Red Forest null stone]]
raffm1abs1tx0vr2zoxiq7qsd6iceb7
Obassinian Black
0
186
469
2018-04-13T22:54:59Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Drinks]]
469
wikitext
text/x-wiki
#REDIRECT [[Drinks]]
fvjh8a51zi7y0l6voujdhu0usz3kcvn
Obassinian Blue
0
200
543
2018-06-13T19:50:40Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Bykaas]]
543
wikitext
text/x-wiki
#REDIRECT [[Bykaas]]
m95kv5sthjaxurmdn2haa707vnr30eq
Odd lock box
0
605
1964
1919
2019-08-21T15:49:30Z
MilesVirnivis
30561230
1964
wikitext
text/x-wiki
#REDIRECT [[Red Forest nook]]
[[Category:Items]][[Category:Unequippable items]]
65bjh4roa1v4kll2h5nsl604nn01dlw
Oiai
0
354
2144
1664
2021-09-22T19:25:28Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]].
2144
wikitext
text/x-wiki
Oiai is a board game played with wooden pieces. [[Miggpli]] tries to silently teach it to the player during their [[Cuoxur]] observation without much success. It's unknown how the game plays or even looks like besides the fact that the figures interact with each other in some way.
[[Category:World elements]][[Category:Culture]]
4pwrnv91kw2pe0p6z4csok7csr7qxvj
Oknosis
0
556
1665
1645
2019-07-10T21:15:18Z
HelloAnonMyOldFriend
30495429
1665
wikitext
text/x-wiki
{{BannerUnreleased}}
'''Oknosis''' is a massive ship that travels around [[Noih]] and will be a future temporary hub to transport the player to [[the Muds]].
The ship is powered by a large reactor that's mostly unknown in its function. The engine runs too hot to safely examine or do maintenance on it, and it also never stops running. As a result, the ship itself never stops either.<br>
The reactor uses two sets of water to function: ''Cooling water'' which propels the ship and which later leaves its systems through the three coolant towers on the center top of the ship, and ''reaction water'' that's consumed during the reactor's cycle.
The metallic body of the ship (that's divided into large, uneven rectangular plates) is littered with wooden buildings with canvas roofs, giving the vessel a unique two-tone colour scheme.
Other ships can be pulled by Oknosis with ropes.
[[Category:Locations]][[Category:World elements]]
7c8ezm5fztcij2tb2dhvfu2yvrctftx
Pickaxe
0
519
1646
1383
2019-07-10T09:14:36Z
MilesVirnivis
30561230
1646
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Pickaxe
| image = weapon_pickaxe.png
| caption = A heavy pickaxe meant for breaking rock.
| adats = 3
| krats = 0
| slot = Main hand
| attacks = 2x pickaxe strike
}}
{{InfoCards|
| name = Pickaxe strike
| caption = N/A
| type = Weapon attack
| cost = STR 4
| damage = Pierce 7
}}
|}
A typical pickaxe that can be bought from [[Tornoth]] in his [[Tornoth's smithy|smithy]].
Outside of combat, it can be used to gather some of the strange metallic substance from the core of the [[stone pillar]].
[[Category:Items]][[Category:Weapons]]
r09hgfez58i5n81z7bm4clefdp0wluj
Poh-ack
0
88
2228
2227
2024-08-12T02:18:36Z
86.49.227.179
Sulie link
2228
wikitext
text/x-wiki
{{Creature|
| image = Poh-ack_main.jpg
| caption = Comparison between male and female specimens.
| bodytype = Dark purple, scythe-armed monoped
| danger = Non-lethal
| location = [[Sejan]] forests
| sexscenes = Females on male players<br>Males on both player sexes
}}
[[Poh-acks]] are a species of wild slithering animals that aren't native to [[Sejan]]. How and when they first appeared there is unknown. Sejan's poh-acks have evolved to be different from the population that resides in their native habitat in that they're much smaller, as normally they're almost twice as big and much more dangerous.
They are hostile towards anyone and anything that gets too close to them or their underground lairs. When detecting an intruder, they'll try to intimidate them by spreading their scythes and hissing until they leave. They will attack a foolhardy wanderer if they are provoked enough, though. Poh-acks are not a significant threat, and once they deem their attacker to be weakened enough, they lose interest in them and retreat. On the other hand, if they are defeated, they become extremely docile and submissive, to the point of being paralysed. This behaviour is known, and it is pointed out by [[Miggpli]] in relation to barbaric tribes fighting against poh-acks in adulthood rites of passage, followed by them mating with the pacified, harmless creatures.
==Player interactions==
[[File:Sejan_forest_encounters.JPG|250px|thumb|left|Locations where poh-acks can be encountered in Sejan.]]
Poh-acks are found only in thick Sejan forest, visible on the game map as the darker area between [[Witch's house]] and [[Sejan pond|the pond]]. They can only be encountered during the day. The chance to encounter a poh-ack varies whether or not the player has collected all [[rusty spearhead]]s and if Miggpli's quest for tagging [[cuoxur]]s is active, as shown in the table below. The table shows chances to encounter a given poh-ack variant (male or female). The chance to encounter ''any'' poh-ack is double that seen here.
{| class="tutable" style="width:25%"
|-
| rowspan="2" colspan="2" style="background-color: #281c1c"|
! colspan="2" style="text-align:center; vertical-align:bottom;" | Cuoxur quest
|-
| style="text-align:center;" | ''Inactive''
| style="text-align:center;" | ''Active''
|- style="text-align:right;"
! rowspan="2" style="vertical-align:middle; width:15%" | Spearheads
| style="width:10%" | ''Collected''
| style="text-align:center;" | 1/34 or 2.94 %
| style="text-align:center;" | 1/40 or 2.5 %
|- style="text-align:right;"
| ''Uncollected''
| style="text-align:center;" | 1/39 or 2.56 %
| style="text-align:center;" | 1/45 or 2.22 %
|}
Poh-acks are moderately tough opponents for the player due to their high stats, likely requiring the player to be armed to be able to defeat them.
If the player's '''Will''' level is minimal, defeating them in a fight without foreknowledge of their behaviour is going to be fruitless to the player, since the player character will be too averted by their dangerous appearance to approach them for inspection. In order to access their scenes, the player will need to talk to Miggpli or [[Sulie]] about the poh-acks.
{{Navbox Sejan}}
[[Category:Creatures]][[Category:Sejan creatures]][[Category:Random creatures]]
gmxrgu5pzrdy4tpbi3cz7evylw9kvg9
Preron
0
439
2132
1197
2021-09-22T19:13:39Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2132
wikitext
text/x-wiki
{{BannerUnreleased}}
'''Preron''' is a metallic substance mined from mountains and large rocks. It is found in spider web-like deposits.
Preron's main use is the creation of Preron slabs. Preron is first melted down and cast into a slab, the casting is then measured and sawed in two equal pieces. The separated slabs inhibit a phenomenon where they remotely transmit their vibrations between each other. If the slabs ever touch after separation, they will self-destruct in a violent feedback loop.
The slabs' ability to transmit the vibrations is based on the distance between the two and the size of the slabs. If two pieces are made in different sizes, they will send the same energy in the vibrations between each other, but the pattern becomes different between the two slabs.
==Applications==
Preron slabs can be used to remotely transfer kinetic energy. For instance, one slab could be vibrated, causing the other one to also vibrate and power machinery, eg. a digger.
It is also possible to create handheld devices that can be used to communicate with someone if a small slab is attached to a delicate mechanical vibration enhancer to produce sound from the slab's vibration. These small devices would have short range. Colossal slabs are also forged to create long distance communication devices for towns and nations.<br>
''Simply put:'' Preron slab communicators are essentially fixed two point radios that have longer range based on their size.
It would theoretically be possible to encode multiple streams of frequencies in a single stream. This is what modern cell networks use to transmit multiple calls at once, dividing their available frequency ranges into blocks and interpreting those as whole spectrums at an acceptable loss of quality. However, it would require very sophisticated computers which are not available.
[[Category:World elements]][[Category:Materials]]
su5om1fjm3v0tzlpum3w4onovamfmyi
Punflen
0
82
1958
1671
2019-08-20T18:10:57Z
MilesVirnivis
30561230
1958
wikitext
text/x-wiki
{{InfoCharacter|
| image = Punflen_main.jpg
| caption = At the tavern table.
| gender = Male
| species = Lisserian
| bodytype = Insectoid humanoid
| location = [[The Shining Pearl]]
| sexscenes = No
}}
'''Punflen''' is one of patrons at [[the Shining Pearl]]. He initiates a conversation with the player when they start looking around the tavern, as he jokingly asks if the player is planning to start a brawl. He is the source of the introduction and the initial impression on some of the other patrons of the tavern. He can also tell the player about [[the Muds]], and, for a price, reveal the secret of [[Obassinian Blue]].
If the player had sex with [[Subni]] with a positive outcome, she leaves a letter at Punflen to give it to the player. He cannot contain himself with this information and will sling snide comments at the player about their relationship. The player can assault him to curb his attitude, the result of which depends on the '''Strength''' of the player.
==Gallery==
<gallery>
headache.jpg|Ow.
knocked_out.jpg|Lights out.
subni_note.jpg|The note that Subni leaves for the player after their tryst.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
3f1kj3368jdcnjpxivmt7eooya80b61
Randticks
0
602
1968
1896
2019-08-21T15:53:07Z
MilesVirnivis
30561230
1968
wikitext
text/x-wiki
#REDIRECT [[Bag of Randticks]]
[[Category:World elements]]
5y7fxbjx7hcwlpxtroduhvrt2r1ou9i
Red Forest
0
287
1672
1649
2019-07-10T21:27:36Z
HelloAnonMyOldFriend
30495429
1672
wikitext
text/x-wiki
[[File:Red_forest_main.jpg|300px|thumb|right|The red forest is very red.]]
[[File:Red_forest_night.jpg|300px|thumb|right|And it even glows at night!]]
'''Red Forest''' is an area on an unnamed island north-west of Sejan where the trees are covered in a seemingly unique red, glowing fungus. Besides several curiosities found in it, like the [[null stone]] and the [[story stone]], there's not much to be seen in the forest. The [[kwumui]] seem to be the only inhabitants of the area. The player can either visit the island with [[Shyni]] or on their own with her [[hidden boat]] once they know its location.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
ay15fgjo3bjmc95dtrdnh8jqf8rsoja
Red Forest nook
0
404
1921
1920
2019-08-17T14:00:36Z
MilesVirnivis
30561230
1921
wikitext
text/x-wiki
{| class="info_container"
|-
|[[File:Redforest_nook.jpg|300px|thumb|right|The shaded nook in the evening]]
|-
|[[File:Map_redforest_nook.jpg|250px|thumb|right|Location on the map.]]
{{InfoInventory|
| name = Odd lock box
| caption = A strongbox you found in the red forest under a rusted cleaver. Very hard to open.
| adats = 2
| krats = 0
| slot = Unequippable
}}
|}
A nook of interest on the [[Red Forest]] island can be found on the north-eastern end of the beach that surrounds it. It's a small beach surrounded from several sides by a tall cliff. The player can find and loot a strange metal box and a [[rusty cleaver]] there. The box is rusted and locked, and it can't be currently opened by the player.
==Gallery==
<gallery>
Redforest_nook_loot.jpg|The mysterious box and the cleaver.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
gtruu59oa3oox5ttrlinzoefe3h0uhf
Red Forest null stone
0
321
1662
1643
2019-07-10T21:09:30Z
HelloAnonMyOldFriend
30495429
1662
wikitext
text/x-wiki
[[File:Redforest_null_stone.jpg|300px|thumb|right|The stone itself. The picture contains mainland Sejan trees and is to be fixed in later versions.]]
The null stone is a rock found in the [[Red Forest]], where it is partially stuck in the ground. Whatever its original form was, it now seems to be damaged, with some unknown glowing blue matter exposed from its insides. It can only be found when it is shown to the player by [[Shyni]] during their red island camping trip. The player can then return to it later, if they choose to visit the island again.
The stone seems to be quite resilient, and it cannot be chipped in any way by just hands or tools. It seems to have a curious ability to dispel the effects of [[the Understanding]] in a close radius. Its influence renders people of different species unable to understand each other. For instance, Shyni's voice turns into random growls and whines as she tries to talk to the player. The effect disappears quickly when moving away from the stone, and it is unnoticeable by someone approaching it alone, as one always understands themselves. The purpose and the origins of the rock are unknown.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
tm6xhe9w94ex66k8toh2tmlywyliiu5
Red Forest sea pool
0
508
1841
1840
2019-07-20T19:12:25Z
MilesVirnivis
30561230
1841
wikitext
text/x-wiki
[[File:redforest_sea_pool.jpg|300px|thumb|right|It's just a calm little pool, right?]]
[[File:map_redforest_sea_pool.jpg|250px|thumb|right|Location on the map.]]
A curious '''sea pool''' can be found at the north-eastern coast of the [[Red Forest]] island. When approaching it, the player can either look around it or enter the pool itself. Looking around the pool yields the player 65 [[krats]]. Choosing to jump into the pool is not as fortunate of a decision.
The pool has a large hole in the middle through which geysers shoot up in the air, and the pool gets drained into the ocean below at intervals. This is exactly what happens when the player decides to enter the pit: a geyser of water blasts through the sink (possibly knocking the player away), fills the pool with water that then flows back towards the hole, pulling the player with it.
With '''Agility 8''', the player can run away from the impending doom and get back to safety unscathed. If that fails, the player gets stuck in the pit and tries to hold on to a jutting piece of rock with a '''Strength 8''' check. If successful, the player perseveres the current until it eventually eases up; if not, the player is swept through the hole down into the cold ocean. Here, the last stat check happens, with '''Endurance 6''', the player is able to swim back to the shore through the rough waters. If they fail that too, they eventually lose consciousness and wake up on the beach in the morning, shaken but alive.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
i53n13uzo0nmrl6iv0s5oxlmxkqnwli
Red Forest stone pillar
0
514
1675
1652
2019-07-10T21:33:03Z
HelloAnonMyOldFriend
30495429
1675
wikitext
text/x-wiki
{| class="info_container"
|-
|[[File:redforest_stone_pillar.jpg|300px|thumb|right|The most interesting pillar in all of Noih.]]
{{InfoInventory|
| name = Sejan stone pillar metal
| caption = A heavy clump of metal taken from a metallic core of a seemingly natural stone pillar in the Sejan peninsula. The metal is warm to the touch.
| adats = 2
| krats = 0
| slot = Unequippable
}}
|}
A '''stone pillar''', which can be found in the south-east of the [[Red Forest]] island, is a tall, damaged structure sticking out of the ground. One side of it has a large hole in it, revealing a core made out of an unknown metallic material.
The pillar itself looks unpolished and rough, but a closer inspection may reveal what looks like old, weathered carvings. There is no grass or other vegetation in its near vicinity, and there are small chunks of it strewn around. The core of the pillar is solid and unmarred metal-like material. Its anomalous properties include it being slightly warm to the touch and it showing no signs of corrosion, even after being exposed to rain and other natural elements for who knows how long. Holding on to a piece of it inflicts a mild tickling sensation on the hand.
It is possible to chip away a bit of the core with a [[pickaxe]]. The player can also (unsuccessfully) attempt to tear some of the metal with their bare hands.
[[File:map_redforest_stone_pillar.jpg|250px|thumb|left|Location on the map.]]
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
2qv51eq68wj36kgp0f6vqkmbjfoppdb
Red Forest story stone
0
319
2001
1676
2020-01-21T14:34:02Z
216.87.207.12
/* The story */
2001
wikitext
text/x-wiki
[[File:Redforest_story_stone.jpg|300px|thumb|right|The stone itself. The picture contains mainland Sejan trees and is to be fixed in later versions.]]
[[File:Map_redforest_story_stone.jpg|250px|thumb|right|Location on the map.]]
A weathered '''stone''' with a curious symbol carved into it can found in the southern part of the [[Red Forest]] island. It can either be encountered by the player themselves, or it can be shown to the player by [[Shyni]] during their camping trip to the island. A simple-looking rune is carved on it, but the symbol actually carries a full story that unfolds by 'reading' it. Shyni sees it as an evidence for [[the Understanding]].
==The story==
Fisherman and his wife lived on these shores. Uncounted days had bonded them with deep love. As strong as the fisherman's wife's trust for him was, she still always worried to see him leave for the sea, for the sea was harsh. The fisherman left for the sea, one day after another and always came back. The wife accepted the mistress sea as his second love.
Their love was not without grief, as they could not conceive a child, not matter how many days they had spent loving each other in their home. One day when the husband was absent, on the sea, the wife was confronted by the sea queen. She told her not to worry, as she was to give her a child but the fisherman must abandon the sea, she offered. The sea queen returned to the waters and the wife rushed to tell her husband of her offer. The fisherman accepted her offer with a smile on his face, vowing to leave the sea alone.
The sea queen entered their home and fisherman took her in their bed. Every day she returned to be bedded, until one day she returns with a round belly. Wife and the husband shower her with love and praise. She stays with them until the child is born. The fisherman's wife holds the child in her arms knowing he would never have her eyes but would always be filled by her love. The fisherman never returns to the sea.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
co6321e082nqdxaas6c3jiy4n9oj3q2
Refitted Sejan helmet
0
523
1388
2019-03-31T10:51:13Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Ancient Sejan helmet]]
1388
wikitext
text/x-wiki
#REDIRECT [[Ancient Sejan helmet]]
dijrlxf2bshdeoyndld101lx3f8dprw
Robot arm
0
394
1842
1677
2019-07-20T19:39:17Z
MilesVirnivis
30561230
1842
wikitext
text/x-wiki
{{InfoInventory|
| name = Robot arm
| caption = An old-looking and banged up robot arm. It's strangely human arm-shaped, with five fingers. The material is soft but reinforced by an underlying skeleton.
| adats = 4
| krats = 0
| slot = Unequippable
}}
Fairly advanced cybernetics exist in [[Noih]], although they are quite rare and expensive.
One piece of such technology is a '''robotic right arm''' that can be bargained for by the player when helping [[Naigad]] with some literal wet work. Even though Naigad bought the arm for a specific purpose, it's got broken by the time it is supposed to be used. The player can either leave it alone, fix it, or fry it trying to fix it. To its credit, if it is successfully fixed, it does its job without a hitch.
If chosen as payment by the player, it can be given to [[Taulsol]] after the player gets intimate with him. However, since he's missing a left arm, and the prosthetic is in the shape of a right arm, it looks a little silly on him. He doesn't mind at all, though.
==Technology==
The arm uses something called [[biomuh]] to connect the cybernetics to the patient's nerve system, bones and muscle tissue by growing tendrils between them and the electronics. It allows the person to feel the arm and to control it naturally.
The quick procedure to attach it is to wet the soft end, poke holes into the flesh where the arm is to be attached, press them together, and turn the device on. It takes some time to attach itself, and the patient may experience some tickling sensations. Once that passes, the arm is ready and fully functional.
==Gallery==
<gallery>
Naigad_robot_arm.jpg|Naigad's robot arm.
Taulsol_arm.jpg|The same arm, attached to Taulsol.
</gallery>
[[Category:Items]][[Category:Unequippable items]]
rkgq8yewkk2j73irszewznilh5wv051
Roll of rope
0
240
1844
1678
2019-07-20T19:41:57Z
MilesVirnivis
30561230
1844
wikitext
text/x-wiki
{{InfoInventory|
| name = Roll of rope
| caption = A reasonably long rope made out of sinuous fibers.
| adats = 2
| krats = 0
| slot = Unequippable
}}
A '''rope''' can be useful to the player in all sorts of situations. Two rolls of it can be bought from [[Tornoth]] in his [[Tornoth's smithy|smithy]].
Current use cases:
* It is required to buy one roll to go to the [[Sejan cave]] adventure with [[Shyni]]. (Don't buy the roll before being asked to by her, she covers half of its cost.) It's not removed from the player's inventory. Note that if the player has already spent a rope when exploring the Sejan caves by themselves, buying a new rope is not necessary.
* If the player wishes to go spelunking the Sejan cave alone, one roll is spent to get them down deeper into the caves. The roll is spent permanently in this case, but the player can return to the deep caves at any time.
* One roll of rope can be used to prevent [[Caenemung]] from fleeing back into the sea after being defeated in combat. This can only be successful with '''Agility 6''' and '''Strength 10'''. If the player's attempt is unsuccessful due to their low agility, the rope is kept. If it is unsuccessful due to the player's low strength, the rope is lost.
* After clearing the thorny bush from out of the way, the player can rappel down the [[abandoned well]] to see if little Timmy fell down it after all. Two ropes are needed to get a combined rope long enough to reach the bottom of the well. The player loses neither of the ropes even after it collapses.
* When ambushed by the earth itself at the northern part of Sejan, the player can use a rope to quickly get away from the crumbling [[sinkhole]]. They will need '''Agility 8''' to properly use the rope in a hurry. It is not lost in this event.
[[Category:Items]][[Category:Unequippable items]]
qbdgv61crtxgjcdk1loyg65pjd7f1lu
Rolli
0
184
467
2018-04-13T22:54:35Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Drinks]]
467
wikitext
text/x-wiki
#REDIRECT [[Drinks]]
fvjh8a51zi7y0l6voujdhu0usz3kcvn
Rope
0
559
1498
2019-04-07T13:39:29Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Roll of rope]]
1498
wikitext
text/x-wiki
#REDIRECT [[Roll of rope]]
qvn1ikmt2wriis8d24iswvw9cdnixrb
Rusted cleaver
0
405
1845
1679
2019-07-20T19:47:48Z
MilesVirnivis
30561230
1845
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Rusted cleaver
| image = weapon_rusted_cleaver.png
| caption = A rusted, heavy cleaver. The edge is so worn it has become serrated.
| adats = 2
| krats = 0
| slot = Mainhand
| attacks = 2x rusty cleave
}}
{{InfoCards
| name = Rusty stab
| caption = The serrated and rusted blade of the heavy cleaver still causes damage.
| type = Weapon attack
| cost = STR 4
| damage = Impact 4<br>Slash 2<br>Pierce 2
}}
|}
An old, rusted cleaver can be found in the [[Red Forest nook]] alongside a mysterious, unopenable [[Odd lock box|box]]. Currently, it is one of the most effective weapons available to the player, regardless of their statline.
[[Category:Items]][[Category:Weapons]]
5cm4nln113gn60it1kznwa43a80336y
Rusted metal bar
0
531
1680
1403
2019-07-11T11:15:27Z
MilesVirnivis
30561230
1680
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Rusted metal bar
| image = weapon_rusted_metal_bar.png
| caption = A long piece of rusted metal.
| adats = 0
| krats = 1
| slot = Two-handed
| attacks = 2x club smash
}}
{{InfoCards|
| name = Club smash
| caption = N/A
| type = Weapon attack
| cost = AGI 2<br>STR 2
| damage = Impact 3
}}
|}
A total of four of metal '''bars''', which are some of the remnants of an old [[broken cage]], can be obtained by the player. One of the bars requires a '''Strength 8''' check to pry free from the cage, while the rest of the loose bars can be found nearby by the player with a '''Intelligence 6''' check.
[[Category:Items]][[Category:Weapons]]
056bfvy6yk4dmsjp1ct6bkbcxrpslxo
Rusted spearhead
0
160
1877
1846
2019-07-24T18:07:18Z
MilesVirnivis
30561230
1877
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Rusted spearhead
| image = weapon_rusted_spearhead.png
| caption = The surface of this misshapen piece of metal is pocked with rust, and it's extremely uncomfortable to hold.
| adats = 1
| krats = 0
| slot = Sidearm
| attacks = 2x rusty stab
}}
{{InfoCards
| name = Rusty stab
| type = Weapon attack
| cost = STR 3<br>AGI 3
| damage = Pierce 2
}}
|}
All across [[Sejan]], ancient rusty spearheads wait for unsuspecting people to step on them. Nobody in [[Taodal]] seems to know about the ancient nation or army they've come from. The only practical use the people of the peninsula have found for them is reforging them into [[box of nails|nails]]. For the player, the rusted spearhead serves as a rather ineffective weapon, an easy source of some [[krats]], and a real pain in the foot.
In total, the player can find six spearheads, after which no more encounters with them are triggered. You can choose whether or not you want to pick one up when you happen to find one. However, the latter option does not increase the number of encounters, which means that you'll receive a smaller total amount of them if you skip picking one up. Thus ignoring a spearhead if you step on one is not recommended.
==Gallery==
<gallery>
rusty_spearhead.jpg|These will teach you to look where you step.
</gallery>
[[Category:Items]][[Category:Weapons]]
lo0xxd2yzc3vgxclrzhbl2579pg53ge
Rusty cleaver
0
406
1121
2018-10-21T17:46:10Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Rusted cleaver]]
1121
wikitext
text/x-wiki
#REDIRECT [[Rusted cleaver]]
c23qgs6ycaqs2uebmck6j48cb7oae7y
Rusty spearhead
0
161
338
2018-04-11T17:00:39Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Rusted spearhead]]
338
wikitext
text/x-wiki
#REDIRECT [[Rusted spearhead]]
d0x1dbnrjpxxoffj9l9khdlipk0hlgs
Sarcophagus necklace
0
536
1411
2019-03-31T18:03:39Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan pit]]
1411
wikitext
text/x-wiki
#REDIRECT [[Sejan pit]]
enhrh19nc7fb4b72bk74h3ujtxrvowv
Sea pool
0
516
1378
2019-03-31T10:01:38Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Red Forest sea pool]]
1378
wikitext
text/x-wiki
#REDIRECT [[Red Forest sea pool]]
3q1brevvjlfuk2614iy0e8pker03tet
Sejan
0
33
1898
1851
2019-08-17T10:03:16Z
HelloAnonMyOldFriend
30495429
1898
wikitext
text/x-wiki
{{InfoLocation|
| image_map = Sejan_map.jpg
| map_data = circle 54 172 14 [[Red Forest nook]]
circle 139 289 14 [[Red Forest story stone]]
circle 193 265 14 [[Red Forest stone pillar]]
circle 179 577 14 [[Hidden boat]]
circle 134 335 14 [[Hidden boat]]
circle 245 120 14 [[Red Forest sea pool]]
circle 265 754 14 [[Witch's house]]
circle 393 801 28 [[Taodal]]
circle 407 551 14 [[Sejan cave]]
circle 408 410 14 [[Sejan pond]]
circle 517 382 14 [[Sejan lake]]
circle 640 268 14 [[Sock tree]]
circle 756 463 14 [[Sejan beach cave]]
circle 868 586 14 [[Sejan gate]]
circle 602 732 14 [[Sejan coast wall]]
circle 285 584 14 [[Sejan pit]]
circle 786 286 14 [[Sejan sinkhole]]
circle 890 294 14 [[Sejan abandoned well]]
circle 847 396 14 [[Sejan broken cage]]
| caption = Clickable overhead map of Sejan
| place = North-west of the known world
| type = Peninsula with some scattered islands
| climate = Temperate
| flora = Forests
| fauna = Mainland animals non-lethal
| settlements = [[Taodal]]
| hazards = Low danger
}}
Teraurge begins when [[the Witch]] brings the player across dimensions to her house, which is located in the '''Sejan''' peninsula. Sejan is comprised of the peninsula itself, a patch of land on the mainland, and several islands northwest of the peninsula. Sejan is isolated from the rest of the world by oceans and impassable mountain ranges. The only settlement in Sejan, [[Taodal]], is located on the very southern tip of the peninsula. Land passages to the continental mainland are cut off by an [[Sejan gate|iron gate]] and a [[Sejan coast wall|wall]] built by unknown people. Therefore, Taodal relies on maritime transport for trade and contact with the outside world.
Sejan is located in the north-west of [[Noih]] and has overall a temperate, warm climate. It is home to several types of wildlife that can attack the player if they approach or provoke them. It is important to note that even if the player loses a fight with most of the creatures of the peninsula, they prefer to not kill the player. Some species are deadlier than others though, so caution should always be observed when dealing with the wildlife of Sejan.
The peninsula is littered with [[rusty spearhead|spearheads]]), ruins, and unknown ancient artefacts. Some speculate that long ago, a war happened in the area. Others suggest that the aforementioned blockages were built to keep something ''in'' the peninsula rather than the other way around. There's also a suspicious number of various holes and pits around the peninsula, and the few underground areas where the player has access to show their walls littered with tiny tunnels, implying that the area isn't geologically stable. Whether the tunnels under the peninsula are natural or not is unknown.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
rmxpmrhempihc5a4t991q9jpbxlkhbq
Sejan abandoned well
0
494
2051
1690
2020-10-31T14:24:54Z
HelloAnonMyOldFriend
30495429
Proofreading.
2051
wikitext
text/x-wiki
[[File:sejan_abandoned_well.jpg|300px|thumb|right|First sight of the well.]]
[[File:map_sejan_abandoned_well.jpg|250px|thumb|right|Location on the map.]]
The player may find an '''abandoned well''' in the north-west of [[Sejan]]. It's unknown who built it and by the time the player stumbles across it, it's dry, dilapidated, and overgrown with a thorny bush.
==Entering the well==
In order to enter the well, the player has to first clear the thorns with a [[felling axe]]. After getting rid of the bush they may attempt to enter the well, either with two [[roll of rope|rolls of rope]] to rappel down or '''Agility 8''' and '''Endurance 6''' to climb down without the help of a rope. During the night, the player can't see anything when descending down the well and is forced to climb back up, so it's recommended to interact with the well during the day.
==At the bottom==
If the player searches the bottom of the well with '''Intelligence 8''', they can find a hidden cache that gives them 4 [[adats]] and 37 [[krats]]. Alongside the money is an unknown, rusty, metallic object with buttons, but even the slightest of manipulation of it it causes it to disintegrate. Its purpose and function is a mystery.
Another thing that can be found at the bottom of the well is a long dead skeleton wearing a [[ancient helmet|helmet]]. The helmet is in a usable condition and can be taken by the player, although it doesn't fit the player's head as is. [[Tornoth]] can reshape the helmet to fit the player's head.
When climbing out of the well, the old, unstable walls give way, and the whole structure crumbles and collapses.
==Gallery==
<gallery>
sejan_abandoned_well_trimmed.jpg|Bush trimmed, ready to enter.
sejan_abandoned_well_bottom.jpg|Bottom of the well.
sejan_abandoned_well_device.jpg|The mysterious corroded device.
ancient_helmet.jpg|The ancient helmet.
sejan_abandoned_well_collapsed.jpg|And it's gone.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
azmjn2j18tqjetamvn29gtdyjk7jc3b
Sejan beach cave
0
57
1852
1691
2019-07-20T20:13:03Z
MilesVirnivis
30561230
1852
wikitext
text/x-wiki
[[File:Sejan_beach_cave.jpg|300px|thumb|right|Inside the watery cave.]]
[[File:Map_sejan_beach_cave.jpg|250px|thumb|right|Location on the map.]]
'''Sejan beach cave''' (not to be confused with [[Sejan cave]]) is a small, wet and seemingly natural cave located in the north-east of [[Sejan]]. It is home to various species of fish, [[Breirb]] — a friendly sapient colony of worms — and a single hostile [[Caenemung]].
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
ic5pshhdjbcgu2cn80xkqwdvuq0py8g
Sejan beach driftwood
0
372
1064
2018-10-19T18:17:20Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Beach driftwood]]
1064
wikitext
text/x-wiki
#REDIRECT [[Beach driftwood]]
0dnm255gr64is3g5teb77aeno2qe0a7
Sejan broken cage
0
499
1731
1693
2019-07-14T20:02:48Z
HelloAnonMyOldFriend
30495429
1731
wikitext
text/x-wiki
[[File:sejan_broken_cage.jpg|300px|thumb|right|Rusty.]]
[[File:map_sejan_broken_cage.jpg|250px|thumb|right|Location on the map.]]
An abandoned and rusty '''broken cage''' can be found at the eastern edge of [[Sejan]]. The cage is partially sunk in the sand, and one side of it is severely damaged with several bars missing and the remaining ones bent outwards. The missing bars are scattered some distance away, and it requires the player to pass an '''Intelligence 6''' check to get them. Interestingly, it's stated in the game that it's unclear whether something tried to get in or out of the cage.
Three detached [[rusted metal bar|bars]] can be found and picked up, and with a '''Strength 8''' check, one bar can be torn off the cage itself.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
fn2z753xlmtf3ngztk8ffkjimd8ulrs
Sejan cave
0
235
1894
1853
2019-08-17T07:19:50Z
MilesVirnivis
30561230
1894
wikitext
text/x-wiki
[[File:Sejan_cave_entrance.jpg|300px|thumb|right|The entrance of the cave.]]
[[File:Map_sejan_cave.jpg|250px|thumb|right|Location on the map.]]
The '''Sejan cave''' (not to be confused with the [[Sejan beach cave]]) is located in the middle of the eastern side of [[Sejan]] peninsula's central mountain range. It's a dark, maze-like system of tunnels that's easy to get lost in. Sinister secrets lurk within the depths of the cave, waiting for a hapless adventurer to stumble upon them.
==Venturing in alone==
The cave can be discovered by the player themselves. Without a mean of illumination, like a [[torch]], the player can't go very far into the cave. Even with a torch, they are soon confronted by a deep drop that seems to be the only way further into the caves. The player needs a [[rope]] to descend to the lower chamber. This rope stays in the cave permanently and can be used on any further visit, including the adventure that is elaborated upon below. When reaching the lower chamber, the player can attempt to explore the surrounding tunnels but can't find anything. This is to be expanded upon in later updates.
==Shyni's adventure==
Perhaps the most common way to be introduced to the cave is with [[Shyni]]'s adventure that takes place in it. After doing some preparations for the adventure, the two set off for the cave, armed with a [[Sejan cave map|stone tablet]] that has the map of the caves carved on it. Following the directions on it, they find a chamber with an [[Mysterious bowl|innocent-looking bowl]] on a stone pedestal. Touching it possesses the victim with incredible urge to commit violence upon anything or anyone in vicinity. The bowl ends up being touched by someone, and the encounter can go in multiple directions, ranging from both the player and Shyni uninjured and only slightly frightened to one of the participants ending up murdered.
==Gallery==
<gallery>
sejan_cave_interior.jpg|The usual cave interior.
sejan_cave_bowl.jpg|The innocuous-looking treasure.
sejan_cave_chamber.jpg|Rappeling to the depths.
sejan_cave_drop.jpg|Bringing a torch is a good idea.
wooden_bowl.jpg|The artefact itself.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
4fnv0wd5g4b3u44ejd60krnubowiixh
Sejan cave map
0
525
1697
1696
2019-07-11T19:57:45Z
MilesVirnivis
30561230
1697
wikitext
text/x-wiki
{{InfoInventory|
| name = Sejan cave map
| caption = A stone tablet that details a path through the cave system in the Sejan peninsula.
| adats = 1
| krats = 0
| slot = Unequippable
}}
During her explorations of the peninsula, [[Shyni]] had found a stone tablet with a map of the [[Sejan]]'s [[Sejan cave|cave]] systems carved on it. However, it was taken from her by her father [[Tornoth]], and he put it under lock and key, possibly to dissuade his daughter from going to the caves by herself. It is mandatory to steal it from the [[Taodal sauna|Taodal sauna storage]] in order to embark on [[Shyni]]'s cave adventure. While the item has a value of one [[adat]], it cannot be sold to [[Tornoth]] for obvious reasons.
[[File:Item_sejan_cave_map.jpg|thumb|right|250px|The tablet itself.]]
[[Category:Items]][[Category:Unequippable items]]
8b98ylzyqmhullhdby7fhpcvilr4nb1
Sejan coast wall
0
132
1854
1733
2019-07-20T20:17:16Z
MilesVirnivis
30561230
1854
wikitext
text/x-wiki
[[File:Sejan_wall.jpg|300px|thumb|right|Solid and treacherous masonry.]]
[[File:Map_sejan_wall.jpg|250px|thumb|right|Location on the map.]]
There is a '''stone wall''' on the south-east end of [[Sejan]]. It seems to be man-made, and it is one of the two structures that block off access to the peninsula from mainland, the other being [[Sejan gate|the iron gate]]. The wall is placed atop a cliff, and it reaches outwards slightly, making it difficult to circumvent it. [[Shyni]] once managed to climb up the wall, but she was attacked by a large avian creature when she reached the top. The encounter with the creature injured her seriously and forced her to limp back to [[Taodal]] with a scarred back as a reminder of the price of curiosity.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
g5t9uy03llbr0fnq25phb1x8ogqbmbg
Sejan gate
0
130
1855
1638
2019-07-20T20:18:07Z
MilesVirnivis
30561230
1855
wikitext
text/x-wiki
[[File:Sejan_gate.jpg|300px|thumb|right|A large, unyielding chunk of steel.]]
[[File:Map_sejan_gate.jpg|250px|thumb|right|Location on the map.]]
The '''iron gate''' on the eastern side of [[Sejan]] disallows anyone from entering or leaving the peninsula on foot, as it blocks off the only passage to the mainland, which is between two uncrossable mountain ranges. The only other possible land connection is blocked by a seemingly man-made [[Sejan coast wall|barricade]] further down south. Currently, there is no way to get past the iron gate, but it will be accessible in a future update.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
0k5ugo7i23g4rq2b8brd3f3i70ynrkp
Sejan hidden boat
0
414
1132
2018-10-21T18:32:14Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Hidden boat]]
1132
wikitext
text/x-wiki
#REDIRECT [[Hidden_boat]]
0vy9y7hmbeh0xfx1j0veqov54glsc67
Sejan iron gate
0
388
1091
2018-10-19T21:07:42Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan gate]]
1091
wikitext
text/x-wiki
#REDIRECT [[Sejan gate]]
izg67dvxmn0zs3ii1r554arn75cxt0l
Sejan lake
0
76
1856
1734
2019-07-20T20:18:57Z
MilesVirnivis
30561230
1856
wikitext
text/x-wiki
[[File:Sejan_lake.jpg|300px|thumb|right|A view of the lake from the beach.]]
[[File:Map_sejan_lake.jpg|250px|thumb|right|Location on the map.]]
There is a mostly empty and uninteresting '''lake''' on the Sejan peninsula. However, there is also a treasure chest sunk on the bottom of the lake, and [[Naigad]] is hanging around the lake to get the contents of it for herself. The player can also explore and swim around the lake freely, but they can't find the chest by themselves.
Curiously, the lake seems to be devoid of any forms of life outside of Naigad and the player skinny dipping in it.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
3318cn6gxj9efjf13zm677sceyg2rph
Sejan pit
0
496
1850
1729
2019-07-20T20:07:34Z
MilesVirnivis
30561230
1850
wikitext
text/x-wiki
{| class="info_container"
|-
|[[File:sejan_pit.jpg|300px|thumb|right|The edge of the pit.]]
[[File:map_sejan_pit.jpg|250px|thumb|right|Location on the map.]]
{{InfoInventory|
| name = Sarcophagus necklace
| caption = Necklace taken from a sealed sarcophagus in the Sejan peninsula.
| adats = 2
| krats = 10
| slot = Unequippable
}}
|}
The player can find a sizeable '''pit''' a short walk north from [[Witch's house]] in the middle of the darker-spotted forest.
Upon climbing (or falling and rolling) down into the pit, the remnants of some colourful pottery can be found alongside a buried sarcophagus that can be dug out by the player. The coffin can be opened either with the help of a [[crowbar]] and '''Strength 6''' or with the player's bare hands and '''Strength 10'''.
Inside, skeletal remains of an unknown creature can be found. It seems to have four eye sockets (placed symmetrically in a circle), a scratch near the rightmost one, and a large hole on top of its head, possibly from a blunt impact.
The cadaver wears a necklace that can be taken by the player. While the pendant is made from a smooth, golden-like material that shows no signs of corrosion, the silvery chain is covered in rust. The face of the pendant has three identical glassy gems arranged in a diagonal line.
==Behind the scenes==
There's currently nothing else to do around the sarcophagus, but there is a portion of writing inaccessible in-game that shows that there is a room underneath the coffin, tall enough to stand in. It's currently unknown if that will actually be possible in future versions or if it's to be cut.
==Gallery==
<gallery>
sejan_pit_sarcophagus.jpg|And then, a skeleton popped out.
sejan_pit_necklace.jpg|Necklace of the grave robber.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
8k7vc83mn6fka50otaozjq329wy5dyt
Sejan pond
0
358
1857
1735
2019-07-20T20:20:44Z
MilesVirnivis
30561230
1857
wikitext
text/x-wiki
[[File:Sejan_pond.jpg|300px|thumb|right|Peace and quiet.]]
[[File:Map_sejan_pond.jpg|250px|thumb|right|Location on the map.]]
There is a secluded and hidden '''pond''' in the western part of Sejan at the base of the mountain range. There is a waterfall flowing into it and a small beach made out of small pebbles next to it. The only being of note in vicinity of the pond is [[Sulie]], who has found it to be a relaxing place far from the noise of civilisation.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
n3387kasjzmna947efy4hvh0w23qyhj
Sejan sinkhole
0
505
1858
1736
2019-07-20T20:34:54Z
MilesVirnivis
30561230
1858
wikitext
text/x-wiki
[[File:sejan_sinkhole.jpg|300px|thumb|right|Even the land itself can be treacherous around here.]]
[[File:map_sejan_sinkhole.jpg|250px|thumb|right|Location on the map.]]
There is a '''sinkhole''' that can be found in the north-west of [[Sejan]]. Upon entering the blip with the sinkhole in it, the encounter begins without warning. When ambushed by the sinkhole, the player's feet immediately sink knee-deep into quicksand. They can attempt to free themselves either with a [[roll of rope]] and an '''Agility 8''' check or alternatively with a pure '''Agility 10''' check. No matter what the player chooses to do, the unstable ground crumbles into a natural room below. Luckily, if the player can't evade the quicksand, the fall isn't harmful to them. After climbing or falling down, the player can find 38 [[krats]] stuck on the walls of the small hole they are in.
With the use of a [[torch]], the player can notice that the sinkhole's walls are perforated with many holes or tunnels. One can only wonder what that could mean with the number of other holes and pits in the peninsula.
==Gallery==
<gallery>
sejan_sinkhole_sunk.jpg|Neck-deep in the silt.
sejan_sinkhole_chamber.jpg|At the gates to the underworld.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
nciuq6uozv37sjfowoq4er9xzx36i1h
Sejan stone pillar metal
0
606
1967
1902
2019-08-21T15:51:01Z
MilesVirnivis
30561230
1967
wikitext
text/x-wiki
#REDIRECT [[Red Forest stone pillar]]
[[Category:Items]][[Category:Unequippable items]]
d2be1w6ipjxtconeg12eb2egb8onsih
Setting Bible
0
622
2013
2012
2020-01-29T20:36:36Z
HelloAnonMyOldFriend
30495429
Proofreading
2013
wikitext
text/x-wiki
This is a guide for the content contributors about the established fiction about the Teraurge game world. Everything about the setting outside of this guide is free for writers to define. This can be extended as writers add things to the world.
==Quick rules==
* No stars, moon or sun (world is lit by an ambient light from above).
* No years, months, or global seasons (people count days and bundle them in different ways).
* The world is not a planet. It is an infinite plane (flat world).
* The world is populated by beings from other realities, but most think they are native.
* The landmass the game is situated on is not the whole known world.
* Teraurge is *not* the name of the world the game takes place in.
* All talking creatures understand each other to different degrees.
==Game set-up==
The player character gets pulled into the game world through a portal and, after an intro sequence, acclimatizes to the world and is free to roam the open world. The game expects the player to follow leads that might result in them returning back to their reality, and the player should be given options to explore the topic with relevant characters. The game is a collection of small and large events that the player stumbles on and resolves in some way.
==Setting==
'''The shipwreck dimension''' (or ''"The garbage bin universe"'') is a place where things from other realities fall into, a floor for the tables of other universes, and there is no known way to leave.
This reality has formed very differently from our universe: There are no planetary bodies nor stars, the universe has a definitive up and down, with heavier elements forming the down and lighter elements forming the up. This universe has rough spots where the elements haven't layered perfectly and where breathable gasses meet the heavier elements (ground/water). The world is lit by a cyclical ambient light from above.
The landmass the game takes place on, called [[Noih]], is a massive, long dead bird "thing". The corpse also contains several smaller, gigantic, long dead beasts. Denizens of the world are not actually aware that they live on a massive fossilized bird thing, but they are aware of the smaller ancient corpses.
==Cultures==
The absolute majority of the creatures and people have lived countless generations in the world and have forgotten how they first arrived and assume themselves as native to the world. Some races are more organized than others and control large areas. Most governments are just city states or small tribes.
==Economy==
The economy is mostly based on two currencies that work side by side.
===Krats===
[[Krats]] are dirty, semi-translucent, brown pearls that grow everywhere in the world. They are used as money for perishable things like food and services. It's basically money for poor people. In gameplay context, the player can farm this currency via repeatable actions (encounters, etc).
===Adats===
[[Adats]] are gleaming, white, rounded and flat diamonds (rhomboids in shape, not actually crystals or diamonds). They are used to buy non-perishable and valuable things like houses, tools, stuff, weapons, armour, etc. – basically currency for rich people. In gameplay context, this currency cannot be farmed by repeatable actions.
Smaller things that are considered adat-worthy but not as a single item are "basketed" into adat-sized portions. For example, a single nail is not worth an adat, so they are basketed into an amount that is. A blacksmith would never sell a single nail for krats because they can sell them in an adat basket, but a baker cannot create an adat basket with bread, as food is commonly seen only worthy of krats.
==Calendar==
The world generally doesn't have cyclical events (other than days) that its inhabitants could use to keep time, so there's no traditional humanly understood calendar system (weeks, months, years, etc). The common way is to establish "baskets", "bundles", or any other container metaphor for a certain amount of time. These day rules are usually local to the population centre they are used in. For example, a village could have a "harvest basket" to refer to a number of days it takes for one of their fields to go through a harvest cycle.
The day container rule is a common way to measure time, but places and characters can use any other time keeping mechanism as they see fit. Measuring time inside days is usually done by splitting it into four slices: Morning, noon, evening and night. Lower time scales are uncommon and usually only used metaphorically or in a scientific environment.
==Language==
All talking creatures understand each other, even when talking in different languages or in different mediums (clicks, body language, smells, etc). This also extends to written things. People in the world understand that this is strange and attribute this phenomenon to magic or gods. [[The Understanding]] is one idea that this is attributed to.
However, talking creatures understand each other to differing degrees. Sometimes, some species will have trouble talking to some other species, and the message gets muddled (broken language, odd syntax, general trouble understanding the information). In extreme cases, trying to communicate with someone can result in mental distress or headache.
==Tech==
The setting isn't really stuck to any particular time. Equipment can go from obsidian spears to pulse guns and from power armour to spirit-infused bone armour. It's a messy place where urban cities with hovercars exist side by side with tribal people living in caves, painting with mud. There's no "march of progress".
Tech is concentrated in cities, and the denizens do not have a good understanding of it. Tech is considered obscure or arcane by most. Most tech is very old and can only be maintained by very dedicated and specialised people.
Technology does not work the same way as it does on Earth. Materials and scientific phenomena are different from normal, so things might not even be made from atoms, sound might not be vibrations in the air, and so forth.
==Magic==
A staple of the fantasy RPGs is also found here. Magic itself is a stranger to this world. As creatures fall into the shipwreck dimension, they bring their magic with them. Magical creatures, spirits, gods, etc, are trapped by the shipwreck dimension.
Magic is not commoditized. If a village has a healer he is most likely a person with tech, medical knowledge or just a quack. People who think they have magic are more common than the people who have magic. Some tech can also be misunderstood as magic. Magic as a rule is mysterious and uncommon. People fear magic and its users.
[[Category:Modding and development]]
c01e6b0rf4mkdij9997r7f2kqgkbtrm
Shiroo
0
548
2055
1800
2020-10-31T16:38:51Z
HelloAnonMyOldFriend
30495429
2055
wikitext
text/x-wiki
[[File:map_shiroo.jpg|400px|thumb|right|Location in Noih.]]
{{BannerUnreleased}}
'''Shiroo''' is a settlement centered around a great library located in the southern half of [[Noih]] on a border between the wasteland and the marsh delta dividing it from [[Paradise Pillars]]. The little that is known about Shiroo's geography is that some of its buildings are carved into the mountain sides alongside stepped gardens while the surrounding landscape is either a desert to the west or a marsh to the east.
Following the discovery of an abandoned library built by an unknown people, a city of knowledge-hungry scholars grew around it, and it has stayed as the centre of knowledge and academia in Noih ever since. It's fairly isolated and not easy to get to due to its location, but considering its function, that may be considered a good thing.
During their travels, the player may encounter people who come from or have lived in Shiroo. In [[Taodal]], those are [[Miggpli]] and (only from the former's mentions) [[Uum]]. Miggpli is a zoology researcher who studies and catalogues animals, while Uum specialises in archaeology and ancient cultures. What other sciences (and possibly arts) are taught in Shiroo is unknown.
[[Category:Locations]]
k4x6vyj0lqrp87x3bjqu8ud46o3zzx2
Shyni
0
100
2203
2194
2024-06-04T19:33:29Z
Mige
30504384
2203
wikitext
text/x-wiki
{{InfoCharacter|
| image = Shyni_main.jpg
| caption = The princess of Taodal, in her garden.
| gender = Female
| species = Unknown
| bodytype = Furred humanoid
| location = [[Taodal market]], [[Shyni's house]]
| sexscenes = Yes, both male<br>and female players
}}
'''Shyni''' is a young woman from [[Taodal]] where she mostly tends to her [[narb]] garden when not exploring the peninsula in her free time. She's the daughter of the village's blacksmith and leader, [[Tornoth]], who futilely tries to keep his girl filled with wanderlust safe from the dangers of the world. Because of the calm atmosphere of the village and Tornoth's overprotectiveness, Shyni is almost desperate for different experiences to ease the monotonous boredom of her life.
She has a cheerful and friendly personality even towards complete strangers, and she tends to get excited easily. She is also slightly naive and unsuspecting and very trusting of the player almost immediately, as talking to a being from a different world might be the most unusual thing ever to happen to her, which is likely clouding her judgement.
==Background==
{{BannerCharacterSpoiler}}
{{SpoilerBox |
| content = Tornoth can reveal Shyni's unfortunate childhood to the female player character if she gets intimate with him.<br>The first secret about Shyni that the player learns from him is that she's not growing as her species should, since by her age she was meant to be taller than him. This doesn't seem to bother Shyni who is unaware of this and has had no contact with anyone else of her species.<br>In a later conversation, Tornoth explains that she was actually born small enough for her to likely die as an infant. She survived, but her mother [[Ettenea]] rejected her and was disgusted by her to the point of not feeding her and wanting to get rid of her. Tornoth killed Ettenea when she was directly threatening Shyni's life, and he then ran away from the [[species enclave]] with her, kidnapping and convincing a random young woman to keep Shyni from starving.<br>They arrived in Sejan, and Tornoth quickly built the basis for Taodal. The unknown woman feeding Shyni left after she grew up enough to eat solid food. Tornoth gave her some money and paid for her ticket home and never heard from her again.}}
==Player interactions==
The first meeting between Shyni and the player occurs at the town's market, where she recognises the interdimensional traveler and approaches them. Apparently [[Taulsol]] told her of the newcomer. She introduces herself and, after a brief talk, invites the player to her garden for some further conversation before leaving. Whenever the player stops by her garden, they may ask her about some questions regarding herself, Taodal, and Sejan. After the player has expressed some interest in her by asking some of these questions, if they're male, Shyni asks them if they want to accompany her on an adventure. If they're female, she first asks them if they want to have dinner with her and Tornoth. (The reason why this is implemented is to prevent the female player character from dating both Shyni and Tornoth.)
===The cave adventure===
====Preparations====
Shyni explains that she wanted to go explore a [[Sejan cave|cave]] north of Taodal after finding a strange [[Sejan cave map|stone tablet]] with a map of the cave system carved on it. However, her dad took it from her and locked it in a storage room next to the [[Taodal sauna|sauna]]. She asks the player to get it so that they wouldn't go on the adventure completely blind. The player has several options how to acquire it:
* With '''Agility 6''' and a box of nails (obtainable from Tornoth in his [[Tornoth's smithy|smithy]]), they're able to pick the massive padlock on the storage door.
* With '''Strength 6''' and a crowbar (also from Tornoth), they're able to remove the lock's anchor piece from the door frame.
* With '''Strength 10''', they can pull the lock's anchor piece off the door frame with their bare hands.
* They can also ask Shyni about the key to the lock of the storage room, and she tips them of its location. It is in [[Tornoth's smithy]], and the player can sneak in and steal it during the night. There is no danger of being caught red-handed.
Once inside the storage room, the only option available to the player is to find the chest with the stone tablet inside of it, and grab the tablet. When returning to Shyni victorious, she asks for one more favour from the player before the adventure may begin – a rope. This can also be bought from Tornoth. It is recommended to not buy the rope ''before'' asking Shyni about it, as she chips in half the money needed to purchase it. If the player had already roped the cave by themselves, this step is skipped.
Once these preparations are done, the player and Shyni are all set for the adventure.
====The cave====
The player travels to the cave with Shyni, and, after entering it and navigating the maze of tunnels with the guidance of the tablet, they'll stumble into a chamber with a small pedestal at the end. On it is a simple [[Mysterious bowl|wooden bowl]]. The bowl gets touched by either the player or Shyni, with multiple outcomes depending on who grabbed it and the stats of the player.
If the player takes it, they'll immediately see a vision of a sea of blood and a voice tempting them to murder or rape Shyni. They can attempt to fight against the influence, and they succeed with '''Will 6''' or higher, waking up from the spell to Shyni slapping them on their face. After a short conversation where they can keep the vision secret, the player can make a decision about the bowl's fate. Then the two exit the cave mostly unscathed.
If they fail to resist the urges (or don't even attempt to endure them), their vision clears, but, possessed with whatever is in the bowl, they attempt to attack Shyni. Unless the player has '''Agility 8''', they'll unsuccessfully attempt to lunge at her, and she'll be able to run away to hide until the mind control fades from the player.<br>
If the player does catch her, they can either kill her or rape her. Interestingly, the rape option requires the player to have '''Will 6''', the same as which is needed to resist the urges in the first place. No matter which option they choose, they eventually pass out, either waking up next to Shyni's headless corpse or with her traumatized, smashing the wooden bowl on the ground.
If Shyni grabs the bowl, the scenario is similar but with roles reversed. With '''Intelligence 8''' or higher, the player can slap the bowl out of her hands immediately after seeing her acting weirdly. By doing so, the worst is averted, and she quickly calms down, unsettled but otherwise okay. If the player isn't quick-witted enough, she lunges at them, starting a battle sequence.
Winning the fight releases Shyni from her frenzy, shaken and bloodied from being possessed and beaten. If the player loses the fight against her, she tackles them and attempts to rape them (male character) or kill them (female character). They can attempt to push her off – either right away with a '''Strength 8''' check, or a '''Charisma 6''' followed by '''Strength 6''', or lowering the cost further down to '''Strength 4''' with '''Charisma 8''', or using their superhuman '''Charisma 10''' and nothing else. If the player is successful with one of these checks, Shyni snaps out of her possession. If they fail, she stabs and kills them, resulting in game over. The player, if male, can also choose to let Shyni rape him.<br>
As long as the player doesn't get killed by her, the aftermath of Shyni's possession will be the same for all scenarios. Shyni is seemingly unconscious with the bowl lying on the ground nearby. If the player wants to inspect the bowl, she will run off into the tunnels, terrified that the player might get possessed as well. In any case, once she is calmed down, the two will limp back to Taodal with a bad memory or two about the adventure.
====The aftermath====
When the player visits her after returning from the adventure, Shyni is happy to see the player or, if raped, is shaken but tells the player that it wasn't his fault but rather the cursed bowl's doing. She then gives the player directions to [[Uum's house]]. Uum is supposedly an archeologist who should know more about the bowl and the tablet.
===Romance continuation===
If the player didn't do the unthinkable, Shyni also invites them to a sauna to relax where the two get closer together, engaging in a romance, unless the player rejects her.
In the afterglow of their pairing, a culture shock occurs as Shyni asks the player if they want to become her archlover or a solitude sister, when male or female respectively. The former is supposedly a step between a lover and a husband, while solitude sisters comfort each other when their husbands are away. She mentions a [[wife book]] and a husband book and is very surprised that the player doesn't have either of those, let alone has no clue about their existence. Excusing herself, she hastily leaves the sauna, leaving the player confused but satisfied.
When the player visits her again (and they haven't rejected her), she happily greets them and explains her wife book shenanigans. Since she had been taught since childhood that everyone has a wife or a husband book (Tornoth even got [[Bykaas]] to lie to Shyni about owning one), she had no idea what to do and ran out to gather her thoughts. After clearing the misunderstanding, she invites the player into her house where they sit down to read through her wife book. While the tome elaborates on many areas of the life of a woman, like growing up, children, men and chores, she and the player focus mostly on the chapter that's about sex and reenacting some of the positions shown in the book.
If the player rejected Shyni in the sauna or they reject her in the garden, she asks them to leave and doesn't talk to them much on subsequent visits.
The next time the player visits Shyni, she gives them a key to her house so that they can visit her at any time they want. From this point, the player can go to bed with her every night. After spending two nights together with the player, Shyni comes up with a plan for another adventure.
===The Red Forest===
[[File:Shyni boat.jpg|300px|thumb|left|Travelling to the Red Forest]]
For Shyni's second adventure, the plan is straightforward: There's an [[Red Forest|island]] west of Sejan where the two would row to, camp on for two nights, and then come back. She already has things set up at this point, like food, a tent, and a boat to travel on. The two leave the village early in the morning to avoid any questions. Later in the afternoon, they arrive at a stone formation at a beach on east of Sejan where Shyni has hidden her father's boat. She had claimed to him that she had forgotten to tie it, resulting in it supposedly drifting away by itself. They set off and arrive at the island in the evening and go to sleep after setting up the tent.
The following day, the player can suggest going for a swim before having breakfast. A strange fish appears, curiously circling around Shyni. With '''Agility 8''', the player can catch it, and Shyni then kills it with her proboscis tongue. While effective, it results in quite a bit of fish gore flying around. The two then return to the beach where they set up a fire and roast the fish. If the fish has gotten away or the two didn't go for a swim at all, Shyni fries some chopped up [[braq]] meat as a breakfast. In case the player doesn't want to eat meat, she has narbs for them to nibble on.
[[File:Shyni storm.jpg|300px|thumb|right|Watching the approaching rainclouds with the player.]]
After breakfast, Shyni takes the player to a tour around the island. The first object of interest they stop at is the [[story stone]], a rock with a symbol that reads an entire story about a fisherman, his wife, and the ocean goddess. Shyni takes the fact that a simple symbol allows anyone to understand a complex story as evidence for [[the Understanding]], the invisible force that enables sapient creatures on [[Noih]] to understand each other.
The second landmark is the [[null stone]], a damaged rock with an exposed glowing blue core. At first, it seems to be nothing but an unusual sight until the player tries to ask Shyni what it does. She replies with panicked growling as she and the player realise that curiosity had taken their ability to understand each other. Shyni runs away from the rock and when the player finds her, they can talk to each other again. Although the effect of the stone seems localised and temporary, Shyni suggests to never go near it again.
The third and final landmark of the island Shyni knows about is a large stone tablet filled with lewd carvings and decorated with gems. She wants to take it back to Taodal, but she can't carry or move it by herself. The player can attempt to lift it and, based on their strength, can lift it up above their head or fail to do so in multiple ways. Regardless, Shyni and the player figure that the easier way to move the tablet is to put it on a sled and pull it to the boat. Alternatively, the player can convince her to just take the gems if they are doubtful about their ability to move the slab.
In the middle of the trip back to the camp, they're surprised by a sudden and quickly moving storm that results in a flash flood. The torrent of water becomes such an obstacle that the player may be forced to either leave the tablet to be carried away by the unexpected water current, or they can try to save it, either with the stat checks for '''Strength 8''', '''Agility 6''' and '''Endurance 8''', or for '''Strength 8''' and then once again for '''Strength 10'''.
Regardless of what happens with the tablet, Shyni and the player return safe and sound to their camp and hide from the heavy rain in the tent, where they can have sex then go to sleep. The following day, they pack up and travel back to Sejan with or without the stone tablet, arriving in Taodal in the evening.
===The Ritual of Tuhmun===
[[File:Shyni_statue_kiss.jpg|400px|thumb|right|Magic. It's real.]]
After advancing the relationship with Shyni to the point where she gives the player the key to her house, they can ask her about the tall wooden statue in the middle of her room that apparently depicts [[Tuhmun]], a sort of a house spirit that lives in the sea and protects those whom she sees as friends. She routinely does a few minor rituals with the statue every now and then, like talking to it or petting it to stay friendly with the entity.
After spending four nights together with Shyni (the previous Red Forest adventure isn't required for this), there is a chance for male player characters to experience something different instead of just sleeping. Shyni wakes them up to ask them to participate in another kind of ritual: sex in front of the statue.
After getting things going with Shyni and being face to face with the statue, the player can choose to kiss it. Instead of hard wood, the idol appears to kiss him back, sharing Tuhmun's presence with them. Should the player open his eyes, the magic dispels, and the statue turns inanimate again. If the player tells Shyni about the unusual experience, she's surprised and isn't sure if it was a part of the ritual magic.
==Trivia==
* The causes for Shyni's dwarfism are several missing "spine parts" (presumably vertebrae), and her bone growth being stunted.
* Shyni has gotten smaller between v1 and v2, and her sprite now has shoes.
* She can eat and drink through her nose (in addition to breathing both through it and her mouth), implying that her species has a single cavity for both breathing and nutrition intake, unlike humans who have them separate at first.
==Gallery==
<gallery>
tornoth_dinner.jpg|Eating dinner with her father.
shyni_travel.jpg|Travelling with the player.
shyni_lunge.jpg|Lunging at you, frenzied.
shyni_possessed.jpg|Ready to fight you.
shyni_dead.jpg|The worst possible outcome.
shyni_blush.jpg|Shyni from profile.
shyni_sauna.jpg|In the sauna.
shyni_and_the_book.jpg|''"I- I did say that... didn't I? I- I don't know how to explain my feelings. Maybe foolish, young girl love... but- but still love?"''
shyni_hug.jpg|Hugging the player.
shyni_teaser.jpg|Inviting the player to her home.
shyni_on_floor.jpg|Reading through the wife book with the player in her home.
shyni_towel.jpg|Drying herself off.
shyni_campfire.jpg|Cooking some Braq meat over a fire.
shyni_height.jpg|Comparison between v1 and v2 sprites, most notable is the inclusion of shoes and lowered height.
shyni_front.jpg|Shyni's face from the front. Painted by Meandraco as a part of a livestream.
shyni_scars.jpg|Scars from her encounter with a large flying beast near the [[Sejan coast wall]].
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
8tsh279285jry5w8gfxkfs2l1ws3zsp
Shyni's house
0
225
1860
1740
2019-07-20T20:39:56Z
MilesVirnivis
30561230
1860
wikitext
text/x-wiki
[[File:Shyni_garden.jpg|300px|thumb|right|Garden full of vegetables.]]
[[File:Taodal_shyni_house.jpg|300px|thumb|right|A cosy place to live in.]]
After introducing themselves to [[Shyni]] at the [[Taodal market|market]], the player can find her in the garden of her house where she grows [[narbs]] for the village. After the first adventure and the subsequent intimate moment in sauna, Shyni invites them to the inside of her house and even gives them a key so that they can visit her at any time.
Shyni has explored the [[Sejan]] quite extensively and has found a lot of curiosities and artefacts which she has gathered in her house but nothing seemingly important or interesting for the player.
Currently the most interesting part of her decor is the large wooden statue of [[Tuhmun]], a house spirit.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
380gs4548smoqoo4xxwgojjndjsawga
Sinkhole
0
517
1379
2019-03-31T10:09:26Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Sejan sinkhole]]
1379
wikitext
text/x-wiki
#REDIRECT [[Sejan sinkhole]]
f6qash37x9aj2nfhgtbfmugkhnsxuim
Small driftwood club
0
380
1861
1077
2019-07-20T20:40:40Z
MilesVirnivis
30561230
1861
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoInventory|
| name = Small driftwood club
| image = weapon_small_driftwood_club.png
| caption = A small club you fashioned from a piece of driftwood. Fits your hand nicely and it's easy to swing around
| adats = 0
| krats = 1
| slot = Sidearm
| attacks = 3x club smash
}}
{{InfoCards|
| name = Club smash
| caption = If it cuts wood, it will cut flesh. [sic]
| type = Weapon attack
| cost = AGI 2<br>STR 2
| damage = Impact 3
}}
|}
The small driftwood club can be crafted from the bunch of [[beach driftwood|driftwood]] in [[Sejan]]. As a sidearm weapon, it can be used together with another single-handed weapon.
[[Category:Items]][[Category:Weapons]]
qq0g5gpssfqtszsl7xg5c57ys0am7a9
Sock tree
0
243
2036
2035
2020-07-18T18:25:06Z
MilesVirnivis
30561230
2036
wikitext
text/x-wiki
{| class="info_container"
|{{InfoCharacter|
| image = Sock_tree_main.jpg
| caption = There's no tree like the sock tree.
| gender = It's a tree.
| species = Tree
| bodytype = Tree
| location = Sejan forests. It's a tree after all.
| sexscenes = No. It's an inanimate tree.
}}
{{InfoInventory|
| name = Nailed sock
| caption = A white sock that was nailed to a tree in the Sejan peninsula. It's stained with sour tree sap.
| adats = 0
| krats = 22
| slot = Unequippable
}}
|}
It's a tree. With a sock nailed to it. There's no one else around it, and it looks just like a normal tree. It doesn't behave differently based on what you do, since it's just a regular [[Sejan]] tree. That has a white sock attached to it with a nail. The sock is stained with the sap of the tree. Nobody in [[Taodal]] seems to wear socks, so whose is it?
The player can take the sock down and carry it in their inventory. Somehow it is valued at 22 [[krat]]s. However, it can't be sold to the only vendor in Sejan, [[Tornoth]]. You can have a chat with him about it though, where both of you will be just as confused about its purpose.
==Trivia==
* The memoirs of the sock tree date back to [https://www.furaffinity.net/view/11473197/ 2013]. How the author thought of it is unknown.
* The dialogue file for the sock tree doesn't actually contain any dialogue, but rather an ominous message. Those who had managed to decode it supposedly went insane.
The things you thought you knew, you never knew.
How many socks to change the nature of a man?
Stop messing with the sock.
Q/oyPuYW9i9w8slbPqNphDkuNtM2xjvCN46wyjzKjI0ig+DJXGwwsy69qow5rKmQpUuI1+39bBnjlb5ze+2sCiv4EbOUfSNgWU0e8jFnCar4P1cB8DftvFqee0jCJqKJTLDULNoyP1QJv5ABPtLatg==
While this wiki normally seeks to uncover all secrets, content and strategies of the game, I've decided to keep this one hidden.
[[Category:Items]][[Category:Unequippable items]][[Category:Locations]][[Category:Sejan locations]]
6xpndp40xpnhodml8t8evhorwl07xjl
Species enclave
0
407
2146
1741
2021-09-22T19:25:49Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]]
2146
wikitext
text/x-wiki
A species enclave is a settlement (a village, town, etc.) whose inhabitants are mostly or entirely of the same species or 'shape'. These exist to prevent cross-species breeding (which is possible in [[Noih]]) that can cause severe birth defects on offspring or a gradual disappearance of a species. [[Taulsol]] mentions an [[Ardub]] enclave, and [[Tornoth]] with [[Shyni]] are from one as well. It's highly probable that the village [[Sulie]] is from is also a species enclave due to its inhabitants' hostility to outsiders.
It's unknown how the laws in enclaves regard outsiders, and they probably differ wildly between each settlement.
[[Category:World elements]][[Category:Culture]]
df9kedvnf8uoayzxz73t69grpfypich
Split symmetry syndrome
0
385
2137
1862
2021-09-22T19:19:19Z
HelloAnonMyOldFriend
30495429
Added [[Category:Medical conditions]]
2137
wikitext
text/x-wiki
[[File:Nkaanmykiunsuns_nude.jpg|200px|thumb|right|Full body shot of Nkaanmykiunsuns. A split tail is noticeable.]]
The split symmetry syndrome as a birth defect afflicts the newborn with a condition where they are literally split in half partially and are mirrored horizontally. The condition may duplicate non-pair organs as well, like the heart, for example. People with this syndrome can be easily recognised due to a centered ridge stretching across their entire body.
The only two people whom the player may encounter in the game's current content who have this condition are [[Nkaanmykiunsuns]] and [[Vuisul]]. Their conditions don't seem to affect them negatively, but supposedly there have been worse cases with newborn babies whose splitting has been more severe and possibly fatal. It is unknown if the two aforementioned people were at lethal risk during their births and whether or not (and how) the split changed when growing up.
It is also currently unknown what causes it or if interspecies breeding increases the possibility of the condition occurring. Nkaanmykiunsuns's origins are unknown, and Vuisul is known to be a hybrid of two different species.
==Gallery==
<gallery>
Nkaanmykiunsuns_main.jpg|Nkaanmykiunsuns's case.
Vuisul_under.jpg|Vuisul's case.
Vuisul_eyes.jpg|Portrait of Vuisul with a noticeable ridge.
</gallery>
[[Category:World elements]][[Category:Medical conditions]]
gczlk1rrqlr4quac57ei9g1f9ykea4z
Starting clothing
0
145
1812
1623
2019-07-20T10:03:09Z
MilesVirnivis
30561230
1812
wikitext
text/x-wiki
Upon being pulled into [[Noih]] without warning at the beginning of the game, the player's character is wearing typical, casual human clothing. Fairly stylish, but ultimately useless for combat. As of v2, there are no other pieces of clothing or armour available in the game, (aside from the [[Refitted Sejan helmet|refitted ancient helmet]]) even though sprites for other equipment exists in the game's files.
==Trivia==
In v1 of Teraurge, the jeans and t-shirt provided '''1 Slash Resistance''', which has since then been removed.
{{InfoEquippable|
| name = Underwear
| image = Item_underwear.png
| caption = Clean underwear.
| adats = 0
| krats = 10
| slot = underwear
}}{{InfoEquippable|
| name = Socks
| image = Item_socks.png
| caption = Surprisingly tacky white socks.
| adats = 1
| krats = 0
| slot = socks
}}{{InfoEquippable|
| name = Shoes
| image = Item_shoes.png
| caption = Ordinary shoes. Nothing exciting, they were cheap.
| adats = 1
| krats = 0
| slot = shoes
}}{{InfoEquippable|
| name = Blue jeans
| image = Item_jeans_equip.png
| caption = Used blue jeans.
| adats = 1
| krats = 0
| slot = legs
}}{{InfoEquippable|
| name = A white t-shirt
| image = Item_tshirt.png
| caption = A white T-shirt.
| adats = 1
| krats = 0
| slot = torso
}}
[[Category:Items]][[Category:Clothing]]
h3u8e9p7ceyc8jwk4kbyczzxh9o6ap7
Stats.txt
0
203
2037
561
2020-07-20T18:17:08Z
HelloAnonMyOldFriend
30495429
2037
wikitext
text/x-wiki
The game has two types of files that are both named stats.txt: one is for characters and one is for environments:
'''[[Character stats]]'''
'''[[Environments|Environment stats]]'''
[[Category:Modding and development]]
k287tsgwd720wd0vqnk35ey007dgq8e
Stone pillar
0
515
1377
2019-03-31T10:01:14Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Red Forest stone pillar]]
1377
wikitext
text/x-wiki
#REDIRECT [[Red Forest stone pillar]]
c6zb1i8fadj48nvevr5asc1uc09hkx4
Story stone
0
332
986
2018-10-18T20:45:25Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Red Forest story stone]]
986
wikitext
text/x-wiki
#REDIRECT [[Red Forest story stone]]
rhyj4v45xe1pn8wgy1c22accbch7cle
Subni
0
67
2028
1995
2020-04-22T13:18:56Z
HelloAnonMyOldFriend
30495429
/* Trivia */
2028
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoCharacter|
| image = Subni_main.jpg
| caption = Sitting at her table.
| gender = Female
| species = Unknown
| bodytype = Dwarfish humanoid
| location = [[The Shining Pearl]]
| sexscenes = Yes, male players only
}}
{{InfoInventory |
| name = Bag of Randticks
| caption = A small bag of Randticks.
| adats = 1
| krats = 0
| slot = Unequippable
}}
|}
'''Subni''' is a trickster of small stature residing at [[the Shining Pearl]]. The player can be informed of her by [[Punflen]] who warns them that she's only good for throwing one's money away. This turns out to be true as it turns out she cons people with a rigged game of chance, in which they gamble against her for one [[adat]]. Subni is unique compared to other speaking characters in that the sentence structure of her speech is very much broken.
Subni uses so-called Randticks that, when thrown, will after a small dance and a lightshow either show cups or sticks - basically a variation on coin throwing. However, the result of the toss is completely up to Subni. The first time the player plays with her, they win no matter the bet, while on every subsequent throw, they lose. For each game they play, the player gets to ask Subni a question.
Once the player loses to Subni multiple times (3 if the player first refuses to pay her, at 5 the option is available immediately after losing), they can call her out on her cheating, and she will try to make a deal to appease them. There are several possible choices for the player:
* Settle on a payment of 400 [[krats]], the lesser currency.
* Take all of her 456 krats.
* Take her Randticks.
* Threaten her and take your stolen adats.
* Receive sexual services from her.
The options that do not involve sex will be resolved in the main tavern room, after which Subni disappears from the game. If the player chooses the option to lay with her, she takes them to her rented room. Here they can either follow her to shower for an explicit scene, or they can search through her belongings and take back their stolen money.
If the player agrees to have sex with her as compensation and doesn't force anything, she leaves a note with Punflen before disappearing:
Hey, (name)! I quite enjoyed our encounter. If you ever visit the Muds, come to [[Takeopolis]] and knock on the storage room 12, I'll show you what your adats bought.
==Trivia==
* The asymmetrical horn-like protrusions on her head are a result of an otherwise harmless condition known as the [[horns disease]], which was inspired by the much more horrifying [https://en.wikipedia.org/wiki/Shope_papilloma_virus Shope papilloma virus] wild rabbits suffer from.
* Her affirmative 'oki' word is a shortened version of Finnish version of 'ok', 'okei'.
==Gallery==
<gallery>
subni_randticks.jpg|Subni's Randticks.
Subni_room.jpg|Subni's actual size when upright.
Subni_room_nude.jpg|Ditto but without clothes.
subni_shower.jpg|In the shower.
subni_floor.jpg|Lying on the shower floor.
Subni_shower_booty.jpg|''"Neh! Is oki. Want see adat hole now? Biggie earn a see." She grins mischievously and yanks the worn tarpaulin to reveal the large object.''
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]] [[Category:Taodal characters]]
6ciggbvnl7v7iia61uf7bzcfktma9ib
Sulie
0
401
1943
1765
2019-08-20T16:15:49Z
MilesVirnivis
30561230
1943
wikitext
text/x-wiki
{{InfoCharacter|
| image = Sulie_main.jpg
| caption = Talking with the player.
| gender = Female
| species = Unknown ("cold blooder")
| bodytype = Naga/humanoid serpent
| location = [[Sejan pond]]
| sexscenes = Yes, male players only
}}
'''Sulie''' is a solitary character found at the [[Sejan pond]], far from the noise of the civilisation. Her species is unknown, and she only makes a distinction between cold blooders (herself) and warm blooders (the player).
==Background==
Sulie comes from a hidden, secluded village which is possibly a [[species enclave]]. However, she doesn't seem to like the life in the village, and prefers to spend her time elsewhere. She is a hunter and thus has the excuse to not appear in the village for extended periods of time, as she would like to see the world by herself and talk to it's people freely. In contrast, her village doesn't like outsiders and are openly hostile towards them, doesn't do trade with them, and doesn't approve of others interacting with strangers.
For her job as a hunter, she uses a slingshot with stones as its main ammunition. She also utilises her venom when dealing with difficult prey in that she covers 'prickleberry seeds' in it. Slinging it hard enough at her target gets them lodged in her prey and the venom paralyses the animal, she has had it work in creatures up to three times her size. If the venom is administered in a large enough dosage, it paralyses internal organs too, causing the victim's lungs and heart to stop.
She is quite afraid of being impregnated by one of her own kind, as that would put a quick end to her outside world adventures and by the village's custom she would become subservient to one of the settlement's males. She does get lonely in the wilderness, however, and so she finds some qualities in the local fauna. Bluntly put, she's a zoophile.
==Player interactions==
The player can converse with Sulie about her life and what she is doing on [[Sejan]]. They can also ask her about the local fauna and get information on them, in the same way [[Miggpli]] gives it. Her perspective is less academic, though, and her way of conversation gets suspiciously awkward when the topic turns to befriending the animals or seeing their mating habits. If the player keeps talking to her about the local wildlife, and if they have '''Charisma 6''', they can point out how weirdly she keeps talking about the animals, and if they pry enough, they can confront Sulie if she does something 'else' with them. If the point is directly addressed, she confesses to having sex with the animals.
If the player condemns her behaviour, she slithers away in shame and disappears from the game. If the player is more supportive of her actions (or even admits to doing the same), she explains that she does it because she gets lonely, but she is afraid of getting impregnated by one of her kind's males, or by any male for that matter. If the player knows about [[bitter water]], they can tell her about it and say that it can be bought in [[Taodal|town]]. However, since the village elders wouldn't approve of her interacting with outsiders, she asks the player to fetch it for her. If the player doesn't know about bitter water, they can suggest some less elegant solutions which Sulie dismisses.
When the player obtains a bottle of bitter, they can give her the contraceptive. If the player character is male, she offers sex as a repayment. She warns that she likes to be aggressive when having fun, and it turns out to be quite a truthful statement. When about to intensify the fun, first she threatens to bite the player with her venomous fangs, and after that she pushes the player under water without warning, forcing them down with her bodyweight. With a '''Strength 10''' check, the player can push her off. She gets upset by this and is disinterested in further fun. She does apologise on the next visit, but the player can forget about getting some of that tail.
==Behind the scenes==
There is an invisible counter in her dialogue, where if the player notices enough of the weird things she says about the local wildlife, they can continue with her content. Out of four Sejan creature conversations, one (for [[Poh-ack]]s) always adds one point to a counter and two (for [[Braq]]s and [[Cuoxur]]s) add points to the counter if clicking on '''Charisma 6''' options. The question about [[Niird]]s doesn't give any points. When the counter's value is at 3, the confrontation option should appear in her main dialogue tree.
==Gallery==
<gallery>
sulie_looking.jpg|When calling her out.
sulie_welcome.jpg|She doesn't like you waking her up.
sulie_bitey.jpg|Does she bite?
sulie_angery.jpg|She doesn't like you throwing her off.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]]
iuisa8alsydxbahwo49ti0w0v8q62o5
T-shirt
0
170
360
2018-04-11T18:44:56Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Starting clothing]]
360
wikitext
text/x-wiki
#REDIRECT [[Starting clothing]]
phm0x6zdj1is37qelfubcybftucxa94
Taodal
0
80
1863
1767
2019-07-20T20:44:56Z
MilesVirnivis
30561230
1863
wikitext
text/x-wiki
{{Settlement|
| image = Taodal_map.jpg
| caption = Overhead map of Taodal.
| place = Southern tip of Sejan
| type = Village
| population = Unknown
| people = 10
| hazards = None
}}
[[File:Map_sejan_taodal.jpg|250px|thumb|right|Location on the map.]]
'''Taodal''' is the only settlement in [[Sejan]]. It is a small, peaceful village located at the southern tip of the peninsula that sees traffic mostly only in the form of passing travellers headed towards [[the Muds]]. Its de facto leader is the village's blacksmith, [[Tornoth]], who laid the foundation of the village and has personally built most of the houses in it.
Taodal is a relatively new town. Tornoth started building it after arriving in the peninsula with [[Shyni]] when she was just a little baby. In contrast, when the player visits the village, she is already a young adult. His smithy and the village's communal sauna are the oldest buildings in there, followed by the pier. Building the pier was an important step in the development of the settlement, as it caused passing ships to notice the fledgling village and start docking and trading with it. From there on, the expansion has been fairly quick. A giant shell was used to build a [[The Shining Pearl|tavern]] inside of it, and alongside a small but lively market, they both attract travelers and traders to facilitate further growth of the village.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
g9paljmgqfmalpxcoiu0xaa3n1znv7v
Taodal market
0
136
1864
1768
2019-07-20T20:46:11Z
MilesVirnivis
30561230
1864
wikitext
text/x-wiki
[[File:Taodal_market.jpg|300px|thumb|right|The market during the day.]]
[[Taodal]]'s '''market''' is the centre of the village's daytime trades of goods, mostly for food and other necessities, although sometimes a passing trader may put their exotic or luxurious merchandise on display for the duration of their stay. The main market area is lively and full during the day, and it's there where the player can meet [[Shyni]] and [[Vuisul]]. Vuisul serves as the market's overseer and the mediator of disputes between traders.
Connected to the main building are the communal chambers where the player can sleep and rest free of charge. The player is taken there the first time they arrive in Taodal if they approach at the gates of the village at night, when the settlement's leader [[Tornoth]] is asleep.
The player cannot currently buy or sell anything in the market.
==Gallery==
<gallery>
taodal_market_night.jpg|The market at night.
taodal_communal_chambers.jpg|A place for sleep.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
hgx759ycxnulotfuuawmygjceer4dt2
Taodal pier
0
228
1769
1719
2019-07-16T23:24:52Z
HelloAnonMyOldFriend
30495429
1769
wikitext
text/x-wiki
[[File:Taodal_pier.jpg|300px|thumb|right|The pier at sunset.]]
[[Taodal]] is a coastal village that sees all of its traffic and trade from the sea, making a '''pier''' a vital structure to have for the village's continued growth and well-being. The pier is also a good spot for fishing, so it's the place where [[Taulsol]] spends most of his time.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
dww8y2qnp98a2t94robv2afwfqxhoxb
Taodal sauna
0
223
1865
1770
2019-07-20T20:46:47Z
MilesVirnivis
30561230
1865
wikitext
text/x-wiki
[[File:sauna_main.jpg|300px|thumb|right|A hot and comfy room.]]
[[Taodal]] has its own '''sauna''', free for use by anyone. It is visited by the player either accompanied by [[Shyni]] or [[Tornoth]] for their respective romantic encounters. The actual sauna is accessed from a small lobby that also leads to a locked storage room. From the various scenes that occur there, the sauna seems to have a washing room of some kind as well, but the player does not get to see it.
==The storage room==
When agreeing to Shyni's cave adventure, the player is tasked with retrieving a [[Sejan cave map|stone tablet]] from this room. However, the door to it is locked with a hefty padlock. The lock can either be picked using [[box of nails|nails]] (bought from Tornoth) and '''Agility 6''', or its reinforcement can be pulled off. The player can force the door open with their bare hands and '''Strength 10''' or with the help of a [[crowbar]] (also bought from Tornoth) and '''Strength 6'''. Alternatively, the player can steal the key to the storage room from [[Tornoth's smithy]]. That way, no skill checks are required, and there is no risk of getting caught if the player chooses to steal the key instead.
Inside, there's a bunch of empty boxes and a chest with the stone tablet needed for the quest.
==Gallery==
<gallery>
sauna_entrance.jpg|The entrance to the sauna.
sauna_lock.jpg|The lock guarding the storage room.
sauna_storage.jpg|There's not much in here, it seems.
</gallery>
==Trivia==
* The game's developer is Finnish, so that's all you need to know if you want to question the presence of a sauna in the game.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
lhh6g1wozgs66rix0x1v5b47roam7gy
Taskenean
0
553
1804
1771
2019-07-17T20:47:46Z
HelloAnonMyOldFriend
30495429
1804
wikitext
text/x-wiki
[[File:map_taskenean.jpg|400px|thumb|right|Location in Noih.]]
{{BannerUnreleased}}
'''Taskenean''' is a coastal town in the south-east of [[Nyr]]. Almost nothing is known about it except that it's focused on mining and metalwork.
Many of its buildings are made from stone, carved from the mountains, hills, and an open quarry. The buildings use wood and metal in their construction as well, in particular it is common to see their roofs made out of [[Touhng]], giving them a distinct green colour.
[[Category:Locations]]
5liyn5i9eetldrsqgy7n4i40i6lyw53
Taulsol
0
70
1949
1866
2019-08-20T17:02:16Z
MilesVirnivis
30561230
1949
wikitext
text/x-wiki
{{InfoCharacter|
| image = Taulsol_pier.jpg
| caption = Talking to the player on the pier.
| gender = Male
| species = [[Ardub]]
| bodytype = Humanoid
| location = [[Taodal]] entrance, [[Taodal pier]]
| sexscenes = Yes, both male<br>and female players
}}
'''Taulsol''' is a fisherman, occasional guard, and general handyman living in [[Taodal]]. Although he's missing an arm, it doesn't seem to bother or impede him in his work or his social pursuits.
==Background==
The only thing that is known of his family is that both of his parents died in an accident shortly after he became an adult.
Taulsol's impressive working history involves, and isn't limited to: a wandering adventurer, a problem solver for hire, a guide, an escort, a guard, a hunter, and a messenger. He says he has never done anything illegal, though he does mention that the law is quite loose in some places.
When asked on how he lost his arm, Taulsol tells about a large monster, a [[Lukumpplar]], that he was hired to kill. It managed to sneak up on him and bite a part of his arm off. He managed to slay the beast, but not without getting a nasty infection to his wounded arm. In the end, he had to get rid of the entire arm to survive. After some difficulty of dealing with the loss, he slowly got used to doing everything one-handed.
He did not plan on retiring in the quiet village of Taodal and in fact declined Tornoth's offer to do so when he visited it. However, it turned out that most people didn't want to hire someone without an arm to do demanding work, so in the end he returned and accepted Tornoth's offer.
==Player interactions==
The player first encounters him at Taodal's front gate, where they're stopped by him and told that they need to answer some questions for [[Tornoth]], the village's de facto leader, before they are allowed to move around the village freely. The player can comply, leave, or attempt to push Taulsol away, to which he swiftly reacts by beating them in a short scuffle, which happens regardless of the player's stats. After the interrogation, he can be found during daytime on Taodal's pier where he fishes using fishing rods, and occasionally diving in the water to get a stubborn catch. He is open for chit-chat when found on the [[Taodal pier|pier]].
The player can also learn a new [[unarmed melee attacks|unarmed attack move]] from Taulsol, the same leg swipe he possibly used against the player at the village's entrance. They can also get additional training with him during which, after getting tired from a full day of sparring, they fall on each other, Taulsol on top. They can either laugh it off, or the player can ask him – in a very blunt way – to have sex with them. If the player character is female, the scene is fairly straightforward. If the player character is male, a little bit of persuasion is required, since Taulsol doesn't consider himself attracted to men and challenges the player for a dare to get him aroused. With a mere '''Agility 6''' stat check, this is successful.
After the tryst at the beach, when the player sees him again, he asks them to not take the encounter seriously. Normally he makes this clear before committing to sex, but he got caught up a bit and forgot about it.
If the player obtains the [[robot arm]] from Naigad, they can offer it to Taulsol after the one-night stand. The player has to get instructions from [[Bykaas]] on how to get it working. Once they do, the arm is successfully attached and fully working, with a small problem - the robot arm is a replica of a right arm while Taulsol is missing a left arm. He doesn't mind this turn of events, though, and mentions that it could actually be useful for carrying stuff around.
==Trivia==
* While he does wear armour the first time players meet him, he prefers to keep clothing to a minimum due to Sejan's warm climate.
* Bykaas can tell the female player character a story about Taulsol when asking for [[bitter water]]. One time, an Ardub tax collector had come around asking for bitter water, pointing at Taulsol. Before even being served it, another person, a sailor and a regular, comes in, asking for it too. However, they both knew their fling with Taulsol was non-serious, so they didn't mind.
* Also concerning Bykaas, she's had a romantic escapade with him too after he flirted with her. He supposedly hasn't done that since.
* Taulsol seems to have a problem with excessive salivation. Whether that's unique to him or an issue of all Ardubs is unknown, though the shape of the species's mouth probably doesn't help.
==Gallery==
<gallery>
Taulsol main.jpg|Letting the player rest before questioning.
Taulsol_fishy.jpg|Fishing on the pier.
Taulsol_pufflefish.jpg|Showing off his air bag.
Taulsol_stumble.jpg|A small accident during training.
Taulsol_exposed.jpg|Approached from behind.
Taulsol_close.jpg|A shy portrait.
Taulsol_arm.jpg|With the robot arm on.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
3dbxgj88ob7yd7wlflgcovrxrtqvgr3
The Horns
0
272
1773
1725
2019-07-16T23:42:12Z
HelloAnonMyOldFriend
30495429
1773
wikitext
text/x-wiki
{{BannerUnreleased}}
== The Horns ("Horns", "The city of horns") ==
'''Horns''' has been a capital of many empires throughout the ages, and it has been governed by many different rulers and governments, but it has had a historical tendency to end up again as an independent free city. The Horns is named after the colossal horns growing out of the desert sands, which have been mined and hollowed into skyscrapers, capable of housing an immense amount of population. Areas around the city are very fertile and have mostly been turned into farming areas to support the city itself.
Horns is the largest city on [[Noih]] population wise, four times as large as the next largest city. Its size and population makes it a dominant force in a significant portion of the rivers area. The towns and villages along the rivers are in theory independent, but they are in practice undeclared vassals to the Horns. The city of Horns only claims a small area around the city itself, and it seemingly has no further territorial ambitions.
===The rich of the heights===
The tips of the colossal horns house the wealthy and the powerful of the city. Their wealth rules over the city and the lands surrounding it. The wealthy try to avoid going to the lower levels of the city and prefer to use flying transports or skybridges to move in, out, and about the city. Some of the rich and nobility prefer to stay in lavish estates at the outskirts of the city.
===Walled inner city===
The inner city is most populated area of the Horns. It is the walled interior of the city where the eponymous 'horns' are located. It is heavily policed to only allow citizens in and out to limit the population inside the walls. Despite the restrictions, there is a constant problem of overcrowding of citizens within the inner city.
===Overpopulated streets===
Because of the land around the horns being so fertile, the abundance of food has enabled the city to be able to support a population much more massive than is considered comfortable. It has grown even worse lately as the conflict between [[Untonon]] and Horns makes the lands between them dangerous, and there is a constant stream of refugees that have packed into the city for safety.
===Monsters in the sewers===
There is an insane maze of piping under the city which is in disrepair and infested with dangerous and grotesque things.
===Ancient tribes of the roots===
Tribes of reclusive people live deep in the roots of the horns, and sometimes they wander into the urban areas. They do some business with the city and even sometimes claim areas and buildings from the city as their own. They are seen as strange and dangerous squatters to ordinary citizen.
===The deep roots===
No one has ever seen the roots of the horns, but there is some interest in them, so research and work is being done to reach them for study.
==History==
===Recent history===
Horns is in cold war with Untonon over the dominion of the rivers area.
===Old history===
Horns was in the confederacy that fought the [[Junar]] long ago.
===Ancient history===
[[Category:Locations]]
n9i6ak22ff5v5lyrxb3225lt7pk5r7a
The Muds
0
261
1805
1774
2019-07-17T20:48:51Z
HelloAnonMyOldFriend
30495429
1805
wikitext
text/x-wiki
{{InfoLocation|
| image = Muds_map.jpg
| caption = Overhead map of The Muds.
| place = Midwest of the game world
| type = Muddy swamps
| climate = Unknown
| flora = Unknown
| fauna = Unknown
| settlements = Mudcity
| hazards = Toxic air, tectonic activity
}}
{{BannerUnreleased}}
'''The Muds''' is a large area located in the west of [[Noih]] and south of [[Sejan]], right between the gigantic unknown fungal growth and the great Wasteland to the east. As the name suggests, it's largely comprised of stinky sludge and caustic gases, which makes it difficult place to live in. The area is dangerous to the health of many species. Most people can traverse the Muds with just a rebreather, while some (like [[Punflen]], the only encountered Mudder yet) need full body protective suits to survive the treacherous land.
The largest settlement in the Muds is [[Rynsu]] (also referred to as Mudcity) in the south that was built on top of a colossal, abandoned refinery facility of unknown origin. Repurposed storage tanks and pipework serve as the buildings of the city. Since the city is built on top of a solid foundation compared to the sludge fields themselves, it's mostly protected from the toxic mud and gases. A giant trench that has been dug through a mountain of sludge connects the settlement to the swamp.
While the Muds wasteland could seem like being just a big area of nothing, it actually hides many valuables and secrets that sometimes emerge from the sludges. As a result, there are many prospectors sifting through the toxic sludge, looking for technology and treasure to sell off back in the capital. Traversing the Muds is a dangerous task, however, due to the geoactivity that, besides uncovering valuables, also disrupts the area and is able to displace entire buildings in one fell swoop. The city also lives off mining and trading raw materials to the rest of the world.
== Gallery ==
<gallery>
muds_concept_city.jpg|Map of the Mudcity with the Muds pass.
muds_concept_city_entrance.jpg|Entrance to the Mudcity.
muds_concept_tavern.jpg|Tavern somewhere in the sludge lands.
muds_concept_harvester.jpg|A harvester, a vehicle with its precise purpose unknown.
muds_concept_walker.jpg|A walker/crawler, a vehicle used to traverse the Muds.
</gallery>
[[Category:Locations]]
estl9gj9ule7g14byj4rqc1agh5dadk
The Shining Pearl
0
46
1775
1727
2019-07-16T23:48:26Z
HelloAnonMyOldFriend
30495429
1775
wikitext
text/x-wiki
[[File:Taodal_map.jpg|300px|thumb|right|The Shining Pearl is on the right.]]
'''The Shining Pearl''' is a tavern built inside a giant shell that is sitting on the beach of [[Taodal]]. Its services include, but are not limited to, drinks, music, housing, and hygiene facilities. The establishment is run by a single person, [[Bykaas]]. Due to Taodal's advantageous position as a stop for passing ships, there is no shortage of customers, foreign or local.
==Characters==
*[[Bykaas]]
*[[Punflen]]
*[[Subni]]
*[[Nkaanmykiunsuns]]
*[[Noidu]]
==Gallery==
<gallery>
Taodal_tavern.jpg|Inside of the tavern.
Taodal_tavern_room.jpg|A room for the night.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
prsd75oj9pa3quc0qco92mfecv8kzmd
The Understanding
0
415
2142
1776
2021-09-22T19:24:45Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]] and [[Category:Religion]]
2142
wikitext
text/x-wiki
'''The Understanding''' is an idea that tries to explain the fact that sapient inhabitants of [[Noih]] can understand each other's speech. Adherents to it claim that it is a gift given to them by the gods.
It is unknown how it's actually possible that people can talk with each other no matter the species. Limited research has been conducted into how language information transfers, and the most accepted theory seems to be that there is a universal web of conscious thought that connects all people, and by that abstract thoughts can be translated across wildly different minds and brains. This applies to written things as well.
However, the research so far has been done at a small scale, and it has mostly focused on written language, leaving spoken language a continued mystery. It's unknown how exactly people learn to talk, for instance.
[[Category:World elements]][[Category:Culture]][[Category:Religion]]
ck6e5ewifmtfy3xmmvaw8zy9c0ewary
The Witch
0
124
2054
2052
2020-10-31T14:58:36Z
HelloAnonMyOldFriend
30495429
Trivia.
2054
wikitext
text/x-wiki
{{Character|
| image = Witch_main.jpg
| caption = In her hut, this time not in lingerie.
| gender = Female
| species = Unknown
| bodytype = Humanoid with skeletal head
| location = [[Witch's house]]
| sexscenes = No
}}
'''The Witch''' (her actual name unknown) is the first character the player encounters in the game. She lives in seclusion in the [[Sejan]] peninsula, some distance away from the [[Taodal|nearest populated settlement]]. Without the need to concern herself with other people, she has enough time and space to conduct teleportation experiments for unknown motives. Problems arose from the experiments, however, after they started to bring sapient beings into the world of [[Noih]] instead of just random objects or small animals. The player is the latest 'victim' of these experiments. Although she's supposedly under pressure to make progress on her research from an unknown source, the player's appearance was the final reason to pause her experiments until an explanation for the anomalies is found.
The Witch is otherwise a collected and intelligent researcher who introduces them to their new home of Noih, mostly out of guilt. She is also a source of valuable information on the different logic this new world operates on for the player. Although there is no further storyline in the game at the moment regarding her teleporting experiments, the player is told that there may be a way for them to get back to their dimension. She suggests that the player should try to seek and talk to other researchers about the possibility of getting home.
==Player interactions==
If the player asks questions about her visage, especially her missing lower jaw, she becomes unusually defensive and irritated, claiming that she was born that way. Should the player nag her further about her looks, she angrily uses magic to kick them out of her hut.
The player can also inquire about a peculiar statue on a small altar in her house. The Witch explains that it's the urn of the ashes of her mother whom she's trying to resurrect with unknown means. She tries to justify her interest for doing this seemingly impossible task by claiming that her mother "didn't die a normal death".
The Witch being, well, a witch, the player can ask if she knows anything about the possessed [[wooden bowl]] that's encountered during [[Shyni]]'s first adventure. If the bowl is undamaged when brought to her, she breaks it into splinters with magic to study it. It turns out that the bowl is made from [[Ballom|a kind of wood]] that can get saturated with liquids that get into contact with it. This particular bowl was made from a barrel that used to hold blood and/or viscera in it. She speculates that the barrel was probably from a slaughterhouse. Despite a thorough inspection, she can't find anything unusual, magical, or cursed about the bowl.
==Trouble from outside==
{{BannerCharacterSpoiler}}
{{SpoilerBox|
| content = If the player manages to get [[Nkaanmykiunsuns]] to reveal the motive of her presence in [[Taodal]], she explains she's after a murderer. This murderer turns out to be none other than the Witch herself. Nkaanmykiunsuns agrees to let the player help her to kill the Witch, since she doesn't know they have met her before.
There are several ways the assassination can go.
* The player can let Nkaanmykiunsuns kill the Witch with or without the knowledge that the player knows her. She is definitely dead in this scenario, as the player can see the gruesome proof of it.
* If the player prevents Nkaanmykiunsuns from killing the Witch without waking her up, they can then alert her that an attempt was made on her life. This causes her to panic and she starts packing her things right there and then. If the murder attempt is foiled inside the hut (which causes the Witch to wake up), the same thing happens.
:* If the player doesn't delve into Nkaamykiunsuns's murder accusation against her when she is packing her stuff, she asks them to keep guard outside the hut while she prepares her departure. Her house then catches fire somehow, and she disappears without a trace.
:* If the player does pry about about her claim, she gets very upset about it, and in the heat of the moment she breaks a jar that forms a portal, similar to the one that brought the player to [[Noih]] in the beginning of the game. If the player has '''Agility 8''', they can jump into the portal before the Witch can stop them. <br />The portal takes them into a strange hall with a silent [[Esonogos|creature]] nearby. The Witch appears after the player and starts pleading to it to save the player's life, obviously distressed about the unseen power of the creature. When the creature tells her to get rid of the player, she launches the player back through the portal, and they end up outside of her burning house.
In all scenarios except the one where she is unaware of the attempt on her life, she disappears from the game. It's unknown where she's gone if she is still alive, and if she is ever seen again when she escapes through the portal. If the Witch disappears from the game, it is unknown if the possibility of the player getting back home will be pursued in the future.
It is relevant to notice that the Witch creating a two-way portal out of a jug proves that she lied to the player when talking about her portal research and how two-way portals are supposed to be an impossibility.
}}
==Trivia==
The Witch was originally supposed to also give the player several magical items to help them on their journey, but they have been mostly removed from the v1 release of the game (save for one mention) and fully removed in v2. The items were:
* A floating orb of light, used to explain why the player can travel at night.
* A magic tent to explain why the player doesn't need to find shelter to sleep in.
* A money bag that couldn't be stolen.
==Gallery==
<gallery>
Witch_under.jpg|Not expecting a visitor.
witch_look.jpg|Side view.
Witch_angry.jpg|Don't ask about her jaw.
Witch_vase.jpg|Don't ask about her dark business.
witch_tease.jpg|A red herring.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]] [[Category:Sejan characters]]
4eblq2vd1y9d0wsw3i6yfyrtjox99ao
Torch
0
241
1780
1779
2019-07-17T15:21:55Z
HelloAnonMyOldFriend
30495429
1780
wikitext
text/x-wiki
{{InfoInventory|
| name = Torch
| caption = A one-time use torch that can be lit by striking the head against something hard. Burns with heatless flame.
| adats = 0
| krats = 20
| slot = Unequippable
}}
'''Torches''' sold by [[Tornoth]] in his [[Tornoth's smithy|smithy]] are the only portable source of illumination available to the player. From our world's standpoint, [[Noih]]'s torches are highly unusual, since their flames don't produce heat.
Current use cases:
* Exploring the [[Sejan cave]] alone requires a torch, and using one removes it from the player's inventory. Another torch is needed should they want to explore the caves again. [[Shyni]]'s adventure doesn't require a torch from the player.
* Looking around the [[sinkhole]] after getting to the bottom of it requires a torch, but using one here doesn't remove the torch from the player's inventory. Lighting a torch is recommended here, for the player may find some [[krat|krats]] stuck in the walls of the hole with its help.
[[Category:Items]][[Category:Unequippable items]]
694uclqbvy9e76qr78afadoskh5ir50
Tornoth
0
199
2149
1868
2021-09-25T19:26:44Z
HelloAnonMyOldFriend
30495429
2149
wikitext
text/x-wiki
{{Character|
| image = Tornoth_main.jpg
| caption = In his smithy.
| gender = Male
| species = Unknown
| bodytype = Furred humanoid
| location = [[Tornoth's smithy]]
| sexscenes = Yes, female players only
}}
'''Tornoth''' is the founder and leader of the only settlement in [[Sejan]], [[Taodal]]. His main occupation in the village, when not being consulted about village management business, is to serve as its blacksmith and house builder. He is also the father of [[Shyni]], although he doesn't seem to be married or in a relationship with anyone.
Personality-wise, he's known to be a bit grumpy and sometimes hot-headed, especially when it comes to protecting his daughter, but he is described to having a good heart and intentions.
[[Subni|Some]] say that he may have a weakness towards women, signified by him not being as stubborn against them as with men. His simultaneous weakness towards women and his apparent avoidance of them suggests that he might have an unfortunate history with them.
==Background==
{{SpoilerBox|
| content = Tornoth used to live in a [[species enclave]] with his wife [[Ettenea]], loving each other dearly. When Shyni was born, she was very small as an infant, almost deathly so. However, she survived and didn't seem to exhibit any other abnormalities besides being smaller than an average baby.
Tornoth didn't mind Shyni's smallness, but Ettenea despised her and was disgusted by her, which was most probably an unusual psychological reaction to her dwarfism combined with the culture of a species enclave. One day, Tornoth came home and found Shyni quiet and cold. Ettenea claimed that everything was fine, but Tornoth quickly realised that she tried to starve Shyni by not feeding her. He took the baby away to a neighbour, lying to them that his wife was ill, and stayed the night there. Ettenea was unaware of this and assumed that he killed and buried Shyni when he went back to confront her in the morning. He told her that Shyni was still alive, which caused her to become enraged. She found a knife and threatened to kill Shyni while insulting and berating Tornoth for not doing so. In the heat of the moment, and to protect his daughter, he killed his wife and ran away with Shyni.
Since Shyni was still a baby and couldn't eat solid food, he kidnapped a young woman to keep Shyni alive. He kept moving until reaching [[Sejan]], where he built the foundation for Taodal at the tip of the peninsula. After he built a pier at the shore, passers-by started to come in to trade with and settle in this fledgling settlement, and Taodal quickly expanded into a small village.
Once Shyni grew up enough to not need a wet nurse, Tornoth bought a ticket home for the kidnapped woman and gave her some money as an apology. She promised not to reveal what happened to her to anyone, for Shyni's sake. She was never heard from again, and her name, species, and current status are currently unknown. }}
==Player interactions==
The player always meets Tornoth when first trying to enter Taodal as they are taken to him for questioning. His main concerns about the player are their intentions and how they got to [[Sejan]]. After the interrogation is over, the player can visit him during the day to buy tools and supplies. If the player character is female, she can also engage in a romantic relationship with him.
===Romance===
[[File:Tornoth bed.jpg|300px|thumb|left|The unfinished bedframe.]] Female player characters can flirt with Tornoth when visiting him in his [[Tornoth's smithy|smithy]]. The flirt quickly turns awkward as it seems like he can't take it gracefully. The attention gets him seriously flustered, and he excuses himself, ending the encounter there.
On the player's next visit, he has pulled himself together, and he invites the player to a dinner and visit to the [[Taodal sauna|sauna]]. At the dinner, the player gets introduced to his daughter, Shyni, if they hadn't met her before. The dinner also works to prevent the female player character to romance both Tornoth and Shyni – both of them can invite the player to dinner, but the romance continues only with the character whose invitation was accepted. After the meal, Tornoth and the player go into the sauna together, relaxing and bonding with each other mentally and physically. Afterwards, the player has a night of good sleep over in Tornoth's bed with him.
When the player visits them afterwards, Tornoth can be found constructing a frame for a bigger bed, since they discovered that the previous one is a bit small for two people. When the player visits him again, he is finished building the bed. He plans to test drive it with her but not before a little boating trip to check on some fish traps. The boat trip turns out to be fishless, as the fish traps around Taodal are empty for an unknown reason. During the trip, he suggests that he could build a house for the player, if she wanted to stay in Taodal.
After the boating trip, Tornoth gives the player a key to his house so that she can visit him at any time. The two then take a bath before finally testing out the bed. On subsequent visits in the evening and at night, the player can spend more intimate time with Tornoth, in addition to learning his tragic past piece by piece during their pillow talks. He also confesses that although he talks and acts humbly about being an unofficial leader of the village, he feels like he's the right one.
===Trading===
When visiting him at his smithy, Tornoth sells various utility items to the player:
* 3 [[box of nails|boxes of nails]]
* 1 [[crowbar]]
* 1 [[felling axe]]
* 1 [[pickaxe]]
* 2 [[roll of rope|rolls of rope]]
* 3 [[torch|torches]]
He buys out most of the things the player offers to him, with some exceptions:
* He won't buy the mysterious [[nailed sock]]. He has a short dialogue with the player about its purpose and origins, however.
* He'll return the player's [[Starting clothing|underwear]] with "''Get that off my table.''"
* [[Sejan cave map]] and keys to his smithy and the sauna storage are instantly returned with no message.
* He can refit the [[ancient helmet]] from the [[Sejan abandoned well|abandoned well]] to be able to be used by the player, in addition to buying it out if the player wishes to sell it.
==Trivia==
* When playing as a female player character that engages in a relationship with Shyni, he is fully aware of the player's and his daughter's lesbian romance. However, he seems to accept this with a comment, "... I hope you'll have fun with Shyni... and treat her right." This is in contrast with romancing Shyni as a male player character which is either kept a secret to him, or he makes no comments.
* Shyni mentions that her father once broke a sailor's arm for cat calling her.
==Gallery==
<gallery>
tornoth_dinner.jpg|Eating dinner with his daughter.
Tornoth_sauna.jpg|Sitting in the sauna with the player.
tornoth_boat.jpg|Sailing and fishing.
tornoth_bath.jpg|Giving the player a bath.
tornoth_bedroom_eyes.jpg|Bedroom eyes.
tornoth_sad.jpg|Sharing an unpleasant memory.
tornoth_sleeping.jpg|A heavy sleeper unaware of the player sneaking in.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
i4b3j31krv2suhkbbso0gihzszeltaw
Tornoth's smithy
0
117
1940
1915
2019-08-20T15:55:28Z
MilesVirnivis
30561230
1940
wikitext
text/x-wiki
{| class="info_container"
|-
|[[File:Taodal_smithy.jpg|300px|thumb|right|The inside of the smithy.]]
|-
|[[File:Tornoth_smithy_cleanup.jpg|300px|thumb|right|The cleaning corner.]]
{{InfoInventory |
| name = Key to Taodal storage
| caption = Key to the storage room in Taodal.
| adats = 0
| krats = 0
| slot = Unequippable
}}
|}
The [[Taodal]]'s '''smithy''' is where the village's leader and blacksmith, [[Tornoth]], lives and does his work. The player always gets to see it when trying to enter the village for the first time, as they are brought there for questioning. The player can visit the smithy during the day to buy various tools from Tornoth.
The player can also sneak in there at night, if the player has the key to the smithy.
If the player character is female and she's in a romantic relationship with Tornoth, he also gives her the key to the smithy so that she can visit him at any time she wishes.
[[Shyni]] may task the player to sneak into the smithy and steal the key to the Taodal storage room depending on the player's choices, in order for them continue her questline.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
jo22zfdjgnln2u6mmj6t7hfx74ivwvx
Touhng
0
542
2133
1784
2021-09-22T19:13:47Z
HelloAnonMyOldFriend
30495429
Added [[Category:Materials]]
2133
wikitext
text/x-wiki
[[File:item_refitted_sejan_helmet_close.png|200px|thumb|right|The ancient helmet after being refitted for human use.]]
[[File:ancient_helmet.jpg|200px|thumb|right|Before the modification.]]
'''Touhng''' is a type of metal recognisable by its distinct green colour. It's softer than steel, making it unsuitable for utilities like nails. However, its positive qualities include: It is immune to corrosion, it is easy to repair and shape, and it melts at lower temperature compared to steel. For these reasons, it tends to be the favourite metal of novice smiths.
Its origin is unknown, but [[Tornoth]] mentions that it's hauled from [[the Muds]] with barges full of it. The only object in the game which is made out of it is the [[ancient Sejan helmet]]. Remarkably, even after spending a long time in a dilapidated well, it is in good condition without any signs of corrosion on it.
It's also a fairly common material used to build roofs with, but the only place where it is known to be widely used as such is [[Taskenean]].
[[Category:World elements]][[Category:Materials]]
1mz1xudb8pzykt1auiuvlvlq0e1tw2v
Tuhmun
0
546
2143
2080
2021-09-22T19:24:56Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]] and [[Category:Religion]]
2143
wikitext
text/x-wiki
[[File:Tuhmun_main.jpg|300px|thumb|The idol in its entirety.]]
[[Tuhmun]] is a mysterious supernatural entity, described as a ''sort of'' "house spirit but not a house spirit". She is ''not'' a deity, however. She supposedly lives in the sea and protects those whom she considers friends.
A wooden statue of her can be seen in [[Shyni's house]]. It was carved by [[Tornoth]] who thought that they should have a statue of her since they live near the sea. [[Shyni]] talks to her through the statue and sometimes hugs and pets her, as she wants to be friendly towards her and to invite her to her house. Even though Shyni's behaviour could be described as ritualistic, she doesn't pray to Tuhmun. However, there are apparently religious rituals associated with her.
Shyni can suggest to perform a carnal ritual near the statue with male player characters. If the player decides to kiss the idol during the intercourse, it appears to kiss them back. If they play along, the player will have an experience that could be described as spiritual in nature. If they open their eyes before they are finished with the ritual, the magic dispels, and the statue returns to its unassuming wooden state.
==Gallery==
<gallery>
tuhmun_stare.jpg|Just a varnished wooden statue.
tuhmun_kiss.jpg|Or not?
shyni_statue_kiss.jpg|Definitely not.
</gallery>
[[Category:World elements]][[Category:Culture]][[Category:Religion]]
kzumezo8hihx03skn0f6zctj3lghxh4
Unarmed melee attacks
0
614
1969
1948
2019-08-21T16:24:44Z
MilesVirnivis
30561230
1969
wikitext
text/x-wiki
{| class="info_container"
|-
|{{InfoCards|
| name = Panicked slap
| caption = An uncoordinated and ineffectual attack.
| type = Unarmed attack
| cost = AGI 2
| damage = Impact 1
}}
{{InfoCards|
| name = Wrestle
| caption = Grab your opponent and try to throw them down.
| type = Unarmed attack
| cost = END 5<br>STR 5
| damage = Impact 4<br>Strength 4<br>Endurance 4
}}
{{InfoCards|
| name = Right hook
| caption = A solid right hook.
| type = Unarmed attack
| cost = AGI 3<br>STR 4
| damage = Impact 6
}}
{{InfoCards|
| name = Left hook
| caption = Less effective than right hook, but good enough.
| type = Unarmed attack
| cost = AGI 4<br>STR 4
| damage = Impact 5
}}
{{InfoCards|
| name = Clumsy kick
| caption = Imitating kung-fu movies results in an embarrassing show of martial prowess.
| type = Unarmed attack
| cost = AGI 6<br>STR 4
| damage = Impact 3
}}
{{InfoCards|
| name = Kick
| caption = A solid kick.
| type = Unarmed attack
| cost = AGI 4<br>STR 2
| damage = Impact 4
}}
{{InfoCards|
| name = Body tackle
| caption = Slamming your body against your opponent will hurt you too.
| type = Unarmed attack
| cost = AGI 5<br>STR 5<br>END 5<br>HP 1
| damage = Impact 8
}}
{{InfoCards|
| name = Leg sweep
| caption = N/A
| type = Unarmed attack
| cost = AGI 3
| damage = Impact 3<br>Agility 3
}}
|}
The player always has access to a collection of unarmed attack cards which can be used in [[combat]]. Unarmed attacks are usually less efficient compared to attacks with weapons, but they can serve as a way to defend yourself in a pinch.
[[Taulsol]] can teach the player character some of his moves, namely the '''Leg sweep''', if the player asks about any tricks he can show them.
[[Category:Weapons]]
r6epwisxdqtfn2zurc1wxdairjyt4b6
Uum
0
419
1786
1751
2019-07-17T16:03:42Z
HelloAnonMyOldFriend
30495429
1786
wikitext
text/x-wiki
'''Uum''' is an archaeologist with an interest in zoology, especially in regards with the relationships between wildlife and ancient cultures. Presumably she normally resides in [[Uum's house|her house]] in [[Taodal]]. However, when the player visits the village, she's somewhere else, and her house is occupied by [[Miggpli]], her colleague from [[Shiroo]]. He had asked her if she could lend him accommodations for the duration of his research on [[Sejan]]'s fauna, but when he arrived, she left the village on some other business, leaving him alone in a foreign environment.
Very little is known about Uum. She was the senior in the study group Miggpli was in, but after a supposed fight with someone higher up, she left Shiroo and ended up settling in Taodal.
It's unknown if she's engaged with someone, but it's certainly not Miggpli. However, due to the fact that she leaves a marital aid visible for every visitor to see ''and'' she left Miggpli with a big case of good quality [[meirolli]], possibly to get him a bit more 'out-going', it's probably safe to assume that she's not a prude.
[[Category:Characters]][[Category:Mentioned characters]]
svjf2y5lvpt2qkc0k8bok50hki3hwob
Uum's house
0
119
1787
1753
2019-07-17T16:05:16Z
HelloAnonMyOldFriend
30495429
1787
wikitext
text/x-wiki
[[File:Taodal_uums_house.jpg|300px|thumb|right|Inside the house.]]
[[File:Taodal_uums_house_pillows.jpg|300px|thumb|right|The pillow room.]]
'''Uum's house''' is located in [[Taodal]]. Currently, it can only be accessed when [[Shyni]] tells the player about it. She sends them there to ask [[Uum]] about the [[Sejan cave map|stone tablet]] and [[wooden bowl]] after their adventure in the [[Sejan cave|Sejan's caves]]. However, Uum is away on some unknown business and instead of her, the house is occupied by her friend and colleague [[Miggpli]] who is tending to it while researching local wildlife.
Apart from the main room and the bedroom that's not visible to the player, the house also contains a room filled with pillows. Presumably the pillow room is used for relaxation and to receive visitors. Miggpli invites the player there for a drink – and maybe more – after they help him with his [[cuoxur]] research.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
4b65u5c0cr1wj0fk50z7j8q9xe01s9b
Ver blood
0
486
2074
1263
2020-11-01T14:04:00Z
HelloAnonMyOldFriend
30495429
Changed redirect target from [[Drinks]] to [[Drinks#Ver Blood]]
2074
wikitext
text/x-wiki
#REDIRECT [[Drinks#Ver Blood]]
jmb8w7u20vrumrepdrzwrb4phxhqny1
Vuisul
0
295
1788
1755
2019-07-17T16:09:52Z
HelloAnonMyOldFriend
30495429
1788
wikitext
text/x-wiki
{{InfoCharacter|
| image = Vuisul_main.jpg
| caption = Attending to the market.
| gender = Female
| species = Unknown (hybrid)
| bodytype = Insectoid quadruped
| location = [[Taodal market]]
| sexscenes = Yes, male players only
}}
'''Vuisul''' is the overseer of the [[Taodal market]] and a citizen of [[Taodal]]. Her job in the market is to keep the place orderly and prevent fights between merchants from breaking out by being a mediator in disputes.
==Background==
She used to be a regular merchant, selling clothes and fruits on the market. One day, [[Tornoth]] noticed her chastising other merchants in the market when they were being unruly. He then offered her the made up title of a 'market overseer' and urged her to continue doing that as a job. Tornoth even built her a [[Vuisul's house|house]] when she moved into the village for good. The job keeps her very busy and a normal day for her is quite chaotic and stressful, leaving little time for social matters.
Vuisul's parents were of two different species, therefore making her a unique hybrid. However, hybridisation often causes unwanted side effects on the offspring, and Vuisul is no exception to that rule. Her skin constantly produces a layer of potent poison that causes people who have skin contact with her to momentarily become extremely nauseous. While the effects of the poison are short-lived and not fatal, it has so far affected every person Vuisul has tested it on. Being unable to even be close to other people has made her a bit of a pariah, at least in her own mind.
To prevent herself from inadvertently poisoning others, Vuisul wears fairly heavy clothing in public at all times. Her clothes are made from fabric that doesn't let the poison seep through. Apparently she spent a long time searching for it, and she has spent most of the fabric she had on her clothes.
==Player interactions==
The player can find Vuisul when looking around the market. The first time the player sees Vuisul is when she is breaking up a fight between two merchants. She notices the player staring at her, and, after a short clarification that they aren't a trader, the two can have a chat about herself, her job, and the market, including the rules of the place.
There are several possible chances for the player flirt with her during their chat. If the player has expressed enough interest in her, Vuisul stops them when they're about to leave, and she asks them out on a date.
If the player accepts her invitation, in a later meeting Vuisul explains her idea for the date: a picnic at the beach. The player then has to wait for the market to calm down and then accompany her to the shore. Vuisul brings some snacks and a wish that the date isn't just a friendly picnic but one with hopefully a more intimate ending. After enjoying the food and the company, they adjourn to her house for further 'negotiations'. Besides other activities, the player can also try and see what Vuisul's poisonous skin does to him. He can also sleep over at her place. She leaves in early morning, so if the player stayed, they then can look around the empty house when he wakes up, finding nothing much of interest.
When finding Vuisul at the marker after the date, she says that she liked the experience but proposes to not do it again, both because she's busy at work and because of concerns about the player's health. From this point on, she can't be talked to again as she's always too busy with her job.
==Trivia==
* She was born with the [[split symmetry syndrome]], noticeable by a deep vertical ridge alongside her entire body. Unlike her poisonous skin, this doesn't seem to be an issue to her.
* When entering her house, she jokingly tells the player to "pay no attention to the eggs behind the shelves". The player can later investigate the house to find no hidden eggs.
==Gallery==
<gallery>
Vuisul_market.jpg|Settling down a market fracas.
Vuisul_portrait.jpg|A portrait.
Vuisul_eyes.jpg|A closer portrait.
Vuisul_under.jpg|Slightly less covered.
</gallery>
{{Navbox Sejan}}
[[Category:Characters]][[Category:Sejan characters]][[Category:Taodal characters]]
tqmfvfku1lhi3crrrabjwydg2i57jv4
Vuisul's house
0
409
1789
1756
2019-07-17T16:10:52Z
HelloAnonMyOldFriend
30495429
1789
wikitext
text/x-wiki
[[File:Taodal_vuisuls_house.jpg|300px|thumb|right|Inside the house.]]
[[Vuisul]] lives in a usual [[Taodal]] '''house''' that was built to her by [[Tornoth]]. The house is notably empty, as she doesn't spend much time in it due to her busy job as a [[Taodal market|market]] overseer.
The player gets to see the inside of Vuisul's house when going on a date with her. If they choose to stay the night in her house, they can have a closer look around it the next morning, finding absolutely nothing of interest.
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]][[Category:Taodal locations]]
g5npykv4j8yb78ffkcigjx8xgbf7rel
WIP Main Page
0
628
2070
2069
2020-10-31T23:23:01Z
HelloAnonMyOldFriend
30495429
2070
wikitext
text/x-wiki
{| style="margin: auto; width: 50%; background: transparent;"
|-
| rowspan="3" style="width: 70%; text-align: center;"| [[File:Main_page_logo.png]]
| <big>'''[http://teraurge.blogspot.com Download the game here!]'''</big><br>Current version: v2.13<br>''<small>Note: The game requires [https://get.adobe.com/air/ Adobe Air] to run.</small>''
|-
| [[File:Link_blogger.png|50px|link=http://teraurge.blogspot.com]] [[File:Link_twitter.png|50px|link=https://twitter.com/Teraurge_dev]]
|-
| style="height: 30px" |
|}
{| style="margin: auto; width: 90%; background: transparent;"
|-
| rowspan="2" style="width: 50%; padding:0.5em 0.8em 0.5em 0.8em; vertical-align: top" | '''Teraurge''' is an in-development adult adventure/visual novel/role-playing game created by Meandraco with a focus on teratophilia and xenophilia.
In Teraurge, you play as an average person pulled through a portal into an unfamiliar and odd world populated with bizarre alien creatures. The world has many strange sights to see and just as many even stranger inhabitants to talk to. Will you try to find your way home, or will you find peace in this alien shipwreck dimension?
The game is and always will be free for everyone, but if you would like to support its development, you can donate to the creator directly on [https://www.patreon.com/meandraco Patreon].
{{SectionTemplate
| title = News
| content =
* Mar 29th 2019: Teraurge v2.10 released.
* Oct 16th 2018: Teraurge v2 released.
* Apr 9th 2018: This wiki was created.
}}
{{SectionTemplate
| title = Random trivia
| content =
<choose uncached>
<option>[[Subni]] can be used as a source of one free [[adat]] if you only play with her once.</option>
<option>It is extremely unusual to have five fingers in [[Noih]]. Most inhabitants only have mostly three.</option>
<option>There is no sun, moon or stars in [[Noih]]. Skylight is at a fixed angle perpendicular to the ground.</option>
<option>[[Light]] can be compressed into a searing hot liquid and used to power lanterns.</option>
<option>The reactor aboard the [[Osmosis]] can't be turned off by normal means, meaning the ship never actually stops.</option>
<option>[[The Witch]] was supposed to give the player a magical light orb, a tent, and a money bag that couldn't be stolen, mainly to explain the player not having to sleep or being able to travel at night. These were ultimately cut.</option>
<option>Before the '''Perception''' stat was removed in V2, it was ever only used on six occasions in dialogues.</option>
<option>[[Naigad]]'s sprite used to stand more upright in V1.</option>
<option>[[Miggpli]]'s sprite was scaled down slightly for V2.</option>
<option>[[Shyni]]'s sprite didn't have shoes in V1.</option>
<option>[[Miggpli]] was originally supposed to be a female character.</option>
<option>The island formation that's now home to [[Red Forest]] used to have a volcano in old sketches.</option>
<option>When V2 was first released, the [[abandoned well]] was implemented in the game files but inaccessible to the player from the map.</option>
<option>[[The Shining Pearl]] contains a jukebox, one of rare pieces of technology in [[Taodal]].</option>
<option>Don't worry about the sock tree.</option>
<option>[[Obassinian Black]] is made from an unknown type of fish the smell of which alone is said to make people sick. That specific kind of fish caused the [[Taodal market]] to add smelly fish to its list of banned items, according to [[Vuisul]].</option>
<option>The [[caenemung]] is never referred to by that name in-game. It is unknown if it's the name for the individual or her species.</option>
<option>There are no weeks, months nor years in [[Noih]], and there are no seasons either. Residents either track time in days or various local measurements.</option>
<option>The day is 22 hours long.</option>
<option>Because there is no Sun nor stars to track movement of, and the world exists on a flat plane, there are no cardinal directions in [[Noih]], such as north, west, south and east. The wiki still uses those in regards to the in-game map for clarity.</option>
<option>With [[the Understanding]], it is possible to compress large amounts of information in just a few symbols, such as being able to read a whole story from a [[Red Forest story stone|single glyph]]. If one encounters too densely packed information, it can lead to mental injury and even death.</option>
<option>Even though [[Noih]] takes the shape of a carcass of a huge avian creature, with mountain ranges in the shape of bones, the inhabitants are unaware of that.</option>
<option>[[Noih]] can be referred to as a garbage bin dimension to which various creatures have been unwillingly thrown over long periods of time. Current native inhabitants come from generations of descendants of these hapless people and animals and have no clue of that.
</choose>
}}
|
{| style="width: 100%; background: transparent"
|-
| style="width: 50%; text-align: center" | [[File:Icon_sejan.png|250px|link=Sejan]] <br> ''Don't know where to start? The article on '''[[Sejan]]''' leads to most of the early game content.''
| [[File:Cat_places.png|50px|link=Category:Locations]] [[:Category:Locations|Locations]]
[[File:Cat_chars.png|50px|link=Category:Locations]] [[:Category:Characters|Characters]]
[[File:Cat_items.png|50px|link=Category:Locations]] [[:Category:Items|Items]]
[[File:Cat_elements.png|50px|link=Category:Locations]] [[:Category:World elements|World elements]]
[[File:Cat_gameplay.png|50px|link=Category:Locations]] [[:Category:Gameplay|Gameplay]]
|}
|-
| style="padding:0.5em 0.8em 0.5em 0.8em; vertical-align: top" | {{SectionTemplate
| title = Modding and development
| content =
Do you want to know how to help the development of the game, or you're interested in modding it? You can find an information package on how to create a new character [[Creating a new character|here]]! Also, check out the [[:Category:Modding and development|modding and development]] category, as well.
If you want to contribute to this wiki, be sure to familiarise yourself with the [[Wiki contribution guide|contribution guide]].
}}
|}
b6f1up2jgtuo5y9y3t802siayzp3svk
White t-shirt
0
169
359
2018-04-11T18:44:44Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Starting clothing]]
359
wikitext
text/x-wiki
#REDIRECT [[Starting clothing]]
phm0x6zdj1is37qelfubcybftucxa94
Wife book
0
418
2145
1791
2021-09-22T19:25:37Z
HelloAnonMyOldFriend
30495429
Added [[Category:Culture]]
2145
wikitext
text/x-wiki
The '''wife book''' is a tome currently in possession of [[Shyni]]. It was given to her by her father, [[Tornoth]], and it has apparently been passed on from mother to daughter in her family throughout generations. It is essentially an educational book for young women, and it contains tips and guides on life, love, family, chores, and other useful things.
If Shyni and the player engage in a romantic relationship, the subject of the wife book is brought up by her. Shyni assumes that they have their own wife/husband book and is very surprised when they have no idea what that even is. After a moment of awkwardness, she figures out that she's probably the only person outside of her species's enclave to have one. It becomes apparent to her and to the player that Tornoth has been keeping Shyni unaware that she is the only one around with a wife book.
Shyni's wife book has several coloured bookmarks that divide it into following chapters or themes:
* '''<span style="color:Cornflowerblue">Blue</span>:''' Love
** Advice to young women, crushes, romance, young love, sexual maturity, masturbation, etc.
* '''<span style="color:greenyellow">Green</span>:''' Sex
** Sex and pregnancy. Includes tips on how to make sex more fun and different sexual positions. The pregnancy information handles information on how to best get pregnant (and how to not get pregnant).
* '''<span style="color:Salmon">Red</span>:''' Illness
** Common illnesses and how to treat them.
* '''<span style="color:whitesmoke">White</span>:''' Marriage
** Information about how to go about marrying someone and how to act like a wife.
* '''<span style="color:Violet">Purple</span>:''' Chores
** Tips and tricks how to wash fabrics, prepare food, etc. Includes cooking recipes.
* '''<span style="color:LemonChiffon">Yellow</span>:''' Children
** How the pregnancy advances, giving birth, interspecies pregnancies, breastfeeding, how children grow up, how to raise children, etc.
* '''<span style="color:slategray">Black</span>:''' Men
** What men think, how to handle men, etc.
[[Category:World elements]][[Category:Culture]]
m3xemismvjujmr18vuelgvydtizgfng
Wiki contribution guide
0
269
2107
2104
2021-03-05T15:34:11Z
HelloAnonMyOldFriend
30495429
Reverted edits by [[Special:Contributions/Ashitaka|Ashitaka]] ([[User talk:Ashitaka|talk]]) to last revision by [[User:HelloAnonMyOldFriend|HelloAnonMyOldFriend]]
1999
wikitext
text/x-wiki
The wiki doesn't currently have a strictly enforced style guide or set of rules, so this page is mostly a list of useful templates and some tips on how to use them. If you're not sure how to write an article, check others on the wiki. Even setting up a basis for a more fleshed out article is a good contribution!
==Categories==
Don't forget to add each page you make to proper categories. Start with the very basic like [[:Category:Characters]], [[:Category:Locations]] etc. and then use more specific categories like [[:Category:Sejan locations]]. Make sure to check if the categories you're adding to the page actually exist!
==Infoboxes==
Infoboxes are important for short, simple and elegant list of information on various types of subjects. Add them to the beginning of articles with their attributes filled in, like this:
<pre>
{{Template|
| name = John
| death_metal = Not Dead.
}}
</pre>
===Character information===
{{Character|
| image = template_character.jpg
| caption = It's very neutral.
| gender = Neuter
| species = Neutralian
| bodytype = Neutrally simplified humanoid
| location = "not defined"
| sexscenes = No
}}
Use the template '''''InfoCharacter''''' on any page about a sapient, talkable person in the game. The title of it is automatically taken from the page title. It has the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|image
|Fits an image to the template.
|-
|caption
|A short description underneath the image. Can point at the character's current situation in the picture.
|-
|gender
|The character's sex. Due to the nature of the game, there don't have to only be males and females but androgynous or other characters as well, eg. [[Breirb]].
|-
|species
|Some characters' species are known, mostly by a mention in dialogue. If not, use "Unknown".
|-
|bodytype
|A short, general description of the character's body. Humanoid, quadruped, lizard, furred, insectoid, eldritch, you name it. Try to keep it simple.
|-
|location
|The character's locations. Usually it's just the default one, but some characters can change their default encounter places. For example, players first meet [[Shyni]] in the [[Taodal market|market]] before moving to her [[Shyni's house|garden]].
|-
|sexscenes
|The displayed name is "Player romance", but it still mostly refers to yes/no for actual explicit scenes. Specify for what player character genders the romances are available (eg. Shyni is available for both sexes while [[Tornoth]] is only for female characters)
|}
===Creature information===
{{InfoCreature|
| image = template_feral.jpg
| caption = This creature's fear reaction is to smile and stare.
| bodytype = Grey quadruped
| danger = Mostly harmless
| location = "not defined"
| sexscenes = Probably not.
}}
Use the template '''''InfoCreature''''' on any page about a feral animal or creature in the game (usually encountered randomly, though there are some exceptions). The title of it is automatically taken from the page title. It has the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|image
|Fits an image to the template.
|-
|caption
|A short description underneath the image. Can point at the creature's current situation in the picture.
|-
|bodytype
|A short, general description of the creature's body. Humanoid, quadruped, lizard, furred, insectoid, eldritch, you name it. Try to keep it simple.
|-
|danger
|How dangerous the animal is. Currently all creatures are non-lethal; they can attack the player and defeat them but not kill them.
|-
|location
|Where the creature can be encountered. Randomly encountered beasts can usually be found across multiple spots on the map but they're nonetheless of the same tile type.
|-
|sexscenes
|Whether or not the player can engage in bestiality with the creature (usually upon victory in combat). Specify the creature and player sexes, too (eg. "females on male players; males on female players")
|}
===Location information===
{{InfoLocation|
| image_map = Sejan_map.jpg
| map_data = circle 54 172 14 [[Red Forest nook]]
circle 139 289 14 [[Red Forest story stone]]
circle 193 265 14 [[Red Forest stone pillar]]
circle 179 577 14 [[Hidden boat]]
circle 134 335 14 [[Hidden boat]]
circle 245 120 14 [[Red Forest sea pool]]
circle 265 754 14 [[Witch's house]]
circle 393 801 28 [[Taodal]]
circle 407 551 14 [[Sejan cave]]
circle 408 410 14 [[Sejan pond]]
circle 517 382 14 [[Sejan lake]]
circle 640 268 14 [[Sock tree]]
circle 756 463 14 [[Sejan beach cave]]
circle 868 586 14 [[Sejan gate]]
circle 602 732 14 [[Sejan coast wall]]
circle 285 584 14 [[Sejan pit]]
circle 786 286 14 [[Sejan sinkhole]]
circle 890 294 14 [[Sejan abandoned well]]
circle 847 396 14 [[Sejan broken cage]]
| caption = Clickable overhead map of Sejan
| place = North-west of the known world
| type = Peninsula with some scattered islands
| climate = Temperate
| flora = Forests
| fauna = Mainland animals non-lethal
| settlements = [[Taodal]]
| hazards = Low danger
}}
Use the template '''''InfoLocation''''' on any page about a large map location. Don't use it for small encounters like [[Sejan lake]] but for big areas like [[Sejan]]. The title of it is automatically taken from the page title. It has the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|image
|Image of the area, usually taken from the game map. Use this attribute for non-interactive images.
|-
|image_map
|If you want to specify an image map (a picture with clickable link areas), use this instead of image.
|-
|map_data
|If using an image map, specify the location data here. The [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension is used here.
|-
|caption
|It's a caption. Just some short description or fluff.
|-
|place
|Where in the overall game world the location is situated in.
|-
|type
|Type of the location - a big island, a peninsula, a sea, a desert, etc.
|-
|climate
|The climate of the place. It can be anything from arctic to a scorching desert.
|-
|flora
|Specify whether or not the place has plants and the overall type (forests, meadows, etc.)
|-
|fauna
|Specify whether animals live here; if they do, are they dangerous?
|-
|settlements
|List of the biggest sapient creature settlements.
|-
|hazards
|Most notable hazards; fauna can be added here but the section is mostly used for geological hazards, eg. toxic air, volcanoes, extreme weather etc.
|}
===Settlement information===
{{Settlement|
| image = Taodal_map.jpg
| caption = Overhead map of Taodal
| place = Southern tip of Sejan
| type = Village
| population = Unknown
| people = 9
| hazards = None
}}
Use the template '''''InfoSettlement''''' on any page about a localised habitated area like a village or a city. The title of it is automatically taken from the page title. It has the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|image
|Image of the settlement, usually a map or an overhead view.
|-
|caption
|It's yet another caption!
|-
|place
|Location of the settlement, usually relative to a large-scale place it's in like Sejan.
|-
|type
|The type of the settlement; a village, town, camp, city, isolated prison, military base, whatever.
|-
|population
|The overall population.
|-
|people
|Currently known and approachable characters.
|-
|hazards
|Dangers of the settlement (mugglers, corrupt leadership, industrial hazards, etc.)
|}
===Inventory item information===
{{InfoInventory|
| name = Bread knife
| image = weapon_bread_knife.png
| caption = A flat knife made for cutting bread. Its odd handle doesn't fit your hand properly.
| adats = 1
| krats = 0
| slot = Sidearm
| attacks = 2x knife slash
}}
Use the template '''''InfoInventory''''' on any page about any inventory item, be it a weapon, clothing, armour, utility or quest item. Unlike the previous templates, this one doesn't take its header text from the page title and needs to be specified along with other attributes. It has the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|name
|The item name.
|-
|image
|Optional image of the item. Weapons and clothing have this, utility and quest items do not.
|-
|caption
|The in-game description of the item. Don't make one of your own, use only what's in the game!
|-
|adats, krats
|Value of the item in [[Currency|adats and krats]] respectively.
|-
|slot
|Where the slot is equipped, depending on it being a weapon, a clothing article or an unequippable item. Use the following values: head, torso, legs, socks, shoes, hands (for clothes), main hand, offhand, sidearm (for weapons) or inventory (unequippable utility/quest items)
|-
|heat_res, cold_res, impact_res, slash_res, pierce_res, magic_res, bio_res
|For clothing, respective resistances to heat, cold, impact, slash, piercing, magic, and biological attacks.
|-
|attacks
|Combat move cards given to the player when equipped. Specify their number, as well.
|}
===Cards information===
{{InfoCards|
| name = Knife slash
| caption = A slashing attack with a small, bladed weapon.
| type = Weapon attack
| cost = AGI 2
| damage = Slash 2
}}
Cards in the game are moves to be used during [[combat]]. Player has some melee moves from the get-go and can acquire more through finding weapons or learning moves. If an item page concerns a weapon that gives the player a card, use the '''''InfoCards''''' template. Just like InfoInventory, the title isn't automatically taken from the page name but has to be filled in manually. There are the following attributes:
{| class="tutable"
|-
!Name
!Description
|-
|name
|The name.
|-
|caption
|The in-game description. Don't make up your own, use only what's in the game and transcribe it verbatim, typos included.
|-
|type
|Type of the card. Currently there are only melee and weapon attacks available but other, more defensive moves are planned for the future. The following types are available: unarmed attack, weapon attack, counter move, damage reduction, buff, debuff, escape, debug
|-
|cost
|How much the card costs to use during combat. Usually only takes some of the [[attributes]] but there can be also a hitpoint cost.
|-
|damage
|How much damage and of what kind the card does, if any. Specify the type of damage (the same types like in resistances).
|-
|special
|A currently unimplemented feature that's probably meant to make the card do special actions with a certain percentage chance. Known values are escape, evasion, reflect, damage reduction and interrupt card, followed by the percentage. As of now, '''do not use'''.
|-
|available
|Who or what the card is available from. Since card templates are usually on the same page as their parent weapon, you can usually leave this one out, too.
|}
==Infobox stacking==
[[File:Wiki_container_example.jpg|500px|thumb|right|Formatting is fun.]]
If you want to have multiple infoboxes above each other, you can use the '''''info_container''''' table class. Otherwise, infoboxes will be displayed next to each other and to circumvent it, one would need a large amount of empty lines. Here's an example of how it works:
<pre style="width: calc(100% - 560px);">
{| class="info_container"
|-
|{{InfoInventory|
| name = Bread knife
| image = weapon_bread_knife.png
| caption = A flat knife made for cutting bread. Its odd handle doesn't fit your hand properly.
| adats = 1
| krats = 0
| slot = Sidearm
| attacks = 2x knife slash
}}
{{InfoCards|
| name = Knife slash
| caption = A slashing attack with a small, bladed weapon.
| type = Weapon attack
| cost = AGI 2
| damage = Slash 2
}}
|}
</pre>
All templates are in a single table cell. This makes a difference between the two example screenshots above.
==Warning banners==
There are two banners currently available that warn the readers of an article being either outdated ('''''BannerOutdated''''') after a new version release, or not applicable to the game as its content is not in the game yet ('''''BannerUnreleased''''').
''BannerOutdated'' has one variable field - version (''version'') of the game the current article applies to. So, if a page was written during v1.13 of the game and v2.0 is released, you should add the banner template to it if the update affects it.
''BannerUnreleased'' automatically adds [[:Category:Unreleased content]] to the page, unless ''nocategory'' is specified. Under most circumstances, don't use this modifier.
{{BannerOutdated|
| version = 1.13}}
{{BannerUnreleased|
| nocategory = true}}
==Navboxes==
There is currently only a single navbox available and that's the one for Sejan, '''''Navbox Sejan''''':
{{Navbox Sejan}}
==Table classes==
A table class was already mentioned above in infobox stacking, but there's one that's much more common and useful. Whenever you use a table in an article, use the '''''tutable''''' class for it. It uses its own formatting including automatically alternating row background colours.
<pre>
{| class="tutable"
|-
!Header left
!Header right
|-
|Fruits
|Papaya, mango, banana, grapefruit
|-
|Furnaces
|Natural draft, forced-air, forced draft, condensing; single-stage, two-stage, modulating
|-
|Reactions to my death
|Ouch, oof, owie
|}
</pre>
{| class="tutable"
|-
!Header left
!Header right
|-
|Fruits
|Papaya, mango, banana, grapefruit
|-
|Furnaces
|Natural draft, forced-air, forced draft, condensing; single-stage, two-stage, modulating
|-
|Reactions to my death
|Ouch, oof, owie
|}
Of course, the table class is also compatible with HTML-style tables, which can be useful with complex tables.
[[Category:Modding and development]]
m32s30v2jwge5fbtq8evdcgw18kmeam
Witch
0
391
1094
2018-10-19T21:11:42Z
HelloAnonMyOldFriend
30495429
Redirected page to [[The Witch]]
1094
wikitext
text/x-wiki
#REDIRECT [[The Witch]]
k3x7otdb15gzq05bshx44cn521khc9e
Witch's house
0
127
1900
1870
2019-08-17T10:08:02Z
MilesVirnivis
30561230
1900
wikitext
text/x-wiki
{| class="info_container"
|-
|[[File:witch_house.jpg|300px|thumb|right|The inside of the house. Notice the unknown technological device mounted near the ceiling.]]
[[File:Map_sejan_witch_house.jpg|250px|thumb|right|Location on the map.]]
|}
[[The Witch]] lives in a lone '''cottage''' west of [[Taodal]] where she conducts her experiments, free of disturbances. It is the starting point of the game, as it is the place the player is teleported to from their home dimension. Luckily for them, they receive a helping welcome into a [[Sejan|calm part]] of the new, strange world.
The house also holds a small altar to the Witch's dead mother whom she wishes to resurrect somehow.
{{SpoilerBox|
| content = Depending on what happens during [[Nkaanmykiunsuns]]'s hitjob against the Witch, the house may be burnt to the ground. If they search the rubble, the player can find a mysterious [[blinking cylinder]]. The purpose and function of the cylinder is unknown.
}}
==Gallery==
<gallery>
witch_house_ext.jpg|Current look of the house's exterior.
witch_house_out.jpg|A sketch of the house.
</gallery>
{{Navbox Sejan}}
[[Category:Locations]][[Category:Sejan locations]]
7sqa6tf9lsq1ixodxiwes7wm9q4fgc1
Witch house
0
390
1093
2018-10-19T21:08:31Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Witch's house]]
1093
wikitext
text/x-wiki
#REDIRECT [[Witch's house]]
ju6pw94fov80sdmnc6jdlpweaihjn4t
Wooden bowl
0
307
953
2018-10-18T17:15:07Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Mysterious bowl]]
953
wikitext
text/x-wiki
#REDIRECT [[Mysterious bowl]]
kxvnhdn0z9ozxehp8gkx84ajexqqmzp
Wooden mallet
0
610
1962
1925
2019-08-21T15:49:11Z
MilesVirnivis
30561230
1962
wikitext
text/x-wiki
#REDIRECT [[Nkaanmykiunsuns]]
[[Category:Items]][[Category:Unequippable items]]
0uoa1wk6lgrrngw5otqdl158w0i95fl
Talk:Exampla
1
561
1522
2019-04-12T11:20:10Z
Someguyidunno
30565933
Created page with "Shouldn't this page have the [BannerUnreleased] at the top, since Exampla's not even in-game?"
1522
wikitext
text/x-wiki
Shouldn't this page have the [BannerUnreleased] at the top, since Exampla's not even in-game?
bltq9za73c8z6b9d4pnctdbs4w15zub
Talk:Scripting
1
69
144
2018-04-09T22:11:09Z
51.15.70.177
Current function names from character files
144
wikitext
text/x-wiki
==Function names==
===Documented===
pic
remove_pic
change_character
end_encounter
start_combat
save_index
save_index_by_character
start_encounter
add_flag
remove_flag
check_flag
counter
check_counter
remove_counter
set_counter
check_discovery
check_stat
give_card
sex_gate
rape_filter
feral_filter
gore_filter
chance
random_pointer
change_environment
change_sprite
advance_time
advance_time_to
change_default_sprite
remove_encounter
add_encounter
set_map_location
discover_location
remove_location
===Undocumented===
sex_branch
change_diag_file
set_flag
day_night_gate
gender_gate
remove_item
give_item
character_leave
change_default_diag_file
take_money
give_money
in_water
hide_character
unhide_character
hide_sprite
player_death
end_encounter_and_block
revert_last_shop_item
start_shop
enable_shop
disable_shop
start_music
play_sound
aw2fooz4tt9zur4mtxa4dq8enc1n3g0
User:MediaWiki default
2
23
35
34
2010-12-30T05:43:26Z
MediaWiki default
30443056
35
wikitext
text/x-wiki
This account is used by [[s:ShoutWiki Staff|ShoutWiki Staff]] when performing maintenance tasks.
This account is not a bot and cannot be blocked. If there is a problem with an edit from this account, please inform a member of the [[s:Customer Support Team|Customer Support Team]] using [[Special:Contact]].
Thanks,
ShoutWiki Staff
8u83a4eosok8vsr2v7vagsq052zlpfg
User talk:Cook879
3
27
41
40
2012-09-08T10:46:56Z
MediaWiki default
30443056
41
wikitext
text/x-wiki
{| align="center" style="background: #ccf; border: 3px solid #8888AA; width: 100%; -moz-border-radius: 80px;"
|-
| Hi. Welcome to my talk page. Feel free to [http://{{SERVERNAME}}/w/index.php?title=User_talk:Cook879&action=edit§ion=new post a message] below.
|}
r3ikw28tsv3q58cksiya005d2t1n0ig
User talk:HelloAnonMyOldFriend
3
32
48
2018-04-09T11:27:59Z
ShoutWiki
11
48
wikitext
text/x-wiki
Hi HelloAnonMyOldFriend, thank you for choosing ShoutWiki to make your wiki.
We would suggest that you start your wiki off by doing these few basic things:
*Upload a logo. You can do this by uploading an image over [[:File:Wiki.png]]. (not available on some skins)
*Design your [[Main Page]]. The main page is likely the first thing users will see. It should be attractive and catch the eye.
*Start building content. All wikis need content to become the best they can be.
If you need help with making a logo, skin or favicon, please see [[s:w:logocreation|ShoutWiki's Logo Creation Wiki]].
If you need any help with building your wiki, feel free to contact [[s:ShoutWiki Staff|ShoutWiki staff]] either via their talk pages or via [[Special:Contact]]. Alternatively, you can talk to us, or other users, via [[s:ShoutWiki Hub:IRC|IRC]].
Thank you again for using ShoutWiki.
[[s:ShoutWiki Staff|ShoutWiki staff]] 11:27, 9 April 2018
hd5padcp7r4psa5f5a8os0d5gu5hvhh
User talk:Lcawte
3
29
43
2013-03-28T18:59:56Z
MediaWiki default
30443056
43
wikitext
text/x-wiki
{{s::User talk:Lcawte/header}}
68cjp69hrs0otmdn18l1a2b85wzrzyp
User talk:Solar Dragon
3
31
46
45
2013-08-21T21:30:04Z
MediaWiki default
30443056
46
wikitext
text/x-wiki
{{s::User:Solar Dragon/Talkheader}}
o2y3a4p2midvn09l97rwprgfdpfgdbp
File:Adat.png
6
438
1185
2018-11-02T21:39:07Z
HelloAnonMyOldFriend
30495429
1185
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Adat thumb.png
6
651
2217
2024-07-29T02:48:22Z
Mige
30504384
2217
wikitext
text/x-wiki
Adat
t53xrkozidu4tz6cd2nf9z1lm1y6ydt
File:Ancient helmet.jpg
6
487
1343
2019-03-30T18:46:10Z
HelloAnonMyOldFriend
30495429
1343
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Ardub concept dancing.jpg
6
636
2125
2123
2021-09-22T18:25:38Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Ardub concept dancing.jpg]]
2123
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Ardub concept leaning.jpg
6
637
2124
2021-09-22T18:25:00Z
HelloAnonMyOldFriend
30495429
2124
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Ardub concept multiple.jpg
6
635
2122
2021-09-22T18:08:14Z
HelloAnonMyOldFriend
30495429
2122
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Attributes start.jpg
6
250
699
2018-06-19T19:03:54Z
HelloAnonMyOldFriend
30495429
699
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bowl splinters.jpg
6
305
951
2018-10-18T17:11:34Z
HelloAnonMyOldFriend
30495429
951
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Braq idle.jpg
6
120
1443
220
2019-03-31T21:34:39Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Braq idle.jpg]]
220
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Braq main.jpg
6
90
178
2018-04-10T13:24:14Z
HelloAnonMyOldFriend
30495429
178
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Breirb eyes.jpg
6
529
1399
2019-03-31T12:35:37Z
HelloAnonMyOldFriend
30495429
1399
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Breirb inshell.jpg
6
106
876
197
2018-10-17T14:54:42Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Breirb inshell.jpg]]
876
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Breirb main.jpg
6
41
877
68
2018-10-17T14:54:49Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Breirb main.jpg]]
877
wikitext
text/x-wiki
Breirb out of its shell.
qkoqfdmk9vnajc8ew6ptejvjjbwjl1x
File:Breirb open.jpg
6
364
1049
2018-10-19T17:28:37Z
HelloAnonMyOldFriend
30495429
1049
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Broken machine.jpg
6
613
1931
2019-08-20T14:39:53Z
MilesVirnivis
30561230
1931
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas blue.jpg
6
128
879
232
2018-10-17T14:55:58Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Bykaas blue.jpg]]
879
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas main.jpg
6
42
70
2018-04-09T13:48:00Z
HelloAnonMyOldFriend
30495429
Bykaas behind the counter.
70
wikitext
text/x-wiki
Bykaas behind the counter.
c48sh791yu33b9oc9extn4kxwqlk7o8
File:Bykaas massage.jpg
6
108
1421
200
2019-03-31T20:14:14Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Bykaas massage.jpg]]
200
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas note.jpg
6
187
1420
470
2019-03-31T20:14:11Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Bykaas note.jpg]]
470
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas portrait.jpg
6
107
1419
199
2019-03-31T20:14:08Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Bykaas portrait.jpg]]
199
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas wedding dress.jpg
6
110
202
2018-04-10T16:02:12Z
HelloAnonMyOldFriend
30495429
202
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Bykaas welcome.jpg
6
109
878
201
2018-10-17T14:55:55Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Bykaas welcome.jpg]]
878
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Caenemung angry.jpg
6
369
1059
2018-10-19T17:58:34Z
HelloAnonMyOldFriend
30495429
1059
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Caenemung beach.jpg
6
277
1429
881
2019-03-31T20:29:43Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Caenemung beach.jpg]]
881
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Caenemung bye.jpg
6
370
1060
2018-10-19T17:58:35Z
HelloAnonMyOldFriend
30495429
1060
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Caenemung egg.jpg
6
371
1061
2018-10-19T17:58:35Z
HelloAnonMyOldFriend
30495429
1061
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Caenemung main.jpg
6
59
114
2018-04-09T17:29:44Z
HelloAnonMyOldFriend
30495429
114
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cat chars.png
6
632
2063
2020-10-31T19:25:33Z
HelloAnonMyOldFriend
30495429
2063
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cat elements.png
6
630
2061
2020-10-31T19:25:25Z
HelloAnonMyOldFriend
30495429
2061
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cat gameplay.png
6
634
2065
2020-10-31T19:48:55Z
HelloAnonMyOldFriend
30495429
2065
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cat items.png
6
629
2060
2020-10-31T19:25:15Z
HelloAnonMyOldFriend
30495429
2060
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cat places.png
6
631
2062
2020-10-31T19:25:28Z
HelloAnonMyOldFriend
30495429
2062
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Char debug.png
6
205
552
2018-06-15T20:50:43Z
HelloAnonMyOldFriend
30495429
552
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Char files.PNG
6
204
551
2018-06-15T20:50:31Z
HelloAnonMyOldFriend
30495429
551
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Combat deck.jpg
6
247
696
2018-06-19T17:44:48Z
HelloAnonMyOldFriend
30495429
696
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Combat ui.jpg
6
248
697
2018-06-19T17:44:59Z
HelloAnonMyOldFriend
30495429
697
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cuoxur main.jpg
6
112
209
2018-04-10T18:06:47Z
HelloAnonMyOldFriend
30495429
209
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cuoxur neck.jpg
6
114
1441
211
2019-03-31T21:33:09Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Cuoxur neck.jpg]]
211
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cuoxur pit.jpg
6
537
1412
2019-03-31T19:06:47Z
HelloAnonMyOldFriend
30495429
1412
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Cuoxur slime.jpg
6
115
1442
212
2019-03-31T21:33:12Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Cuoxur slime.jpg]]
212
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Dialogue pointers indexes.jpg
6
190
482
2018-06-09T11:41:06Z
HelloAnonMyOldFriend
30495429
482
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Dialogue screenshot.png
6
188
474
2018-06-08T23:39:35Z
HelloAnonMyOldFriend
30495429
474
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Dialogue shop.jpg
6
264
753
2018-06-20T18:48:30Z
HelloAnonMyOldFriend
30495429
753
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Drink meirolli.jpg
6
179
1416
462
2019-03-31T19:40:48Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Drink meirolli.jpg]]
462
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Drink obassinian.jpg
6
181
1415
464
2019-03-31T19:40:45Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Drink obassinian.jpg]]
464
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Drink rolli.jpg
6
180
1417
463
2019-03-31T19:40:52Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Drink rolli.jpg]]
463
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Drink ver blood.jpg
6
538
1414
2019-03-31T19:15:38Z
HelloAnonMyOldFriend
30495429
1414
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Env layers.jpg
6
208
563
2018-06-15T22:40:37Z
HelloAnonMyOldFriend
30495429
563
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Env timelapse.gif
6
209
564
2018-06-15T22:40:57Z
HelloAnonMyOldFriend
30495429
564
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Esonogos main.jpg
6
429
1152
2018-10-21T22:55:18Z
HelloAnonMyOldFriend
30495429
1152
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Esonogos pleading.jpg
6
430
1153
2018-10-21T22:55:19Z
HelloAnonMyOldFriend
30495429
1153
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Favicon.ico
6
395
1107
2018-10-21T00:11:13Z
HelloAnonMyOldFriend
30495429
1107
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Groom.jpg
6
616
1953
2019-08-20T17:34:54Z
MilesVirnivis
30561230
1953
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Headache.jpg
6
618
1956
2019-08-20T18:06:44Z
MilesVirnivis
30561230
1956
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Icon sejan.png
6
633
2064
2020-10-31T19:38:59Z
HelloAnonMyOldFriend
30495429
2064
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item jeans equip.png
6
140
280
2018-04-11T11:07:07Z
HelloAnonMyOldFriend
30495429
280
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item refitted sejan helmet.png
6
520
1385
2019-03-31T10:37:55Z
HelloAnonMyOldFriend
30495429
1385
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item refitted sejan helmet close.png
6
541
1432
2019-03-31T20:49:33Z
HelloAnonMyOldFriend
30495429
1432
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item sejan cave map.jpg
6
524
1389
2019-03-31T10:58:24Z
HelloAnonMyOldFriend
30495429
1389
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item shoes.png
6
143
283
2018-04-11T11:58:37Z
HelloAnonMyOldFriend
30495429
283
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item socks.png
6
144
284
2018-04-11T11:58:37Z
HelloAnonMyOldFriend
30495429
284
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item tshirt.png
6
141
281
2018-04-11T11:58:36Z
HelloAnonMyOldFriend
30495429
281
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Item underwear.png
6
142
282
2018-04-11T11:58:36Z
HelloAnonMyOldFriend
30495429
282
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Items clothing comparison.jpg
6
245
688
2018-06-19T15:30:33Z
HelloAnonMyOldFriend
30495429
688
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Knocked out.jpg
6
619
1957
2019-08-20T18:06:45Z
MilesVirnivis
30561230
1957
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Krat x400.png
6
615
1950
2019-08-20T17:16:57Z
MilesVirnivis
30561230
1950
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kratenex 1.jpg
6
420
1141
2018-10-21T21:08:55Z
HelloAnonMyOldFriend
30495429
1141
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kratenex 2.jpg
6
421
1142
2018-10-21T21:08:56Z
HelloAnonMyOldFriend
30495429
1142
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kratenex 3.jpg
6
422
1143
2018-10-21T21:08:56Z
HelloAnonMyOldFriend
30495429
1143
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kratenex 4.jpg
6
423
1144
2018-10-21T21:08:57Z
HelloAnonMyOldFriend
30495429
1144
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kratenex main.jpg
6
424
1145
2018-10-21T21:08:57Z
HelloAnonMyOldFriend
30495429
1145
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kwumui clawing.jpg
6
315
965
2018-10-18T18:54:41Z
HelloAnonMyOldFriend
30495429
965
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kwumui main.jpg
6
314
964
2018-10-18T18:51:21Z
HelloAnonMyOldFriend
30495429
964
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Kwumui restrained.jpg
6
316
966
2018-10-18T18:54:42Z
HelloAnonMyOldFriend
30495429
966
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Link blogger.png
6
626
2057
2020-10-31T18:32:41Z
HelloAnonMyOldFriend
30495429
2057
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Link twitter.png
6
627
2058
2020-10-31T18:32:46Z
HelloAnonMyOldFriend
30495429
2058
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Living mystery migg.jpg
6
434
1177
2018-10-28T18:42:07Z
HelloAnonMyOldFriend
30495429
1177
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Main page logo.png
6
625
2056
2020-10-31T18:16:07Z
HelloAnonMyOldFriend
30495429
2056
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map horns haleum.jpg
6
528
1396
2019-03-31T11:19:51Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[File:Map horns haleum.jpg]] to [[File:Map rivers haleum.jpg]]
1396
wikitext
text/x-wiki
#REDIRECT [[File:Map rivers haleum.jpg]]
8ca95z58hzih9skabzarjr6vzejfeqo
File:Map kinagas.jpg
6
550
1467
2019-04-06T14:10:34Z
HelloAnonMyOldFriend
30495429
1467
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map redforest nook.jpg
6
341
999
2018-10-18T22:21:11Z
HelloAnonMyOldFriend
30495429
999
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map redforest sea pool.jpg
6
506
1362
2019-03-30T20:39:36Z
HelloAnonMyOldFriend
30495429
1362
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map redforest stone pillar.jpg
6
513
1374
2019-03-31T09:56:50Z
HelloAnonMyOldFriend
30495429
1374
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map redforest story stone.jpg
6
340
997
2018-10-18T22:19:10Z
HelloAnonMyOldFriend
30495429
997
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map rivers haleum.jpg
6
526
1395
1393
2019-03-31T11:19:51Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[File:Map horns haleum.jpg]] to [[File:Map rivers haleum.jpg]]
1393
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan abandoned well.jpg
6
490
1346
2019-03-30T18:46:10Z
HelloAnonMyOldFriend
30495429
1346
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan beach cave.jpg
6
342
1000
2018-10-18T22:21:11Z
HelloAnonMyOldFriend
30495429
1000
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan broken cage.jpg
6
497
1353
2019-03-30T19:25:43Z
HelloAnonMyOldFriend
30495429
1353
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan cave.jpg
6
343
1001
2018-10-18T22:21:12Z
HelloAnonMyOldFriend
30495429
1001
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan driftwood.jpg
6
360
1042
2018-10-19T15:51:35Z
HelloAnonMyOldFriend
30495429
1042
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan gate.jpg
6
344
1002
2018-10-18T22:21:12Z
HelloAnonMyOldFriend
30495429
1002
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan hidden boat.jpg
6
345
1456
1003
2019-03-31T21:56:48Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Map sejan hidden boat.jpg]]
1003
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan lake.jpg
6
346
1004
2018-10-18T22:21:13Z
HelloAnonMyOldFriend
30495429
1004
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan pit.jpg
6
535
1408
2019-03-31T17:32:25Z
HelloAnonMyOldFriend
30495429
1408
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan pond.jpg
6
347
1005
2018-10-18T22:21:13Z
HelloAnonMyOldFriend
30495429
1005
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan sinkhole.jpg
6
503
1359
2019-03-30T20:06:41Z
HelloAnonMyOldFriend
30495429
1359
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan taodal.jpg
6
348
1006
2018-10-18T22:21:14Z
HelloAnonMyOldFriend
30495429
1006
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan wall.jpg
6
349
1007
2018-10-18T22:21:14Z
HelloAnonMyOldFriend
30495429
1007
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map sejan witch house.jpg
6
350
1008
2018-10-18T22:21:15Z
HelloAnonMyOldFriend
30495429
1008
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map shiroo.jpg
6
547
1460
2019-04-05T22:16:08Z
HelloAnonMyOldFriend
30495429
1460
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Map taskenean.jpg
6
551
1468
2019-04-06T14:10:34Z
HelloAnonMyOldFriend
30495429
1468
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Meandraco main.png
6
262
749
2018-06-20T17:28:25Z
HelloAnonMyOldFriend
30495429
749
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli ashamed.jpg
6
310
959
2018-10-18T18:08:22Z
HelloAnonMyOldFriend
30495429
959
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli berries.jpg
6
311
960
2018-10-18T18:08:22Z
HelloAnonMyOldFriend
30495429
960
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli height.jpg
6
278
883
2018-10-17T14:58:13Z
HelloAnonMyOldFriend
30495429
883
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli kissy.jpg
6
511
1369
2019-03-30T21:52:10Z
HelloAnonMyOldFriend
30495429
1369
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli main.jpg
6
52
885
92
2018-10-17T14:58:23Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Miggpli main.jpg]]
885
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli pillows.jpg
6
279
884
2018-10-17T14:58:14Z
HelloAnonMyOldFriend
30495429
884
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli resting.jpg
6
312
961
2018-10-18T18:08:23Z
HelloAnonMyOldFriend
30495429
961
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Miggpli shovel.jpg
6
313
962
2018-10-18T18:08:23Z
HelloAnonMyOldFriend
30495429
962
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds concept city.jpg
6
254
737
2018-06-20T16:26:49Z
HelloAnonMyOldFriend
30495429
737
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds concept city entrance.jpg
6
255
738
2018-06-20T16:26:49Z
HelloAnonMyOldFriend
30495429
738
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds concept harvester.jpg
6
256
739
2018-06-20T16:26:51Z
HelloAnonMyOldFriend
30495429
739
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds concept tavern.jpg
6
257
740
2018-06-20T16:26:51Z
HelloAnonMyOldFriend
30495429
740
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds concept walker.jpg
6
258
741
2018-06-20T16:26:52Z
HelloAnonMyOldFriend
30495429
741
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Muds map.jpg
6
259
742
2018-06-20T16:26:52Z
HelloAnonMyOldFriend
30495429
742
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad head.jpg
6
211
1453
569
2019-03-31T21:53:36Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad head.jpg]]
569
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad kiss.jpg
6
212
1454
570
2019-03-31T21:53:41Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad kiss.jpg]]
570
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad lake.jpg
6
213
571
2018-06-16T13:42:01Z
HelloAnonMyOldFriend
30495429
571
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad main.png
6
196
536
2018-06-10T03:47:56Z
Mige
30504384
536
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad new.jpg
6
280
1428
887
2019-03-31T20:29:39Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad new.jpg]]
887
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad robot arm.jpg
6
214
1100
572
2018-10-19T21:45:40Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad robot arm.jpg]]
1100
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad support.jpg
6
215
1452
573
2019-03-31T21:53:32Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad support.jpg]]
573
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Naigad wakeup.jpg
6
216
1451
574
2019-03-31T21:53:28Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Naigad wakeup.jpg]]
574
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Narb narb.jpg
6
355
1034
2018-10-19T13:26:05Z
HelloAnonMyOldFriend
30495429
1034
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Niird main.jpg
6
218
577
2018-06-16T14:00:09Z
HelloAnonMyOldFriend
30495429
577
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Niird thumb.jpg
6
653
2222
2024-07-29T04:15:02Z
Mige
30504384
2222
wikitext
text/x-wiki
niird
ppccu045hisybk49r8i9lx5hti4iz28
File:Nkaan thumb.jpg
6
649
2215
2024-07-29T02:43:21Z
Mige
30504384
2215
wikitext
text/x-wiki
nkaan
nptsgd6w4p8qnfn1xwgl8wyfkvm2ojz
File:Nkaanmykiunsuns bed.jpg
6
323
975
2018-10-18T20:25:54Z
HelloAnonMyOldFriend
30495429
975
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns full.jpg
6
281
890
2018-10-17T15:00:24Z
HelloAnonMyOldFriend
30495429
890
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns interrupted.jpg
6
322
974
2018-10-18T20:25:54Z
HelloAnonMyOldFriend
30495429
974
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns kiss.jpg
6
324
976
2018-10-18T20:29:00Z
HelloAnonMyOldFriend
30495429
976
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns main.jpg
6
282
891
2018-10-17T15:00:34Z
HelloAnonMyOldFriend
30495429
891
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns nude.jpg
6
384
1079
2018-10-19T19:58:31Z
HelloAnonMyOldFriend
30495429
1079
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns stab.jpg
6
73
1174
149
2018-10-24T14:03:30Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Nkaanmykiunsuns stab.jpg]]
1174
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Nkaanmykiunsuns stare.jpg
6
72
1173
148
2018-10-24T14:01:19Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Nkaanmykiunsuns stare.jpg]]
1173
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noidu bed.jpg
6
365
1051
2018-10-19T17:40:58Z
HelloAnonMyOldFriend
30495429
1051
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noidu cyber.jpg
6
366
1052
2018-10-19T17:41:03Z
HelloAnonMyOldFriend
30495429
1052
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noidu main.jpg
6
283
892
2018-10-17T15:02:02Z
HelloAnonMyOldFriend
30495429
892
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noidu room.jpg
6
284
893
2018-10-17T15:02:03Z
HelloAnonMyOldFriend
30495429
893
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noidu sketch.jpg
6
77
1449
156
2019-03-31T21:44:10Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Noidu sketch.jpg]]
156
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noih first.jpg
6
302
947
2018-10-18T16:21:56Z
HelloAnonMyOldFriend
30495429
947
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noih info.jpg
6
300
950
945
2018-10-18T16:49:09Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Noih info.jpg]]
950
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noih main.jpg
6
299
949
944
2018-10-18T16:49:09Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Noih main.jpg]]
949
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Noih v1.jpg
6
301
946
2018-10-18T16:21:56Z
HelloAnonMyOldFriend
30495429
946
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Poh-ack main.jpg
6
87
175
2018-04-10T12:08:00Z
HelloAnonMyOldFriend
30495429
175
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Punflen main.jpg
6
81
896
167
2018-10-17T15:03:51Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Punflen main.jpg]]
896
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Red forest main.jpg
6
285
897
2018-10-17T15:04:19Z
HelloAnonMyOldFriend
30495429
897
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Red forest night.jpg
6
286
898
2018-10-17T15:04:27Z
HelloAnonMyOldFriend
30495429
898
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest nook.jpg
6
403
1118
2018-10-21T17:37:35Z
HelloAnonMyOldFriend
30495429
1118
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest nook loot.jpg
6
402
1117
2018-10-21T17:37:34Z
HelloAnonMyOldFriend
30495429
1117
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest null stone.jpg
6
320
970
2018-10-18T19:50:13Z
HelloAnonMyOldFriend
30495429
970
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest sea pool.jpg
6
507
1363
2019-03-30T20:39:36Z
HelloAnonMyOldFriend
30495429
1363
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest stone pillar.jpg
6
512
1373
2019-03-31T09:56:50Z
HelloAnonMyOldFriend
30495429
1373
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Redforest story stone.jpg
6
318
968
2018-10-18T19:38:26Z
HelloAnonMyOldFriend
30495429
968
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Rusty spearhead.jpg
6
159
336
2018-04-11T16:58:24Z
HelloAnonMyOldFriend
30495429
336
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sauna entrance.jpg
6
221
584
2018-06-16T15:45:07Z
HelloAnonMyOldFriend
30495429
584
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sauna lock.jpg
6
219
582
2018-06-16T15:45:06Z
HelloAnonMyOldFriend
30495429
582
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sauna main.jpg
6
220
583
2018-06-16T15:45:07Z
HelloAnonMyOldFriend
30495429
583
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sauna storage.jpg
6
222
585
2018-06-16T15:45:07Z
HelloAnonMyOldFriend
30495429
585
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan abandoned well.jpg
6
493
1349
2019-03-30T18:46:11Z
HelloAnonMyOldFriend
30495429
1349
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan abandoned well bottom.jpg
6
489
1345
2019-03-30T18:46:10Z
HelloAnonMyOldFriend
30495429
1345
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan abandoned well collapsed.jpg
6
491
1347
2019-03-30T18:46:11Z
HelloAnonMyOldFriend
30495429
1347
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan abandoned well device.jpg
6
488
1344
2019-03-30T18:46:10Z
HelloAnonMyOldFriend
30495429
1344
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan abandoned well trimmed.jpg
6
492
1348
2019-03-30T18:46:11Z
HelloAnonMyOldFriend
30495429
1348
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan beach cave.jpg
6
56
111
2018-04-09T17:11:15Z
HelloAnonMyOldFriend
30495429
111
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan beach encounters.jpg
6
645
2159
2021-10-14T18:39:31Z
HelloAnonMyOldFriend
30495429
2159
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan broken cage.jpg
6
498
1354
2019-03-30T19:25:44Z
HelloAnonMyOldFriend
30495429
1354
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan cave bowl.jpg
6
232
603
2018-06-16T17:50:58Z
HelloAnonMyOldFriend
30495429
603
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan cave chamber.jpg
6
229
600
2018-06-16T17:50:57Z
HelloAnonMyOldFriend
30495429
600
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan cave drop.jpg
6
230
1447
601
2019-03-31T21:39:53Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Sejan cave drop.jpg]]
601
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan cave entrance.jpg
6
231
602
2018-06-16T17:50:58Z
HelloAnonMyOldFriend
30495429
602
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan cave interior.jpg
6
233
604
2018-06-16T17:50:59Z
HelloAnonMyOldFriend
30495429
604
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan chest.jpg
6
217
1450
575
2019-03-31T21:53:25Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Sejan chest.jpg]]
575
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan driftwood.jpg
6
359
1041
2018-10-19T15:51:35Z
HelloAnonMyOldFriend
30495429
1041
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan forest encounters.JPG
6
644
2151
2021-10-14T17:16:32Z
HelloAnonMyOldFriend
30495429
2151
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan gate.jpg
6
129
235
2018-04-10T21:40:04Z
HelloAnonMyOldFriend
30495429
235
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan hidden boat.jpg
6
410
1127
2018-10-21T18:24:26Z
HelloAnonMyOldFriend
30495429
1127
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan hidden boat map.jpg
6
411
1128
2018-10-21T18:30:30Z
HelloAnonMyOldFriend
30495429
1128
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan hidden boat sail.jpg
6
412
1129
2018-10-21T18:30:31Z
HelloAnonMyOldFriend
30495429
1129
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan ingame.png
6
55
97
2018-04-09T16:12:48Z
HelloAnonMyOldFriend
30495429
Sejan in-game map with highlighted visitable locations.
97
wikitext
text/x-wiki
Sejan in-game map with highlighted visitable locations.
78kr2k846l4sn6qdmpd2jz8n3yzwwwi
File:Sejan lake.jpg
6
75
151
2018-04-09T22:50:20Z
HelloAnonMyOldFriend
30495429
151
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan map.jpg
6
298
1339
1338
2019-03-30T17:04:07Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Sejan map.jpg]]
1338
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan milg encounters.JPG
6
646
2164
2163
2021-10-14T19:24:28Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Sejan milg encounters.JPG]]
2163
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan pit.jpg
6
534
1407
2019-03-31T17:32:25Z
HelloAnonMyOldFriend
30495429
1407
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan pit necklace.jpg
6
532
1405
2019-03-31T17:32:24Z
HelloAnonMyOldFriend
30495429
1405
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan pit sarcophagus.jpg
6
533
1406
2019-03-31T17:32:25Z
HelloAnonMyOldFriend
30495429
1406
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan pond.jpg
6
357
1039
2018-10-19T15:31:13Z
HelloAnonMyOldFriend
30495429
1039
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan redforest encounters.JPG
6
647
2166
2021-10-14T19:32:17Z
HelloAnonMyOldFriend
30495429
2166
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan sinkhole.jpg
6
504
1360
2019-03-30T20:06:42Z
HelloAnonMyOldFriend
30495429
1360
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan sinkhole chamber.jpg
6
501
1357
2019-03-30T20:06:40Z
HelloAnonMyOldFriend
30495429
1357
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan sinkhole sunk.jpg
6
502
1358
2019-03-30T20:06:41Z
HelloAnonMyOldFriend
30495429
1358
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sejan wall.jpg
6
131
237
2018-04-10T21:42:48Z
HelloAnonMyOldFriend
30495429
237
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shining pearl thumb.jpg
6
650
2216
2024-07-29T02:44:32Z
Mige
30504384
2216
wikitext
text/x-wiki
shining pearl
09to32s1d3ip198akaihvd6ptgzlg77
File:Shyni and the book.jpg
6
102
191
2018-04-10T15:48:15Z
HelloAnonMyOldFriend
30495429
191
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni blush.jpg
6
96
1175
185
2018-10-24T14:11:57Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni blush.jpg]]
1175
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni boat.jpg
6
329
982
2018-10-18T20:39:53Z
HelloAnonMyOldFriend
30495429
982
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni campfire.jpg
6
326
979
2018-10-18T20:35:56Z
HelloAnonMyOldFriend
30495429
979
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni dead.jpg
6
98
1440
187
2019-03-31T21:30:54Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni dead.jpg]]
187
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni front.jpg
6
99
188
2018-04-10T15:38:08Z
HelloAnonMyOldFriend
30495429
Painted on stream, cropped from the sketch sheet.
188
wikitext
text/x-wiki
Painted on stream, cropped from the sketch sheet.
gphsfkmzahpqbq4ac3o5dqkadufjxpa
File:Shyni garden.jpg
6
224
595
2018-06-16T16:48:00Z
HelloAnonMyOldFriend
30495429
595
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni height.jpg
6
288
903
2018-10-17T15:05:59Z
HelloAnonMyOldFriend
30495429
903
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni hug.jpg
6
327
980
2018-10-18T20:35:57Z
HelloAnonMyOldFriend
30495429
980
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni knife.jpg
6
101
190
2018-04-10T15:46:39Z
HelloAnonMyOldFriend
30495429
190
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni lunge.jpg
6
95
1439
184
2019-03-31T21:30:52Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni lunge.jpg]]
184
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni main.jpg
6
92
902
181
2018-10-17T15:05:49Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni main.jpg]]
902
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni narb.jpg
6
356
1035
2018-10-19T13:28:08Z
HelloAnonMyOldFriend
30495429
1035
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni on floor.jpg
6
289
904
2018-10-17T15:06:08Z
HelloAnonMyOldFriend
30495429
904
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni possessed.jpg
6
94
901
183
2018-10-17T15:05:41Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni possessed.jpg]]
901
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni sauna.jpg
6
93
900
182
2018-10-17T15:05:34Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Shyni sauna.jpg]]
900
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni scars.jpg
6
509
1365
2019-03-30T21:40:29Z
HelloAnonMyOldFriend
30495429
1365
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni statue kiss.jpg
6
510
1366
2019-03-30T21:40:29Z
HelloAnonMyOldFriend
30495429
1366
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni storm.jpg
6
328
981
2018-10-18T20:35:57Z
HelloAnonMyOldFriend
30495429
981
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni teaser.jpg
6
103
192
2018-04-10T15:48:43Z
HelloAnonMyOldFriend
30495429
192
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni towel.jpg
6
330
983
2018-10-18T20:44:12Z
HelloAnonMyOldFriend
30495429
983
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Shyni travel.jpg
6
97
186
2018-04-10T15:32:28Z
HelloAnonMyOldFriend
30495429
186
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sock tree main.jpg
6
242
643
2018-06-18T18:18:17Z
HelloAnonMyOldFriend
30495429
643
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Stats thumb.jpg
6
652
2218
2024-07-29T02:49:10Z
Mige
30504384
2218
wikitext
text/x-wiki
stats
qjwpjrl2by9pv3jvyctwazv2rlmiv7b
File:Subni floor.jpg
6
104
1445
194
2019-03-31T21:36:55Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Subni floor.jpg]]
194
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni main.jpg
6
64
906
133
2018-10-17T15:10:41Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Subni main.jpg]]
906
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni note.jpg
6
617
1955
2019-08-20T17:56:28Z
MilesVirnivis
30561230
1955
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni randticks.jpg
6
65
908
134
2018-10-17T15:12:17Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Subni randticks.jpg]]
908
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni room.jpg
6
66
907
135
2018-10-17T15:12:01Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Subni room.jpg]]
907
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni room nude.jpg
6
290
909
2018-10-17T15:13:00Z
HelloAnonMyOldFriend
30495429
909
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni shower.jpg
6
105
1444
195
2019-03-31T21:36:54Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Subni shower.jpg]]
195
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Subni shower booty.jpg
6
111
204
2018-04-10T16:03:06Z
HelloAnonMyOldFriend
30495429
204
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sulie angery.jpg
6
396
1109
2018-10-21T17:24:48Z
HelloAnonMyOldFriend
30495429
1109
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sulie bitey.jpg
6
397
1110
2018-10-21T17:24:48Z
HelloAnonMyOldFriend
30495429
1110
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sulie looking.jpg
6
398
1111
2018-10-21T17:24:49Z
HelloAnonMyOldFriend
30495429
1111
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sulie main.jpg
6
399
1112
2018-10-21T17:24:49Z
HelloAnonMyOldFriend
30495429
1112
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Sulie welcome.jpg
6
400
1113
2018-10-21T17:24:49Z
HelloAnonMyOldFriend
30495429
1113
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal communal chambers.jpg
6
135
244
2018-04-10T22:20:34Z
HelloAnonMyOldFriend
30495429
244
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal map.jpg
6
43
911
72
2018-10-17T15:14:04Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Taodal map.jpg]]
911
wikitext
text/x-wiki
Map of Taodal.
idqcic1sxrr08w1dtyqbhiktva86ruv
File:Taodal market.jpg
6
133
242
2018-04-10T22:20:15Z
HelloAnonMyOldFriend
30495429
242
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal market night.jpg
6
134
243
2018-04-10T22:20:25Z
HelloAnonMyOldFriend
30495429
243
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal pier.jpg
6
227
598
2018-06-16T17:27:45Z
HelloAnonMyOldFriend
30495429
598
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal shyni house.jpg
6
387
1086
2018-10-19T20:18:49Z
HelloAnonMyOldFriend
30495429
1086
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal smithy.jpg
6
116
214
2018-04-10T19:41:24Z
HelloAnonMyOldFriend
30495429
214
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal tavern.jpg
6
45
74
2018-04-09T14:01:06Z
HelloAnonMyOldFriend
30495429
74
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal tavern room.jpg
6
44
73
2018-04-09T14:00:48Z
HelloAnonMyOldFriend
30495429
73
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal uums house.jpg
6
118
216
2018-04-10T19:51:24Z
HelloAnonMyOldFriend
30495429
216
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal uums house pillows.jpg
6
296
923
2018-10-17T15:21:23Z
HelloAnonMyOldFriend
30495429
923
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taodal vuisuls house.jpg
6
408
1124
2018-10-21T17:57:57Z
HelloAnonMyOldFriend
30495429
1124
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol arm.jpg
6
393
1099
2018-10-19T21:44:25Z
HelloAnonMyOldFriend
30495429
1099
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol close.jpg
6
368
1056
2018-10-19T17:48:49Z
HelloAnonMyOldFriend
30495429
1056
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol exposed.jpg
6
138
1448
1054
2019-03-31T21:42:39Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Taulsol exposed.jpg]]
1054
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol fishy.jpg
6
291
912
2018-10-17T15:14:40Z
HelloAnonMyOldFriend
30495429
912
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol main.jpg
6
68
914
143
2018-10-17T15:14:55Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Taulsol main.jpg]]
914
wikitext
text/x-wiki
Taulsol letting the player rest before questioning
dbxj48tpuj6qg9trxbxfezqc6nqgz00
File:Taulsol pier.jpg
6
71
1057
146
2018-10-19T17:52:00Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Taulsol pier.jpg]]
1057
wikitext
text/x-wiki
Taulsol on the pier.
7do8xx4i9my3947bgcp1s8n7zeeekuy
File:Taulsol pufflefish.jpg
6
292
913
2018-10-17T15:14:40Z
HelloAnonMyOldFriend
30495429
913
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Taulsol stumble.jpg
6
367
1055
2018-10-19T17:48:44Z
HelloAnonMyOldFriend
30495429
1055
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Template character.jpg
6
266
782
781
2018-07-26T13:29:19Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Template character.jpg]]
782
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Template feral.jpg
6
267
783
2018-07-26T13:30:29Z
HelloAnonMyOldFriend
30495429
783
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth bath.jpg
6
333
987
2018-10-18T21:47:28Z
HelloAnonMyOldFriend
30495429
987
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth bed.jpg
6
334
988
2018-10-18T21:47:29Z
HelloAnonMyOldFriend
30495429
988
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth bedroom eyes.jpg
6
335
989
2018-10-18T21:47:29Z
HelloAnonMyOldFriend
30495429
989
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth boat.jpg
6
336
990
2018-10-18T21:47:29Z
HelloAnonMyOldFriend
30495429
990
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth dinner.jpg
6
325
978
2018-10-18T20:34:10Z
HelloAnonMyOldFriend
30495429
978
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth main.jpg
6
445
1207
2019-01-31T16:11:38Z
HelloAnonMyOldFriend
30495429
1207
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth sad.jpg
6
337
991
2018-10-18T21:47:30Z
HelloAnonMyOldFriend
30495429
991
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth sauna.jpg
6
210
567
2018-06-16T12:05:25Z
HelloAnonMyOldFriend
30495429
567
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth sleeping.jpg
6
338
992
2018-10-18T21:47:30Z
HelloAnonMyOldFriend
30495429
992
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tornoth smithy cleanup.jpg
6
339
993
2018-10-18T21:47:30Z
HelloAnonMyOldFriend
30495429
993
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tuhmun kiss.jpg
6
544
1436
2019-03-31T21:21:10Z
HelloAnonMyOldFriend
30495429
1436
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tuhmun main.jpg
6
543
1435
2019-03-31T21:21:09Z
HelloAnonMyOldFriend
30495429
1435
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Tuhmun stare.jpg
6
545
1437
2019-03-31T21:21:10Z
HelloAnonMyOldFriend
30495429
1437
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Vuisul eyes.jpg
6
351
1028
2018-10-18T22:48:09Z
HelloAnonMyOldFriend
30495429
1028
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Vuisul main.jpg
6
293
917
2018-10-17T15:18:33Z
HelloAnonMyOldFriend
30495429
917
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Vuisul market.jpg
6
352
1029
2018-10-18T22:48:09Z
HelloAnonMyOldFriend
30495429
1029
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Vuisul portrait.jpg
6
353
1030
2018-10-18T22:48:10Z
HelloAnonMyOldFriend
30495429
1030
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Vuisul under.jpg
6
294
918
2018-10-17T15:18:44Z
HelloAnonMyOldFriend
30495429
918
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon big driftwood club.png
6
373
1065
2018-10-19T19:43:55Z
HelloAnonMyOldFriend
30495429
1065
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon bone knife.png
6
153
300
2018-04-11T13:07:08Z
HelloAnonMyOldFriend
30495429
300
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon bread knife.png
6
152
299
2018-04-11T13:07:08Z
HelloAnonMyOldFriend
30495429
299
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon crowbar.png
6
151
298
2018-04-11T13:07:07Z
HelloAnonMyOldFriend
30495429
298
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon driftwood club.png
6
374
1066
2018-10-19T19:43:55Z
HelloAnonMyOldFriend
30495429
1066
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon driftwood spear.png
6
375
1067
2018-10-19T19:43:56Z
HelloAnonMyOldFriend
30495429
1067
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon driftwood tree trunk.png
6
581
1554
2019-04-21T13:29:24Z
HelloAnonMyOldFriend
30495429
1554
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon felling axe.png
6
150
297
2018-04-11T13:07:06Z
HelloAnonMyOldFriend
30495429
297
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon giant driftwood club.png
6
376
1068
2018-10-19T19:43:56Z
HelloAnonMyOldFriend
30495429
1068
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon liquen dagger.png
6
158
334
2018-04-11T16:40:55Z
HelloAnonMyOldFriend
30495429
334
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon pickaxe.png
6
518
1382
2019-03-31T10:26:18Z
HelloAnonMyOldFriend
30495429
1382
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon rusted cleaver.png
6
377
1069
2018-10-19T19:43:57Z
HelloAnonMyOldFriend
30495429
1069
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon rusted metal bar.png
6
530
1402
2019-03-31T12:50:02Z
HelloAnonMyOldFriend
30495429
1402
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon rusted spearhead.png
6
149
296
2018-04-11T13:07:06Z
HelloAnonMyOldFriend
30495429
296
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Weapon small driftwood club.png
6
378
1070
2018-10-19T19:43:57Z
HelloAnonMyOldFriend
30495429
1070
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Wiki.png
6
28
53
42
2018-04-09T12:23:47Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Wiki.png]]
53
wikitext
text/x-wiki
Wiki logo. Upload a new image over this one to set your own logo.
dgwmv2n7qsfzlck7bqxtq40b45oxer2
File:Wiki container example.jpg
6
268
788
2018-07-26T15:20:57Z
HelloAnonMyOldFriend
30495429
788
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch angry.jpg
6
123
1422
224
2019-03-31T20:20:16Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Witch angry.jpg]]
224
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch house.jpg
6
125
227
2018-04-10T21:09:59Z
HelloAnonMyOldFriend
30495429
227
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch house ext.jpg
6
297
925
2018-10-17T15:22:50Z
HelloAnonMyOldFriend
30495429
925
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch house out.jpg
6
126
228
2018-04-10T21:11:07Z
HelloAnonMyOldFriend
30495429
228
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch look.jpg
6
539
1423
2019-03-31T20:20:23Z
HelloAnonMyOldFriend
30495429
1423
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch main.jpg
6
121
1425
921
2019-03-31T20:25:22Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Witch main.jpg]]
921
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch tease.jpg
6
363
1047
2018-10-19T17:22:00Z
HelloAnonMyOldFriend
30495429
1047
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch under.jpg
6
122
1424
920
2019-03-31T20:25:15Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Witch under.jpg]]
920
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Witch vase.jpg
6
362
1046
2018-10-19T17:20:17Z
HelloAnonMyOldFriend
30495429
1046
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:Wooden bowl.jpg
6
234
1446
605
2019-03-31T21:38:42Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend uploaded a new version of [[File:Wooden bowl.jpg]]
605
wikitext
text/x-wiki
phoiac9h4m842xq45sp7s6u21eteeq1
File:You're procrastinating.jpg
6
173
386
2018-04-12T11:30:37Z
Meandraco
30495719
If you see this summary you're definitely procrastinating.
386
wikitext
text/x-wiki
If you see this summary you're definitely procrastinating.
48iw4era03uylo0w868dlujnkxvolzc
MediaWiki:Antispam-message
8
601
1849
1848
2019-07-20T20:00:13Z
HelloAnonMyOldFriend
30495429
1849
wikitext
text/x-wiki
= <span style="color: orange;">'''Your action was caught by the anti-spam measure filter.'''</span> =
'''''This happened because your edit or new page was too long, and you're not an e-mail confirmed user (or an administrator).'''''<br>
=== What can I do about this? ===
You can register an account on ShoutWiki and confirm your e-mail, then your page creation and editing capabilities become unlimited.
==== Why is this a thing? ====
We've been getting a lot of spam bots lately, both unregistered and registered, and just blocking posts with a number of hyperlinks was not enough as the bots often didn't use links at all.<br>This is a compromise to let small edits happen without the fuss of registration while trying to prevent large walls of spam. We apologise for the inconvenience.
mszgiw17vk5csae40em9ptdwi9idefn
MediaWiki:Common.css
8
172
2234
2233
2024-10-18T23:45:19Z
Mige
30504384
changed font
2234
css
text/css
@import url('https://fonts.googleapis.com/css2?family=Noto+Sans:ital,wght@0,100..900;1,100..900&display=swap');
/* Global skin CSS */
.mediawiki {
font-family: 'Noto Sans', sans-serif;
font-weight: 400;
}
/*
==COLOURS==
#0f0b0e very dark brown (global background, tutable headers, dark borders)
#281c1c article background
#875f5f very light brown (header bottoms,
#422d2e lighter mid brown (tutable lighter)
#352425 mid brown (navbox, pre background, tutable darker, thumbinner)
#7e3b3b light red
#53181a crimson (category links)
*/
body, div#globalWrapper {
background: #0f0b0e;
color: #ddd;
}
.mw-body {
color: #ddd;
}
a:link, #p-cactions li a {
color: #ffa;
}
a:visited, #p-cactions li a {
color: #b83;
}
.mw-parser-output a.external {
color: #8af;
}
.mw-parser-output a.external:visited {
color: #969;
}
.mw-highlight {
background: none;
}
.editOptions {
color: #d2d2d2;
}
body h1, body h2, body h3, body h4, body h5, body h6 {
border-bottom: 1px solid #875f5f;
color: #ddd;
}
h3#p-navigation-label,
h3#p-search-label,
h3#p-tb-label,
h3#p-ShoutWiki_messages-label {
border-bottom: 0px solid #0f0b0e;
}
body pre {
border: 1px dashed #7e3b3b;
/* width: 60%; */
}
.warningbox {
background-color: #583D1D;
color: #fff;
}
#wpTextbox1 {
background-color: #3D2B2B;
color: #ddd;
}
/* MAIN CONTENT (default color) */
div#content,
#p-cactions li a,
#p-cactions li.selected a,
li#ca-nstab-main,
div#content div.thumb,
div.pBody,
ul.pBody,
div#footer,
#preferences {
background: #281c1c;
border-color: black !important;
}
body {
font-size: 11px;
max-width: 1700px;
margin-left: auto;
margin-right: auto;
}
p {
margin-top: 8px;
margin-bottom: 14px;
}
div#bodyContent {
line-height: 23px;
}
#p-cactions li a:hover {
background: #452527;
}
div#content {
border-top: 0px solid black;
}
.oo-ui-tabSelectWidget-framed,
.mw-prefs-buttons {
background: #ccc;
}
#p-cactions li {
//border: 1px solid #875f5f;
border: 0px solid black;
}
@media (max-width: 550px) {
div#content, div.mw-body {
margin-left: 25px !important;
margin-right: 25px !important;
}
div.mw-collapsible-content, div.mw-collapsible, div.mw-collapsed {
width: 90% !important;
}
}
/* TABLES, NAVBOXES, CODE PREVIEWS (lighter color) */
body table.navbox,
body table,
body pre,
div.thumb,
.editOptions {
background-color: #352425 !important;
}
body table.tutable,
body table.tutable td,
body table.navbox,
body table.navbox td {
border: 1px solid black !important;
border-collapse: collapse;
padding: 5px;
}
body table.navbox,
body table.navbox td {
padding: 1px;
}
table.tutable th,
table.filehistory th {
background-color: #0f0b0e !important;
}
table.tutable, pre {
width: calc(100% - 430px);
}
@media (max-width: 1400px) {
table.tutable, pre {
width: calc(75% - 100px) !important;
}
}
@media (max-width: 1200px) {
table.tutable, pre {
width: 95% !important;
}
}
table.tutable tr:nth-child(odd) {
background-color:#422d2e !important;
}
table.tutable tr:nth-child(even) {
background-color:#352425 !important;
}
table.info_container {
float: right;
margin-left: auto;
background-color: rgba(0, 0, 0, 0) !important;
}
table.filehistory th,
table.filehistory td {
border: 1px solid #422d2e
}
/*IMAGE THUMBNAILS*/
div.thumbinner {
border-color: #352425;
background-color: #422d2e;
}
html .thumbimage {
border: 1px solid #7e3b3b;
background: #452527;
}
/*TABLE OF CONTENTS*/
#toc,
ul#filetoc,
th.table.wikitable {
background-color: #352425;
border-color: #aaa;
border-width: 1px;
border-radius: 3px;
}
ul.toc,
li.toc,
.tocnumber {
color: #aaa;
}
/*CATEGORY LINKS*/
div.catlinks {
background-color: #53181a;
border: 1px solid #0f0b0e;
}
fieldset {
border: 1px solid #452527;
}
#bodyContent ul#pagehistory li,
#bodyContent ul#pagehistory li.selected
{
border: 1px solid #875f5f;
border-width: 0px 0px 1px 0px;
}
#bodyContent ul#pagehistory li
{
background: #352425;
}
legend {
background: #452527;
}
#pagehistory li.selected {
color: white;
}
#bodyContent ul#pagehistory li.selected
{
background: #53181a;
}
.spoilercolors,
.spoilercolours {
border:1px solid #875f5f;
background-color:#0f0b0e;
}
#bodyContent div.noarticletext {
background-color:#422d2e;
border: 2px solid #875f5f;
}
/*CODE HIGHLIGHTS*/
pre,
.mw-highlight .o,
.mw-highlight .m,
.mw-highlight .p {
color: #aaa;
}
.mw-highlight .nn,
.mw-highlight .nc {
color: #77F;
}
.mw-highlight .nt,
.mw-highlight .nb {
color: #7b7;
}
1v7bc4a1zncq8r21tomy9ll701l3lot
MediaWiki:Common.js
8
624
2041
2040
2020-07-21T21:02:09Z
HelloAnonMyOldFriend
30495429
2041
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
e1xzexxv70r7jxzgtgpjqqrfytiz555
MediaWiki:Mobile.js
8
623
2039
2038
2020-07-21T21:00:03Z
HelloAnonMyOldFriend
30495429
rollback
2039
javascript
text/javascript
/* Any JavaScript here is loaded instead of MediaWiki:Common.js for users using the mobile site */
31nnwi9e1pxdc3j314t743nzkq3k3np
MediaWiki:MonoBook.css
8
171
2045
2042
2020-07-21T21:55:26Z
HelloAnonMyOldFriend
30495429
Blanked the page
2045
css
text/css
phoiac9h4m842xq45sp7s6u21eteeq1
MediaWiki:Monobook.css
8
271
809
2018-08-29T09:51:00Z
HelloAnonMyOldFriend
30495429
Created page with "/* CSS placed here will affect users of the MonoBook skin */ body, #globalWrapper { background: #0f0b0e; }"
809
css
text/css
/* CSS placed here will affect users of the MonoBook skin */
body, #globalWrapper {
background: #0f0b0e;
}
4j26fsfjfa4zn4nbqntsnz16t1ev1v4
Template:BannerCharacterSpoiler
10
275
863
2018-10-13T21:48:04Z
HelloAnonMyOldFriend
30495429
Created page with "<table class="tutable"> <tr> <th style="background-color: #53181a; font-size: 150%;"> Warning! The following text contains spoilers affecting another character! </th>..."
863
wikitext
text/x-wiki
<table class="tutable">
<tr>
<th style="background-color: #53181a; font-size: 150%;">
Warning! The following text contains spoilers affecting another character!
</th>
</tr>
<tr>
<td style="background-color: #0f0b0e;">
'''Another in-game character is affected and/or plays an important role in the text below.'''<br>
''If you don't want to possibly have someone else's story arc spoiled, stop reading '''now'''!''
</td>
</tr>
</table>
0eimxieqme5v91u4s4s7b1m7qp8q0xr
Template:BannerLocationStrip
10
558
1481
1480
2019-04-06T17:33:43Z
HelloAnonMyOldFriend
30495429
1481
wikitext
text/x-wiki
<table class="tutable" style="line-height: 1pt; width: auto; margin-bottom: 10px;">
<tr>
<th style="width: 10%; text-align: center;">
'''Location:'''
<th>
<td>
{{{2|[[Noih]]}}} ➢ [[{{{1}}}]] ➢ '''''{{{name|{{PAGENAME}}}}}'''''
</td>
</tr>
</table>
ixtgepuow5zxx5x32dyqd6rny4pzbor
Template:BannerOutdated
10
201
743
548
2018-06-20T16:33:23Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:Outdated]] to [[Template:BannerOutdated]] without leaving a redirect: Prefixes, man.
743
wikitext
text/x-wiki
<table class="tutable">
<tr>
<th style="background-color: #53181a; font-size: 150%;">
Warning! This article might be outdated!
</th>
</tr>
<tr>
<td style="background-color: #0f0b0e;">
'''This article applies to the ''{{{version}}}'' version of the game and needs to be updated!'''<br>
''Information provided here might be outdated, incomplete or misleading as there might have been in-game changes to the subject since the article's last revision.''
</td>
</tr>
</table>
o375xz4xx9uy8uvhysmn9cefvx0yj18
Template:BannerStreamArt
10
639
2128
2127
2021-09-22T19:04:54Z
HelloAnonMyOldFriend
30495429
2128
wikitext
text/x-wiki
<table class="tutable">
<tr>
<td style="background-color: #0f0b0e;">
'''The following art comes from Meandraco's art streams, and therefore might be considered non-canon.'''<br>
The date of each stream a given picture comes from is noted below (in the year-month-day format).
</td>
</tr>
</table>
h9tl9sug618mvqpy6vox46zdimznaz2
Template:BannerUnreleased
10
260
789
745
2018-07-26T15:46:50Z
HelloAnonMyOldFriend
30495429
Inclusion of [[Category:Unreleased content]] can be omitted by specifying a value for |nocategory.
789
wikitext
text/x-wiki
<table class="tutable">
<tr>
<th style="background-color: #53181a; font-size: 150%;">
Warning! This article is about content not present in the game!
</th>
</tr>
<tr>
<td style="background-color: #0f0b0e;">
'''This article explains and deals with content that is not implemented in the game in any shape and form, yet!'''<br>
''Information provided here can change at any time and/or the content doesn't have to ever end up in the game as it is often in the concept stage.''
</td>
</tr>
</table>
<includeonly>
{{#if:{{{nocategory|}}}|
|
[[Category:Unreleased content]]
}}
</includeonly>
mnmsobqigmo5wm2gytg0ru4og92qy96
Template:Character
10
177
459
2018-04-12T21:24:29Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:Character]] to [[Template:InfoCharacter]]: Unified Infobox Prefix System 9000(tm)
459
wikitext
text/x-wiki
#REDIRECT [[Template:InfoCharacter]]
a2sy718rop6555m1j0bcik08s0khhfl
Template:Creature
10
175
455
2018-04-12T21:24:06Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:Creature]] to [[Template:InfoCreature]]: Unified Infobox Prefix System 9000(tm)
455
wikitext
text/x-wiki
#REDIRECT [[Template:InfoCreature]]
gofdo2g8n3kc7drh8px7y9c2rg4ahdm
Template:HeaderTemplate
10
7
449
393
2018-04-12T14:25:03Z
HelloAnonMyOldFriend
30495429
449
wikitext
text/x-wiki
<div>
<!-- Beginning of header section -->
{|style="width:100%;margin-top:+.7em;background-color:#53181a;border:2px solid #0f0b0e; border-radius:8px"
|style="width:45%;color:#000"|
{|style="width:100%;border:solid 0px;background:none"
|-
|style="width:100%px;text-align:center;white-space:nowrap;color:#000" |
<div style="font-size:195%;border:none;margin: 0;padding:.1em;color:#FFFFFF">{{{welcome}}}</div>
|}<!-- Blurb & useful links -->
|style="width:45%;font-size:125%;color:#FFFFFF"|
{{{blurb}}}
|}<!-- End of blurb & useful links -->
</div>
bom66nhv26vvn472wgtgur2wbyxccwq
Template:InfoCard
10
162
339
2018-04-11T17:01:18Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Template:InfoCards]]
339
wikitext
text/x-wiki
#REDIRECT [[Template:InfoCards]]
5eird5cjs260ougiiazynqnb1armpyn
Template:InfoCards
10
157
708
682
2018-06-19T21:20:17Z
HelloAnonMyOldFriend
30495429
Removed empty line.
708
wikitext
text/x-wiki
<!--
Use for combat moves.
{{InfoCards
name =
caption =
type =
cost =
damage =
special =
available =
}}
-->
<table style="border: 1px solid #000; border-spacing: 0; float: right; border-radius: 5px; margin: 0 0 .5em 1em; width: 280px;">
<tr>
<th colspan="4" style="background-color: #53181a; text-align: center;">
<p style="font-size: larger;">'''{{{name}}}'''</p>
</th>
</tr>
<!-- Moves don't have images now, maybe they will in the future?
<tr>
<td colspan="4" style="background-color: #23191b; margin: 0 25px; text-align: center;"> [[File:{{{image|}}}|250x250px]] </td>
</tr>
-->
{{#if:{{{caption|}}}|
</tr>
<td colspan="4" style="background-color: #23191b; text-align: center; vertical-align:middle; padding: 0px 10px 0px 10px"> {{{caption}}} </td>
</tr> |}}
{{#if:{{{type|}}}|
<tr>
<th colspan="2" style="text-align: right;"> Type: </th>
<td colspan="2"> {{{type}}} </td>
</tr> |}}
{{#if:{{{cost|}}}|
<tr>
<th colspan="2" style="text-align: right;"> Cost: </th>
<td colspan="2"> {{{cost}}} </td>
</tr> |}}
{{#if:{{{damage|}}}|
<tr>
<th colspan="2" style="text-align: right;"> Damage: </th>
<td colspan="2"> {{{damage}}} </td>
</tr> |}}
{{#if:{{{special|}}}|
<tr>
<th colspan="2" style="text-align: right;"> Special: </th>
<td colspan="2"> {{{special}}} </td>
</tr> |}}
{{#if:{{{available|}}}|
<tr>
<th colspan="2" style="text-align: right;"> Available from: </th>
<td colspan="2"> {{{available}}} </td>
</tr> |}}
</table>
8gqj2ubx27jf0us7kp27u4czk65rakh
Template:InfoCharacter
10
51
864
703
2018-10-14T16:12:14Z
HelloAnonMyOldFriend
30495429
864
wikitext
text/x-wiki
<!--
{{InfoCharacter|
| image =
| caption =
| gender =
| species =
| bodytype =
| location =
| sexscenes =
}}
-->
<table style="border: 1px solid #000; border-spacing: 0; float: right; margin: 0 0 .5em .5em; width: 300px; border-radius: 7px;">
<tr>
<td style="background-color: {{{bgcolor|#53181a}}}; text-align: center;" colspan="2">
<p style="font-size: larger;">'''{{{name|{{PAGENAME}}}}}'''</p>
</td>
</tr>
<tr>
<td style="background-color: #23191b; text-align: center;" colspan="2">
<div style="margin: 0 25px; padding-top: 10px;">[[File:{{{image|}}}|250x400px]]</div>
<p>{{{caption}}}</p>
</td>
</tr>
<tr style="margin: 0 auto;">
<th style="text-align: right; width: 30%"> Gender: </th>
<td style="text-align: center;"> {{{gender}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Species: </th>
<td style="text-align: center;"> {{{species}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Body type: </th>
<td style="text-align: center;"> {{{bodytype}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Location: </th>
<td style="text-align: center;"> {{{location}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Player romance: </th>
<td style="text-align: center;"> {{{sexscenes}}} </td>
</tr>
</table>
1wdfgl88p2llzibknagt0acm8pw1fll
Template:InfoCreature
10
58
755
454
2018-06-20T20:43:07Z
HelloAnonMyOldFriend
30495429
755
wikitext
text/x-wiki
{| style="border: 1px solid #000; border-spacing: 0; float: right; margin: 0 0 .5em 1em; width: 300px; border-radius: 7px;"
| style="background-color: {{{bgcolor|#53181a}}}; text-align: center; line-height: 1em;" |
<p style="font-size: larger;">'''{{{name|{{PAGENAME}}}}}'''</p>
|-
| style="background-color: #23191b; text-align: center;" |
<div style="background-color: #23191b; margin: 0 25px; padding-top: 10px;">[[File:{{{image|}}}|250px]]</div>
<p>{{{caption}}}</p>
|-
| style="text-align: center;" | <u>'''Creature information'''</u>
{| style="margin: 0 auto; text-align: left;"
{{#if:{{{bodytype|}}}|
{{!}}-
! style="text-align: right; width: 20%" {{!}} Body type:
{{!}} {{{bodytype}}} }}
{{#if:{{{danger|}}}|
{{!}}-
! style="text-align: right;" {{!}} Dangerous:
{{!}} {{{danger}}} }}
{{#if:{{{location|}}}|
{{!}}-
! style="text-align: right;" {{!}} Location:
{{!}} {{{location}}} }}
{{#if:{{{sexscenes|}}}|
{{!}}-
! style="text-align: right;" {{!}} Has sex scenes:
{{!}} {{{sexscenes}}} }}
|}
|}
fziiebpaerlp3w39tlo7h6vxwjkbdo6
Template:InfoEquippable
10
238
634
2018-06-17T21:26:23Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:InfoEquippable]] to [[Template:InfoInventory]]: Misleading title, the template can be used for unequippable items, as well.
634
wikitext
text/x-wiki
#REDIRECT [[Template:InfoInventory]]
exkvrl2namfzwe24yls2wk75srn65i1
Template:InfoInventory
10
155
1576
652
2019-07-06T13:58:13Z
MilesVirnivis
30561230
added pierce resistance
1576
wikitext
text/x-wiki
<!--
Use for weapons and clothing (and items that serve as both, like a shield)
{{InfoEquippable |
| name =
| image =
| caption =
| adats =
| krats =
| slot =
| heat_res =
| cold_res =
| impact_res =
| slash_res =
| pierce_res =
| magic_res =
| bio_res =
| attacks =
}}
slot can be head, torso, legs, socks, shoes, hands (for clothes), main hand, offhand, sidearm (for weapons) or inventory (unequippable utility/quest items)
-->
<table style="border: 1px solid #000; border-spacing: 0; border-radius: 5px; float: right; margin: 0 0 .5em 1em; width: 280px;">
<th colspan="2" style="background-color: #53181a; text-align: center;">
<p style="font-size: larger;">'''{{{name}}}'''</p>
</th>
{{#if:{{{image|}}}|
<tr>
<td colspan="2" style="background-color: #23191b; margin: 0 25px; text-align: center;"> [[File:{{{image|}}}|250x250px]] </td>
</tr>
|}}
<tr>
<td colspan="2" style="background-color: {{{bgcolor}}}; height: 3em; text-align: center; vertical-align:middle; border-bottom: 1px solid #000; padding: 0px 10px 0px 10px;"> {{{caption}}} </td>
</tr>
<tr>
<td style="text-align: center; background-color: #adadad; color: black; border-right: 1px solid #000;"> Adats: {{{adats}}} </td>
<td style="text-align: center; background-color: #724b27;"> Krats: {{{krats}}} </td>
</tr>
{{#if:{{{slot|}}}|
<tr>
<th style="text-align: right;"> Slot: </th>
<td style="text-align: center;"> {{{slot}}} </td>
</tr> |}}
{{#if:{{{heat_res|}}}|
<tr>
<th style="text-align: right;"> Heat shield: </th>
<td style="text-align: center;"> {{{heat_res}}} </td>
</tr> |}}
{{#if:{{{cold_res|}}}|
<tr>
<th style="text-align: right;"> Cold shield: </th>
<td style="text-align: center;"> {{{cold_res}}} </td>
</tr> |}}
{{#if:{{{impact_res|}}}|
<tr>
<th style="text-align: right;"> Impact shield: </th>
<td style="text-align: center;"> {{{impact_res}}} </td>
</tr> |}}
{{#if:{{{slash_res|}}}|
<tr>
<th style="text-align: right;"> Slash shield: </th>
<td style="text-align: center;"> {{{slash_res}}} </td>
</tr> |}}
{{#if:{{{pierce_res|}}}|
<tr>
<th style="text-align: right;"> Pierce shield: </th>
<td style="text-align: center;"> {{{pierce_res}}} </td>
</tr> |}}
{{#if:{{{magic_res|}}}|
<tr>
<th style="text-align: right;"> Magic shield: </th>
<td style="text-align: center;"> {{{magic_res}}} </td>
</tr> |}}
{{#if:{{{bio_res|}}}|
<tr>
<th style="text-align: right;"> Biological shield: </th>
<td style="text-align: center;"> {{{bio_res}}} </td>
</tr> |}}
{{#if:{{{attacks|}}}|
<tr>
<th style="text-align: right;"> Attacks: </th>
<td style="text-align: center;"> {{{attacks}}} </td>
</tr> |}}
</table>
kou5hfh8xul56mq0hrrx4zw89tqz4nl
Template:InfoLocation
10
54
1044
842
2018-10-19T17:14:08Z
HelloAnonMyOldFriend
30495429
1044
wikitext
text/x-wiki
<!--
{{InfoLocation|
| image =
| image_map =
| map_data =
| caption =
| place =
| type =
| climate =
| flora =
| fauna =
| settlements =
| hazards =
}}
-->
<table style="border: 1px solid #000; border-spacing: 0; float: right; margin: 0 0 .5em 1em; width: 300px; border-radius: 7px;">
<tr>
<td style="background-color: {{{bgcolor|#53181a}}}; text-align: center;" colspan="2">
<p style="font-size: larger;">'''{{{name|{{PAGENAME}}}}}'''</p>
</td>
</tr>
<tr>
<td style="background-color: #23191b; text-align: center;" colspan="2">
{{#if:{{{image|}}}|
<div style="margin: 0 25px; padding-top: 10px;">[[File:{{{image|}}}|250x400px]]</div>
|}}
{{#if:{{{image_map|}}}|
<div style="margin: 0 25px; padding-top: 10px;">
{{#tag:imagemap|
Image:{{{image_map}}}{{!}}250x400px
{{{map_data}}}
}}
</div>
|}}
<p>{{{caption}}}</p>
</td>
</tr>
{{#if:{{{place|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Situated in: </td>
<td style="text-align: center;"> {{{place}}} </td>
</tr> |}}
{{#if:{{{type|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Type: </td>
<td style="text-align: center;"> {{{type}}} </td>
</tr> |}}
{{#if:{{{climate|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Climate: </td>
<td style="text-align: center;"> {{{climate}}} </td>
</tr> |}}
{{#if:{{{flora|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Flora: </td>
<td style="text-align: center;"> {{{flora}}} </td>
</tr> |}}
{{#if:{{{fauna|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Fauna: </td>
<td style="text-align: center;"> {{{fauna}}} </td>
</tr> |}}
{{#if:{{{settlements|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Settlements: </td>
<td style="text-align: center;"> {{{settlements}}} </td>
</tr> |}}
{{#if:{{{hazards|}}}|
<tr>
<td style="text-align: right; width: 30%; font-weight: bold;"> Hazards: </td>
<td style="text-align: center;"> {{{hazards}}} </td>
</tr> |}}
</table>
8fubbbmfg3swag5w66a9txoghhfisay
Template:InfoSettlement
10
79
1168
1167
2018-10-23T11:26:44Z
HelloAnonMyOldFriend
30495429
1168
wikitext
text/x-wiki
<table style="border: 1px solid #000; border-spacing: 0; float: right; margin: 0 0 .5em .5em; width: 300px; border-radius: 7px;">
<tr>
<td style="background-color: {{{bgcolor|#53181a}}}; text-align: center;" colspan="2">
<p style="font-size: larger;">'''{{{name|{{PAGENAME}}}}}'''</p>
</td>
</tr>
<tr>
<td style="background-color: #23191b; text-align: center;" colspan="2">
<div style="margin: 0 25px; padding-top: 10px;">[[File:{{{image|}}}|250x400px]]</div>
<p>{{{caption}}}</p>
</td>
</tr>
<tr style="margin: 0 auto;">
<th style="text-align: right; width: 30%"> Situated in: </th>
<td style="text-align: center;"> {{{place}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Type: </th>
<td style="text-align: center;"> {{{type}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Population: </th>
<td style="text-align: center;"> {{{population}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Characters: </th>
<td style="text-align: center;"> {{{people}}} </td>
</tr>
<tr>
<th style="text-align: right; width: 30%"> Hazards: </th>
<td style="text-align: center;"> {{{hazards}}} </td>
</tr>
</table>
1rihl9efz6y3m0x7hy7ax7cv909u15l
Template:InfoTesting
10
156
733
732
2018-06-20T12:39:33Z
HelloAnonMyOldFriend
30495429
733
wikitext
text/x-wiki
<!--
{{InfoLocation|
| image =
| image_map =
| map_data =
| caption =
| place =
| type =
| climate =
| flora =
| fauna =
| settlements =
| hazards =
}}
-->
<table style="border: 1px solid #000; border-spacing: 0; float: right; margin: 0 0 .5em 1em; width: 300px; border-radius: 7px;">
<tr>
<td style="background-color: {{{bgcolor|#53181a}}}; text-align: center;" colspan="2">
<p style="font-size: larger;">'''{{{name|{{PAGENAME}}}}}'''</p>
</td>
</tr>
<tr>
<td style="background-color: #23191b; text-align: center;" colspan="2">
{{#if:{{{image|}}}|
<div style="margin: 0 25px; padding-top: 10px;">[[File:{{{image|}}}|250x400px]]</div>
|}}
{{#if:{{{image_map|}}}|
<div style="margin: 0 25px; padding-top: 10px;">
{{#tag:imagemap|
Image:{{{image_map}}}{{!}}250x400px
{{{map_data}}}
desc none
}}
</div>
|}}
<p>{{{caption}}}</p>
</td>
</tr>
<tr>
<td style="text-align: center;" colspan="2">
<u>'''Location information'''</u>
</td>
</tr>
{{#if:{{{place|}}}|
<tr>
<th style="text-align: right; width: 30%"> Situated in: </th>
<td style="text-align: center;"> {{{place}}} </td>
</tr> |}}
{{#if:{{{type|}}}|
<tr>
<th style="text-align: right; width: 30%"> Type: </th>
<td style="text-align: center;"> {{{type}}} </td>
</tr> |}}
{{#if:{{{climate|}}}|
<tr>
<th style="text-align: right; width: 30%"> Climate: </th>
<td style="text-align: center;"> {{{climate}}} </td>
</tr> |}}
{{#if:{{{flora|}}}|
<tr>
<th style="text-align: right; width: 30%"> Flora: </th>
<td style="text-align: center;"> {{{flora}}} </td>
</tr> |}}
{{#if:{{{fauna|}}}|
<tr>
<th style="text-align: right; width: 30%"> Fauna: </th>
<td style="text-align: center;"> {{{fauna}}} </td>
</tr> |}}
{{#if:{{{settlements|}}}|
<tr>
<th style="text-align: right; width: 30%"> Settlements: </th>
<td style="text-align: center;"> {{{settlements}}} </td>
</tr> |}}
{{#if:{{{hazards|}}}|
<tr>
<th style="text-align: right; width: 30%"> Hazards: </th>
<td style="text-align: center;"> {{{hazards}}} </td>
</tr> |}}
</table>
6naw9zx152r4irriqfagzm9b7pow8xf
Template:ItemArmor
10
146
291
2018-04-11T12:21:39Z
HelloAnonMyOldFriend
30495429
Redirected page to [[Template:ItemArmour]]
291
wikitext
text/x-wiki
#REDIRECT [[Template:ItemArmour]]
rb6k2mit0elsuvtnns3fq1oue2ktq2j
Template:Location
10
178
461
2018-04-12T21:24:55Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:Location]] to [[Template:InfoLocation]]: Unified Infobox Prefix System 9000(tm)
461
wikitext
text/x-wiki
#REDIRECT [[Template:InfoLocation]]
jyhnr0kbxyvwpa0ud16cxbl8nymf138
Template:MainTemplate
10
9
18
14
2009-07-08T08:41:15Z
MediaWiki default
30443056
18
wikitext
text/x-wiki
{{HeaderTemplate|welcome={{{welcome}}}|blurb={{{blurb}}}}}
<br />
<!-- LEFT COLUMN -->
{| width="100%" cellspacing="0" cellpadding="0" style="background:transparent;"
|-
| width="50%" style="vertical-align:top; padding-right:0.5em;" |
<!-- Info about this site -->
{{SectionTemplate|title={{{about_title}}}|content={{{about_content}}}}}
| width="50%" style="vertical-align:top; padding-left:0.5em;" |
<!-- Featured Article -->
{{SectionTemplate|title={{{featured_title}}}|content={{{featured_content}}}}}
|}
<br />
<!-- RIGHT COLUMN -->
{| width="100%" cellspacing="0" cellpadding="0" style="background:transparent;"
|-
| width="50%" style="vertical-align:top; padding-right:0.5em;" |
<!-- Did you know... -->
{{SectionTemplate|title={{{didyouknow_title}}}|content={{{didyouknow_content}}}}}
| width="50%" style="vertical-align:top; padding-left:0.5em;" |
<!-- Site news -->
{{SectionTemplate|title={{{news_title}}}|content={{{news_content}}}}}
|}
__NOTOC__
__NOEDITSECTION__
e4p99tjrg6tq47iqlh9ln9ua3v35z2z
Template:Navbox Sejan
10
137
1342
1341
2019-03-30T17:30:37Z
HelloAnonMyOldFriend
30495429
1342
wikitext
text/x-wiki
{| class="navbox" style="border: 1px solid #000; width: 100%; border-collapse: collapse;"
! colspan="3" style="text-align: center; border-bottom: 1px solid #000; background-color: #53181a;" | [[Sejan]]
|-
| rowspan="3" style="text-align: center; border-bottom: 1px solid #000; border-right: 1px solid #000; background-color: #452527;" | Locations
| style="border-right: 1px solid #000; width: 8%" | Wilderness
| style="background-color: #23191b;" | [[Sejan abandoned well|Abandoned well]] '''•''' [[Sejan beach cave|Beach cave]] '''•''' [[Beach driftwood]] '''•''' [[Sejan broken cage|Broken cage]] '''•''' [[Sejan cave|Cave]] '''•''' [[Sejan coast wall|Coast wall]] '''•''' [[Hidden boat]] '''•''' [[Sejan gate|Iron gate]] '''•''' [[Sejan lake|Lake]] '''•''' [[Sejan pond|Pond]] '''•''' [[Sejan pit|Pit]] '''•''' [[Sejan sinkhole|Sinkhole]] '''•''' [[Witch's house]]
|-
| style="border-right: 1px solid #000;" | [[Taodal]]
| style="background-color: #23191b;" | [[Taodal market|Market]] '''•''' [[Taodal pier|Pier]] '''•''' [[Taodal sauna|Sauna]] '''•''' [[The Shining Pearl]] '''•''' [[Shyni's house]] '''•''' [[Tornoth's smithy]] '''•''' [[Uum's house]] '''•''' [[Vuisul's house]]
|-
| style="border-bottom: 1px solid #000; border-right: 1px solid #000;" | [[Red Forest]]
| style="border-bottom: 1px solid #000; background-color: #23191b;" | [[Red Forest nook|Nook]] '''•''' [[Red Forest null stone|Null stone]] '''•''' [[Red Forest sea pool|Sea pool]] '''•''' [[Red Forest stone pillar|Stone pillar]] '''•''' [[Red Forest story stone|Story stone]]
|-
| rowspan="2" style="text-align: center; border-bottom: 1px solid #000; border-right: 1px solid #000; background-color: #452527;" | Characters
| style="border-right: 1px solid #000;" | Wilderness
| style="background-color: #23191b;" | [[Breirb]] '''•''' [[Naigad]] '''•''' [[Sulie]] '''•''' [[The Witch]]
|-
| style="border-bottom: 1px solid #000; border-right: 1px solid #000;" | Taodal
| style="border-bottom: 1px solid #000; background-color: #23191b;" | [[Bykaas]] '''•''' [[Miggpli]] '''•''' [[Nkaanmykiunsuns]] '''•''' [[Noidu]] '''•''' [[Punflen]] '''•''' [[Shyni]] '''•''' [[Subni]] '''•''' [[Taulsol]] '''•''' [[Tornoth]] '''•''' [[Vuisul]]
|-
| rowspan="2" style="text-align: center; border-right: 1px solid #000; background-color: #452527;" | Creatures
| style="border-right: 1px solid #000;" | Random
| style="background-color: #23191b;" | [[Braq]] '''•''' [[Cuoxur]] '''•''' [[Kwumui]] '''•''' [[Niird]] '''•''' [[Poh-ack]]
|-
| style="border-right: 1px solid #000;" | Unique
| style="background-color: #23191b;" | [[Caenemung]]
|}
p7xq15f1ii6tzbquvpolyvoxd8wzk6t
Template:SectionTemplate
10
8
450
395
2018-04-12T14:25:30Z
HelloAnonMyOldFriend
30495429
450
wikitext
text/x-wiki
<h2 style="border:none; background-color:#452527; padding:0.2em 0; margin:0; color:#ffffff; font-size:125%; font-weight:bold; text-indent:0.5em; font-variant:small-caps; border-radius: 5px">{{{title}}}</h2>
<div style="margin-bottom:1em; padding:0.5em 0.8em 0.5em 0.8em;">
{{{content}}}
</div>
42d60egl7itqa6exou8pk28utccedt7
Template:Settlement
10
176
457
2018-04-12T21:24:20Z
HelloAnonMyOldFriend
30495429
HelloAnonMyOldFriend moved page [[Template:Settlement]] to [[Template:InfoSettlement]]: Unified Infobox Prefix System 9000(tm)
457
wikitext
text/x-wiki
#REDIRECT [[Template:InfoSettlement]]
4gswqyfgppwemu2o34i7xy1qc362jz5
Template:SpoilerBox
10
274
941
866
2018-10-17T19:10:39Z
HelloAnonMyOldFriend
30495429
941
wikitext
text/x-wiki
<!--
{{SpoilerBox|
| content =
}}
-->
<div class="spoilercolours mw-collapsible mw-collapsed" style="padding: 5px; width: 60%; border-radius: 5px;">
'''SPOILER'''
<div class="mw-collapsible-content">{{{content}}}</div>
</div>
q2cq7hbkp0co51npy7f727fsvdsfeno
Category:Browse
14
13
24
2009-12-30T17:56:16Z
MediaWiki default
30443056
24
wikitext
text/x-wiki
This is a starting point which can be used to access any article on this wiki.
[[Category:Browse]]
5s3x2nudvhqwi71yepyzbt5ozp3acmm
Category:Characters
14
37
1996
61
2020-01-13T12:12:02Z
HelloAnonMyOldFriend
30495429
1996
wikitext
text/x-wiki
List of all characters, ie. not non-sapient creatures. Includes both approachable characters and those only mentioned.
cec4v689nfj6o0i2d3aon9ru90ieosd
Category:Clothing
14
147
293
2018-04-11T12:40:35Z
HelloAnonMyOldFriend
30495429
Created page with "Clothing, armour, shields, helmets, anything the player can wear to protect themselves. [[Category:Items]]"
293
wikitext
text/x-wiki
Clothing, armour, shields, helmets, anything the player can wear to protect themselves.
[[Category:Items]]
n8bbm2nbxbnjkloeyhu6z1rw7vowc28
Category:Creatures
14
61
119
2018-04-09T18:14:41Z
89.176.106.70
Created page with "List of all feral creatures you can encounter in the game."
119
wikitext
text/x-wiki
List of all feral creatures you can encounter in the game.
btuz59jbnxk7h253cbtaabyeyfmlq3g
Category:Culture
14
643
2148
2021-09-22T19:27:31Z
HelloAnonMyOldFriend
30495429
Created page with "[[Category:World elements]]"
2148
wikitext
text/x-wiki
[[Category:World elements]]
3l0eel17qp4ln8xh3usd572tmk00tot
Category:Gameplay
14
252
701
2018-06-19T19:08:50Z
HelloAnonMyOldFriend
30495429
Created page with "Gameplay elements and systems of the game."
701
wikitext
text/x-wiki
Gameplay elements and systems of the game.
engqi81uuykli0lw8kh9gkk3n2dxyzj
Category:Items
14
86
172
2018-04-10T11:59:08Z
HelloAnonMyOldFriend
30495429
Created page with "Anything the player can have in their inventory, mostly weapons, armour, money and unique quest items."
172
wikitext
text/x-wiki
Anything the player can have in their inventory, mostly weapons, armour, money and unique quest items.
fexg71jpqqjx8v20i7r40s3zhpmvfly
Category:Locations
14
35
57
2018-04-09T12:49:27Z
HelloAnonMyOldFriend
30495429
Created page with "List of locations in the game world."
57
wikitext
text/x-wiki
List of locations in the game world.
10h58exptwiqu5o6pwr3mbuejfed7es
Category:Materials
14
640
2135
2021-09-22T19:14:44Z
HelloAnonMyOldFriend
30495429
Created page with "Materials found around [[Noih]] that are used for further processing or building. [[Category:World elements]]"
2135
wikitext
text/x-wiki
Materials found around [[Noih]] that are used for further processing or building.
[[Category:World elements]]
44t7p54xn49qf5gdtbt1rpxcem5x2c2
Category:Medical conditions
14
641
2140
2021-09-22T19:21:07Z
HelloAnonMyOldFriend
30495429
Created page with "This category contains various illnesses, syndromes, and other medical conditions found in [[Noih]]. [[Category:World elements]]"
2140
wikitext
text/x-wiki
This category contains various illnesses, syndromes, and other medical conditions found in [[Noih]].
[[Category:World elements]]
6g2kyqofqncm023yt5tb57zm2077wz5
Category:Mentioned characters
14
417
1135
2018-10-21T20:19:10Z
HelloAnonMyOldFriend
30495429
Created page with "Characters that are only mentioned in the game without ever being met in person. [[Category:Characters]]"
1135
wikitext
text/x-wiki
Characters that are only mentioned in the game without ever being met in person.
[[Category:Characters]]
pmrbjl8r9n0afgbt1bqyfrz6fl3e0c7
Category:Mentioned creatures
14
432
1161
2018-10-22T17:20:39Z
HelloAnonMyOldFriend
30495429
Created page with "Creature and animal species that are only talked about in-game without having actual scripted encounters. The player can find an animal like this (like being given a bag of ..."
1161
wikitext
text/x-wiki
Creature and animal species that are only talked about in-game without having actual scripted encounters. The player can find an animal like this (like being given a bag of [[Amoul]]s from [[Miggpli]]), but they're not 'talkable' to (from the technical standpoint) and they don't exist as characters. Mostly, however, this category contains creatures that were only mentioned by someone.
[[Category:Creatures]]
szr22xgmervenvrjne2a55q2i0bh9w2
Category:Modding and development
14
192
508
2018-06-09T17:22:28Z
HelloAnonMyOldFriend
30495429
Created page with "Everything concerning the game's development and how to help with the process, be it writing submission guides, writers' resources or scripting documentations."
508
wikitext
text/x-wiki
Everything concerning the game's development and how to help with the process, be it writing submission guides, writers' resources or scripting documentations.
cimcups4hrpjicieil5sahi0fp5utkg
Category:Random creatures
14
89
177
2018-04-10T12:23:54Z
HelloAnonMyOldFriend
30495429
Created page with "List of creatures that can be randomly encountered during travels multiple times. [[Category:Creatures]]"
177
wikitext
text/x-wiki
List of creatures that can be randomly encountered during travels multiple times.
[[Category:Creatures]]
ldpxxpn33a33kjv7jwgtarmzd62seh1
Category:Religion
14
642
2147
2021-09-22T19:27:07Z
HelloAnonMyOldFriend
30495429
Created page with "The world of [[Noih]] contains multiple religions and their thoughts about the world. [[Category:Culture]]"
2147
wikitext
text/x-wiki
The world of [[Noih]] contains multiple religions and their thoughts about the world.
[[Category:Culture]]
1xil3coq1dusfgxsm87oxhc2g6soe6q
Category:Sejan characters
14
38
62
2018-04-09T13:01:39Z
HelloAnonMyOldFriend
30495429
Created page with "List of all characters that are located in the [[Sejan]] peninsula that players can approach and talk to. [[Category:Characters]]"
62
wikitext
text/x-wiki
List of all characters that are located in the [[Sejan]] peninsula that players can approach and talk to.
[[Category:Characters]]
e7aj4ahhg9wovev56ar0uy1t9zp7o19
Category:Sejan creatures
14
62
123
120
2018-04-09T18:16:21Z
89.176.106.70
123
wikitext
text/x-wiki
Creatures encountered in the [[Sejan]] peninsula
[[Category:Creatures]]
9t8czhmn0w5vhi11tnuovhapo1tc1vh
Category:Sejan locations
14
50
81
2018-04-09T14:12:10Z
HelloAnonMyOldFriend
30495429
Created page with "List of notable places on the [[Sejan]] peninsula. [[Category:Locations]]"
81
wikitext
text/x-wiki
List of notable places on the [[Sejan]] peninsula.
[[Category:Locations]]
i9uftp27d2q0svzn3u64e6y4tnfa84a
Category:Taodal characters
14
40
66
2018-04-09T13:29:31Z
HelloAnonMyOldFriend
30495429
Created page with "List of all characters in [[Taodal]]. [[Category:Sejan characters]]"
66
wikitext
text/x-wiki
List of all characters in [[Taodal]].
[[Category:Sejan characters]]
td6pflbom8tddxai42robyint4qeb0m
Category:Taodal locations
14
49
368
80
2018-04-11T21:22:04Z
HelloAnonMyOldFriend
30495429
368
wikitext
text/x-wiki
List of notable places in [[Taodal]]
[[Category:Sejan locations]]
0xu5qssp05fkan0lgka2h11uoq31f59
Category:Templates
14
12
23
2009-12-30T17:55:03Z
MediaWiki default
30443056
23
wikitext
text/x-wiki
This category is for '''Templates'''.
[[Category:Browse]]
jpvy9lwat2x4w625g8zef5ao6t97drj
Category:Unequippable items
14
244
650
2018-06-18T18:55:35Z
HelloAnonMyOldFriend
30495429
Created page with "The most common inventory items. These are the ones you can carry around and use in dialogues but can't wear them or use as weapons. [[Category:Items]]"
650
wikitext
text/x-wiki
The most common inventory items. These are the ones you can carry around and use in dialogues but can't wear them or use as weapons.
[[Category:Items]]
s1u4o38lzja24j751zhlq2z50hs8298
Category:Unique creatures
14
63
122
121
2018-04-09T18:15:44Z
89.176.106.70
122
wikitext
text/x-wiki
Creatures that aren't encountered in random encounters but rather in scripted dialogues.
[[Category:Creatures]]
ixuwtfqk49m98ngau2zx7s0d9lrd2qb
Category:Unreleased content
14
270
791
2018-07-26T15:56:41Z
HelloAnonMyOldFriend
30495429
Created page with "Content that is known about from lore releases or developers' comments but aren't actually implemented in the game. Take these articles with a grain of salt as their contents..."
791
wikitext
text/x-wiki
Content that is known about from lore releases or developers' comments but aren't actually implemented in the game. Take these articles with a grain of salt as their contents might not appear in the game at all.
aobud3gj10qu3je6yi45fbl46b4j52e
Category:Utility templates
14
11
22
2009-12-30T17:54:25Z
MediaWiki default
30443056
22
wikitext
text/x-wiki
This category is for '''Utility templates'''.
[[Category:Templates]]
2k1og0eh9magim62rcbfxwmcn1sxnrf
Category:Weapons
14
164
369
344
2018-04-11T21:22:30Z
HelloAnonMyOldFriend
30495429
369
wikitext
text/x-wiki
Weapons, guess what that is. You hurt and kill people with those. Oof.
[[Category:Items]]
f1s7fpjf1rj5ah5mtf1t1xo6qi9a9vg
Category:World elements
14
237
1517
615
2019-04-07T19:49:11Z
HelloAnonMyOldFriend
30495429
1517
wikitext
text/x-wiki
Any things the player may encounter or hear about but doesn't exist in the form of an inventory item or a visitable place, like food, distant curiosities or deeper lore that concerns the inner workings of the alternate dimension the game takes place in.
1oyuavg742hepg1v9wgfg9q07ep5wus